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World Without Oil

World Without Oil

The Harry Potter Alliance | The Weapon We Have is Love Perplex City Exposed « Digital Worlds - Interactive Media and Game Design Moving on from ARGs Uncovered , which reviewed the IGDA white paper on Alternate Reality Games (ARGs), this post provides you with an opportunity to find out for yourself a little more about the design of the first Perplex City ARG. First up is a presentation by Adrian Hon (who you may remember we’ve come across before… ), of the game development company Mind Candy, which created the original Perplex City ARG as well as its successor…. To set the scene, you may like to read a little bit of background about the game by reading this review of Perplex City … The Wikipedia entry for Perplex City also provides a brief summary of the game. So now you sort of know what it is, let’s here about the game from the inside: “Alternate Reality Games and Perplex City Season 2″, by Adrian Hon (Google Tech Talks) Whilst you are listening to the presentation – or maybe afterwards? The site also contains a brief history of the evolution of the Perplex City map that provided a solid foundation for the game.

ARGNet - Alternate Reality Gaming Network unfiction.com Perplex City Season One The motto of the story team is 'It's like we did it on purpose'. Accidental coincidences and questions of teleology crop up in every story - especially in ones as long as Season 1. However, we did actually do an awful lot of planning as well, as will be shown by this selection of planning materials: This flowchart details the sequence of events, puzzles and interaction in the final Ascendancy Point live event. Another flowchart about Ascendancy Point, but this time about the Monica Grand/Advisor arc. Excerpts from a very early treatment of the story for Season 1. Rough outline of possible back-story for Perplex City series one. Perplex City is very much like our world. The fundamental difference is that they treat 'intelligence' as a personal quality more highly than we do. The inhabitants of PC are a playful bunch who enjoy a wide variety of riddles, games and puzzles interspersed with their everyday life. At the heart of PC is the 'Central Puzzle Academy' run by Sente. To: ALL STAFF

Fallen (ABC Family Miniseries) - ReGenesis It is revealed Aaron is the Redeemer of prophecy, a Nephilim with the ability to "redeem" the fallen angels and return them to Heaven. After a battle with the Powers, resulting in the apparent death of Ezekiel, Aaron leaves his adopted family and joins Camael in order to fulfill his destiny. Camael arrives to defend Aaron and Vilma from Mazarin, the leader of the Powers, and his forces, but is captured. Mazarin begins interrogating Camael in an abandoned church. Now at the Light Bringer's temple, Aaron alone ventures inside, despite the objections of Vilma, who believes something doesn't feel right. Vilma decides Aaron has been in there long enough and starts forward into the temple but Azazel stops her; after a brief confrontation, he gives her a clue on who the Light Bringer really is, asking, "What's Light Bringer in Latin?" Fallen at the Internet Movie Database

I love bees : PuppetMaster Jane McGonigal PuppetMastering I LOVE BEES was behold: Jane McGonigal > !label puppet master creepy !reveal truth As a designer and community lead for the ILB project, I "played Dana" -- wrote her blog, answered emails, checked her voice mail, sent Aunt Margaret's honey, and in general was responsible for keeping tabs on everything you guys were up to. IN PHOTOS: (above) "Dana" (me!) I LOVE BEES quicklinks: if you missed the fun, catch up... From rabbit-hole start to Puppetmaster-chat finish, this is a great introduction to the project in 13 short news stories spanning 4 months: Alternate Reality Gaming NetworkNews Coverage behind the scenes: transcript of the post-game Puppetmaster chat In-game: Aunt Margaret's web site Dana's blog Out-of-game: Credits 4orty 2wo Entertainment Community: Beekeepers (central player forum) A Guide (collaborative, player-produced) A Blog (moderated game summary) I Love Beer (brilliant player-produced satire)

Jeu en réalité alternée Un article de Wikipédia, l'encyclopédie libre. Le jeu en réalité alternée est la traduction d’Alternate Reality Game (ARG) qui est un terme anglo-saxon. C’est un « jeu multimédia » qui a pour but d’entretenir un flou entre réalité et jeu. Fondamentalement, il s'agit de la rencontre entre une chasse au trésor en grandeur nature sous la forme d'un jeu de piste, impliquant le déroulement interactif d'une histoire, l'utilisation de nouvelles technologies et une communauté. Définir le jeu en réalité alternée[modifier | modifier le code] Les concepts de base[modifier | modifier le code] Les termes essentiels à comprendre : ARG : Abréviation de « Alternate Reality Game » : Jeu en réalité alternéeArgonaut : Terme parfois utilisé par les joueurs de jeu en réalité alternée pour se désigner eux-mêmes.PuppetMaster : Le marionnettiste en français. Le jeu en réalité alternée comme divertissement[modifier | modifier le code] Différences et similitudes avec le jeu vidéo[modifier | modifier le code]

