
Brushing Up On Photoshop's Brush Tool - Smashing Magazine Advertisement When laid by a learned hand, brush strokes can convey a sense of energy, tactility and humanness. These qualities speak to your audience’s subconscious, whispering ideas that words alone can’t convey. In the digital realm, a website with beautiful brushwork is a welcome break from the stark precision of most corporate websites. Mastering the digital brush is by no means easy. Basic Settings Along the brush’s options bar are some simple yet powerful settings that determine the strength and shape of your brush. The brush’s most essential settings are found in the options bar. Brush The brush menu, which is accessible by clicking the drop-down menu next to the brush preview or by right-clicking within the canvas, presents three options to control the shape of your brush: “Master Diameter,” “Hardness” and “Brush Shape.” The Master Diameter setting sets the overall width and height of your brush in pixels. The brush menu is easily accessible by right-clicking on the canvas. Mode Off
Writing systems, computers and people 2013.07.10 We have added a new tab to writing system and character pages to show grapheme and phoneme information. Currently we only have data for a handful of languages, such as Spanish; if you can help us by providing grapheme and phoneme data for a language, please get in touch! We have also improved the presentation of pages for retired language codes such as Wirangu (wiw). 2013.03.05 If you know the inventory of characters required by a particular writing system, we have a nice new interface for submitting that information. 2012.09.12 Case mappings have been added to our character pages, whilst our language pages have been greatly enhanced with links to other linguistic websites. iScrapbook The world's first searchable artwork. Most digital scrapbookers end up with thousands of artwork images on their computers. Browsing, searching, and managing thousands of images has proven to be an almost impossible, if not very time-consuming, task for most scrapbookers. iScrapbook.com solves this problem once and for all. iScrapbook works with packages of related images called "iScrapKits". An iScrapKit is more than just a collection of high-quality graphics. iScrapKits also contain built-in information about the kit and the graphics in the kit. This information makes it easy to browse and search for the perfect graphic without any setup on your part. When searching for the perfect graphic, you can search by name, tags, primary color, secondary colors, and actual colors. There are several kinds of iScrapKits:
Photoshop: Create a Quick Custom Shape from a Raster Image Adobe® Photoshop® CS2 December 1, 2007 You've drawn a cool logo and now you want to save it as a custom shape. However, the Define Custom Shape option is grayed out. What's the problem? If the shape you want to save is a raster image, the Define Custom Shape option on the Edit menu will be unavailable. For a quick way to create a work path for a shape, you can select the shape and turn the selection into a work path. To create a quick custom shape from a raster image: Select the shape. From the Edit menu, select Define Custom Shape. Teaching a class?
Web fonts and desktop fonts | Fontspring Drinking glass with liquid and ice cubes 3D studio max tutorial Hello everybody! In this tutorial we will learn how to create realistic drinking glass with Autodesk 3D Studio Max. For this tutorial you don't need much experience with this program - just follow these steps. First, we create drinking glass model, then we put some light in our scene and we work with materials and renderer. Note that you need to have installed material libraries. 1. Start you 3DS Max program. OK, go to Create panel, then go to Shapes and choose Line. Go to Front viewport by hitting F key and in Line Creation Method choose Smooth for Initial Type and Smooth for Drag Type. It is time to draw line for our drinking glass. Now it is time to draw second line for our drinking glass. After this, we need to clone these two lines to get wall for model. Do same with second line. OK, select again first line. With Attach option selected, select another lines in scene. Now, all of the lines is attached. We have to draw one more line to the top of our spline. OK, line is finished.
Pen Tool Mastery in Adobe Illustrator CS5 > Path Terminology Pen tool, schmen tool—who needs it, right? Or so I thought, when I first started working with programs like Illustrator. I thought I could just work around the Pen tool and hope that it would be obsolete in some soon-to-be-released version. After a painful battle with Illustrator, I slowly built up a tolerance to the Pen tool and its ways. This article is intended for those of us who have started working with the Pen tool and want to take it to the next level, so to speak. Pen tool and path terminology Pen tool keyboard commands Editing paths Preferences you should learn First let's take a quick look at the terminology behind paths in Illustrator, which you'll need to understand for working with the Pen tool. There are two types of anchor points for paths in Illustrator: Smooth points are where anchor points connect two line segments as a continuous curve. There are also many pieces to a path in Illustrator.
Lost Type Co-op View topic - glass & liquid: how to model/material it correctly I did some experimenting with this issue, to see if it really makes a difference if the glass, water and glass/water interface really needed three different material setups and the specialized modeling setup. First, I modeled a glass, water, and glass water interface as three separate material setups. Since I use Cinema 4D, and as the current version of LuxC4D does not support multiple materials on a single object, I created this as three separate objects: glass, glass/water interface, and water surface as separate surfaces The glass surface is blue, the glass/water interface is cyan, and the water surface is green - all normals facing the correct directions as outlined elsewhere in this thread. 3 surfaces, results after 2 hours of rendering Then, I decided to try the same thing, but simplified to two objects - one for glass with a material setup with an IOR of 1.56, and one for water with a material setup with an IOR of 1.33. glass and water as separate surfaces