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Nintendo DS

Nintendo DS
Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established the new handheld console as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. History[edit] Development[edit] On November 13, 2003, Nintendo announced that they would be releasing a new game product in 2004. Launch[edit] Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. Promotion[edit] Reception[edit] As of December 31, 2013, all Nintendo DS models combined have sold 153.98 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time.[1][6]

Universe A New Legend is Born. When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero - and the animal - within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. In the Wii version of the game, The Legend of Zelda: The Twilight Princess delivers incredibly precise aiming control using the Wii remote. The Wii Remote and the Nunchuk controller are used for a variety of game activities, including fishing and special sword attacks. Players ride into battle against troops of foul creatures using an amazing horseback combat system, then take on massive bosses that must be seen to be believed. E3 2006 Nintendo GameCube Trailer! Feast your eyes on the latest trailer for The Legend of Zelda: Twilight Princess.

Metroid Prime 3: Corruption - Wii Utilizing the unique powers of the Nintendo Wii system, Retro Studios once again takes us to the beyond with bounty Hunter Samus Aran. The Galactic Federation's Base Sector Zero is under attack by Space Pirates. Samus must boot up the generator to restore the defense systems. But at the end of her path, someone awful is waiting for her. The war initiated by Dark Samus and the Space Pirates rages across many planets as they attempt to corrupt each with Phazon seeds.

Super Mario Bros. The game has been highly influential, popularizing the side-scrolling genre. In 2005, IGN's poll named it as The Greatest Game Of All Time.[5] The game also sold enormously well, and was the best-selling game of all time for approximately three decades, until Wii Sports took that title. The commercial success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed, limited edition bundles in late 2010 as part of the 25th anniversary of the game's release. Gameplay[edit] The player controls Mario throughout the Mushroom Kingdom. The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?") The game consists of eight worlds with four sub-levels called "stages" in each world.[6]:7 The final stage of each world takes place in a castle where Bowser or one of his decoys are fought.

Nintendo GameCube The GameCube is the first Nintendo console to use optical discs for its primary storage medium. The discs are similar to the miniDVD format, and as a result of their smaller size, the system was not designed to play standard DVDs or audio CDs. Nintendo presents a variety of connectivity options for the GameCube. Contemporary reception of the GameCube was generally positive. History[edit] Dr. — Howard Lincoln In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware. Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance (GBA), a handheld game console and successor to the original Game Boy and Game Boy Color. On April 22, 2002, veteran third party Nintendo console developer Factor 5 announced its 3D audio software development kit for GameCube developers, titled MusyX. Hardware[edit] Storage[edit] Controller[edit]

Sonic the Hedgehog (character) While many individuals at Sega had a hand in Sonic's creation, programmer Yuji Naka and artist Naoto Ōshima are generally credited with the creation of the character.[7] Sonic is a 15-year-old blue anthropomorphic hedgehog who has the ability to run at supersonic speeds and the ability to curl into a ball, primarily to attack enemies. Throughout the course of the video games, Sonic most commonly has to race through levels, collect power up rings and surviving against a host of natural obstacles and minions to achieve his goal. Origins and history Yuji Naka (left), Naoto Ōshima (center), and Hirokazu Yasuhara (right) are credited as the creators of Sonic the Hedgehog Actor portrayal Sonic's first English game voice was provided by Ryan Drummond beginning with Sonic Adventure, a role he continued until 2004, when he was replaced by Jason Griffith, who previously voiced the character in the American dub of the series Sonic X. Appearances Sonic the Hedgehog series video games Non-Sonic games

Super Smash Bros. Melee Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers DX (大乱闘スマッシュブラザーズDX?, lit. The game received universal acclaim from the media, as well as awards and acknowledgements from gaming publications. Gameplay[edit] Like its predecessor, Super Smash Bros. During battles, items related to Nintendo games or merchandise fall onto the game field.[12] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[12] Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[1] Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Single-player[edit] Multiplayer[edit] Bowser, Ness, Kirby, and Yoshi fight in Super Sudden Death mode on the Corneria stage. In the multiplayer mode, up to four players or computer-controlled characters may fight, either in a free-for-all or in teams. Trophies[edit] Playable characters[edit]

Metroid Prime 2: Echoes Retro decided to make the game different from its predecessor by adding more focus on storyline and including new gameplay elements. Nintendo launched a viral marketing campaign to promote the game that included several websites written as if taking place in the Metroid universe. Echoes' single player mode and graphics were praised by critics, while its steep difficulty level and multiplayer components were met less positively. Since its release, Echoes has received several video game industry awards, as well as spots on "top games" lists by Nintendo Power and IGN. Over 800,000 copies of the game were sold worldwide. Gameplay[edit] Samus' head-up display shows a radar, map and remaining missile ammunition. The game's head-up display simulates the inside of Samus' helmet and features a radar, map, missile ammunition meter, health meter, and statistics on bosses. Synopsis[edit] Setting[edit] Plot[edit] Development[edit] Release[edit] Versions[edit] Marketing[edit] Reception[edit]

Assassin's Creed Premise Within the Animus, Desmond explores the memories of a number of Assassins, including Altaïr ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during the Third Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratohnhaké:ton, otherwise known as Connor, a half-Mohawk, half-British Assassin during the American Revolution. Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus test subject, Subject 16: the event turns out to be a repeat of the disaster which wiped out the ancient civilization, and he finds out that his memories hold the key to Earth surviving the second storm. During his experiences, Desmond is aided by holographic projections of three of the ancient race's rulers: Jupiter, Minerva and Juno. Gameplay Games Main series Assassin's Creed Assassin's Creed II Assassin's Creed: Brotherhood Assassin's Creed III

Call of Duty® Personal computer A personal computer (PC) is a general-purpose computer, whose size, capabilities and original sale price makes it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. This contrasted with the batch processing or time-sharing models which allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. Large data processing systems require a full-time staff to operate efficiently. Software applications for most personal computers include, but are not limited to, word processing, spreadsheets, databases, Web browsers and e-mail clients, digital media playback, games and myriad personal productivity and special-purpose software applications. Modern personal computers often have connections to the Internet, allowing access to the World Wide Web and a wide range of other resources. History[edit] Market and sales[edit]

PokéWalls Mapstalgia Deus Ex: Human Revolution The game is set in 2027, 25 years before the first game and 45 years before the second game, at a time when multinational corporations have grown in power beyond the control of national governments. The game follows Adam Jensen, the newly hired security manager at Sarif Industries, a growing biotechnology firm. After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses. Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.[7] Gameplay[edit] A street corner in Lower Hengsha, one of the game's hub levels. The different "pillars of gameplay" in Deus Ex: Human Revolution, as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Synopsis[edit] Setting[edit] Themes[edit] Plot[edit]

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