The Lost Experience Lost Experience ABC Entertainment's senior vice president of marketing, Mike Benson, described the game as a hybrid between content and marketing. This type of marketing was previously used by ABC for Lost's premiere in 2004. ABC created a website for the fictional Oceanic Airlines, the airline of the plane that crashed in the show's pilot episode.[6] Premise[edit] The game is divided into five phases.[2] First Phase[edit] The first began on May 2, 2006 in the United Kingdom, May 3, 2006 in the United States and Australia, with a television commercial that aired during an episode of Lost for the fictional Hanso Foundation, a corporation mentioned on the television show. Second Phase[edit] On June 19, Rachel Blake's blog is revealed in the source code of the Hanso foundation site, which comes to play a major part of the second phase of the game. Third Phase[edit] hansoexposed.com is launched through a stunt at Comic-Con on July 22, 2006, marking the start of the Lost Experience phase three. Sprite[edit]

l’identité numérique ? Je ne suis pas le premier à tenter de vulgariser le concept d’identité numérique, Leafar (Raphaël pour les intimes) a ainsi déjà proposé une représentation de l’identité numérique (voir son billet : U.lik unleash Identity 0.2), j’avais également déjà abordé la question dans un précédent billet. Je souhaite avec cet article compléter cette vision et y apporter ma touche personnelle. Les utilisateurs au coeur du web 2.0 Avec la prolifération des blogs et wikis, la multiplication des réseaux sociaux et l’explosion du trafic sur les plateformes d’échanges, les contenus générés par les utilisateurs prennent une place toujours plus importante dans notre consommation quotidienne de l’internet. De la volatilité de l’identité numérique L’identité numérique d’un individu est composée de données formelles (coordonnées, certificats…) et informelles (commentaires, notes, billets, photos…). Les différentes facettes de l’identité numérique

Panorama des médias sociaux Aviez-vous remarqué que le terme « web 2.0 » n’est plus à la mode ? Il faut dire qu’à force de nous survendre du « 2.0 » à toutes les occasions, le concept fini par lasser. Maintenant, on parle de médias sociaux. Car avec un nombre de services en ligne toujours plus important, des concepts tous plus sophistiqués, des copies, des mashups dans tous les sens… il devenait difficile de s’y retrouve. Voilà pourquoi il était important de morceler cette grosse bouillabaisse qu’était devenu le web 2.0 en plusieurs sous-concepts pour en faciliter la compréhension. De ce morcellement sont nés le social shopping, l’entreprise 2.0, les médias sociaux et bien d’autres encore. Publions, partageons, sociabilisons ! Dans « médias sociaux » il y a « média« , ce qui veut dire que les médias sociaux sont des supports numériques à une prise de parole ou une publication. Une infinité d’outils et de services Comme vous pouvez le constater, ces différents outils et services peuvent être regroupés par catégories :

Social Media Landscape Did you notice that the « Web 2.0 » term was outdated? One can say that after months (years?) of overselling the « 2.0” » stuff, it begins to fade. Now, modern marketers talks about « Social Media« . But have we taken the time to define what social media is? Let’s publish, share and sociabilize! In « Social Media » there is « Media« , which means that social media are digital places for publication. In « Social Media » there is « Social« , which implies sharing (files, tastes, opinions…) but also social interactions (individuals gathering into groups, individual acquiring notoriety and influence…). Yes, you get the point: social media are places, tools, services allowing individuals to express themselves (and so to exist) in order to meet, share… Infinity of tools and services The main characteristic of social media is audience fragmentation: sources (hundreds of millions of blogs, wikis, forums…) as well as tools. Wow, that’s a lot of services to try! There is no tool to rule them all

The Da Vinci Code WebQuests Original Official Promotional WebQuests[edit] The original Da Vinci Code web quest challenges were first made available via the website of the book's author, Dan Brown, as part of a promotional campaign, and both remain hosted on the publisher's website (RandomHouse.com). In January 2004, it was announced on the live television program Good Morning America that hundreds of thousands of people had participated in the original challenge, and that 40,000 people had successfully completed it. 2003 Webquests (both run by Dan Brown's publisher Random House, Inc.[3] ) : - Original Da Vinci Code WebQuest - Second Da Vinci Code WebQuestSolutions for both 2003 quests can be found in the external links section The Da Vinci Code WebQuests#Solutions to the original 2003 webquests at the bottom of this page. The Google WebQuest[edit] The first part of the puzzle ended on May 11, 2006, with those who qualified as finalists continuing to play until May 21st. Grand Prize Winner[edit] See also[edit]

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