
MakeAiml - An AIML file creation and auto-generation tool for artificial intelligence Markov decision process Markov decision processes (MDPs), named after Andrey Markov, provide a mathematical framework for modeling decision making in situations where outcomes are partly random and partly under the control of a decision maker. MDPs are useful for studying a wide range of optimization problems solved via dynamic programming and reinforcement learning. MDPs were known at least as early as the 1950s (cf. Bellman 1957). A core body of research on Markov decision processes resulted from Ronald A. More precisely, a Markov Decision Process is a discrete time stochastic control process. , and the decision maker may choose any action that is available in state . , and giving the decision maker a corresponding reward The probability that the process moves into its new state is influenced by the chosen action. . depends on the current state and the decision maker's action . and Definition[edit] Example of a simple MDP with three states and two actions. A Markov decision process is a 5-tuple , where or Problem[edit]
The Personality Forge AI - Artificial Intelligence Chat Bots ECC-Eliza V4.09 - The Finest in AI BBC NEWS Technology Cyber women test what's real Software cyberbabes, created by powerful computers, sophisticated modelling packages and active imaginations are getting extremely human-like. Virtual cyberbabes are used in advertising campaigns, hit shoot-em-up games, and the pop industry, from Lara Croft to virtual pop idols, T-Babe and Diki or DK-96. Some of the best 3D models around are currently on show at an exhibition which has just opened in London called Perfectly Real: Women in Bits and Bytes. But they raise questions about what people might be able to do with the models if they get too realistic and we cannot tell the difference anymore. Better processing power and 3D graphics programs mean creating your own, virtual human is much easier to do. Hyper real While the technology is maturing, many of the women created from the hard drives and fantasies of mostly male designers are not. The beauty of many of the images in the exhibition is striking. They are the "hyper-reality" of women who only exist in a plastic surgeon's dream.
RebeccaAIML Mark V. Shaney "Consider the writings of MARK V. SHANEY, a computer program created by Bruce Ellis (now at the University of Sydney) that is based on an idea of Don P. Mitchell of the AT&T Bell Laboratories." ["Computer Recreations", A.K. I certainly can't argue with that, except that now I'm not at the Uni but at home watching the Letterman Show, or maybe Trek . Unfortunately I was in Monterey, California, at the Usenix Third Computer Graphics Workshop when Mr Dewdney visited the Labs. I have photographs of Mark's place of birth in Webster Drive, Berkeley Heights, New Jersey. Meanwhile, "I Spent an Interesting Evening Recently with a Grain of Salt" , by Penn Jillette gives some insight. Don't meddle in the mouth. © 1997, Bruce Ellis: brucee@chunder.com , Home .
ThoughtTreasure home page Kadence Framed Home Page califia "...yo me había preguntado de qué manera un libro puede ser infinito. No conjeturé otro procedimiento que el de un volumen cíclico, circular. Un volumen cuya última página fuera idéntica a la primera, con posibilidad de continuar indefinidamente. (...) En todas las ficciones, cada vez que un hombre se enfrenta con diversas alternativas, opta por una y elimina las otras; en la del casi inextricable Ts'ui Pên, opta -simultáneamente- por todas. Jorge Luis Borges El jardín de los senderos que se bifurcan (1941) 1. El estudio del perfil y las funciones del narrador en ficción interactiva plantea de entrada la necesidad de argumentar el propio carácter narrativo de tales ficciones, y la existencia del narrador. La novela hipermedia Califia de M.D. 2. El soporte digital fractura la linealidad narrativa propia de los soportes analógicos, confiere al texto una arquitectura poliédrica, lo abre y lo expande, lo fragmenta y lo convierte, gracias a las redes, en ubicuo y participativo. 3.
Neural Interfacing Resources - Brain-Computer Cudos to you Peter, here is an article about your recent work along with some great links to other subjects raised in this thread. Source: Georgia Institute Of Technology Date: 2003-07-09 Researchers Use Lab Cultures To Create Robotic 'Semi-living Artist' Working from their university labs in two different corners of the world, U.S. and Australian researchers have created what they call a new class of creative beings, "the semi-living artist" – a picture-drawing robot in Perth, Australia whose movements are controlled by the brain signals of cultured rat cells in Atlanta. Gripping three colored markers positioned above a white canvas, the robotic drawing arm operates based on the neural activity of a few thousand rat neurons placed in a special petri dish that keeps the cells alive. "We're attempting to create an entity that over time will evolve, learn, and express itself through art," said Potter, a professor in the Wallace H.
Cuarenta siglos del Oulipo, Marcel Bénabou Para los oulipianos, un año vale un siglo. He aquí la larga historia de un grupo que, sumando conceptos matemáticos y restricciones literarias, explora los recursos infinitos de la lengua. Los miembros del Oulipo acostumbran definirse como: " Ratas que deben construir ellas mismas el laberinto del cual se proponen salir"(1) (Tienen cierta coquetería). Pero habría que desglosar esta fórmula. Para ello, sumerjámonos un poco en la historia. Bajo la dirección de sus dos fundadores, Raymond Queneau y su cómplice intelectual, François Le Lionnais (sin duda el más prodigioso coleccionista de saberes de su generación), el grupo reunió una decena de personajes tan marginales como inventivos: Noël Arnaud, Jacques Bens, Claude Berge, Paul Braffort, Jacques Duchateau, Latis, Jean Lescure, Jean Queval, Albert-Marie Schmidt(3). De entrada se negó a reconocerse como un movimiento literario. Aclarado esto, una definición más optimista del proyecto se hizo realidad. Del buen uso de la restricción
Mark V Shaney System which created Usenet posts using Markov chains Mark V. Shaney is a synthetic Usenet user whose postings in the net.singles newsgroups were generated by Markov chain techniques, based on text from other postings. The system was designed by Rob Pike with coding by Bruce Ellis. Examples[edit] A classic example, from 1984, originally sent as a mail message, later posted to net.singles[1] is reproduced here: >From mvs Fri Nov 16 17:11 EST 1984 remote from alice It looks like Reagan is going to say? Other quotations from Mark's Usenet posts are:[2] "I spent an interesting evening recently with a grain of salt." History[edit] In The Usenet Handbook Mark Harrison writes that after September 1981, students joined Usenet en masse, "creating the USENET we know today: endless dumb questions, endless idiots posing as savants, and (of course) endless victims for practical jokes." Kernighan and Pike listed Mark V. Dewdney pointed out "perhaps Mark V. Reception[edit] The program was discussed by A.