
thinking styles - StumbleUpon The following is edited and adapted from It is intended to supplement personal understanding and enhance critical self-examination of yourself as a communicator. Styles of Thinking "How do people think about things?" 1. 2. 3. 4. 5. Synthesists "Synthesists are apt to appear challenging, skeptical, or satirically amused, even when you can see no cause for any of that." A Synthesist can juggle both arguments and counter arguments mentally and recognize the validity of each and form new ideas from that conflict. The first common strategy of the Synthesist is that of "Open Argument and Confrontation." Their second common strategy is "Asking Dumb-Smart Questions." Synthesists like to be observers of conflict. The ability to look at opposing viewpoints and not pass judgement is indicative of a Synthesist. Synthesists like to speculate. Even when Synthesists make recommendations, such thinkers challenge their own ideas. Idealists Summary
BodyDaemon :: Carlos Castellanos Exhibitions: 2006 – ZeroOne/ISEA2006 in San Jose, California & San Jose State University Black Gallery Description BodyDaemon is a bio-responsive Internet server. BodyDaemon represents the early stages of investigations into the viability of systems that alter their states based off of a person’s changing physiological states and intentions – with the ultimate goal of accommodating the development of emergent states of mutual influence between human and machine in a network ecosystem. System Server Except for the biofeedback sensors, BodyDaemon follows a standard client/server model. Once the server is running, it is partly configured by the participant’s physiological readings. Client While not strictly necessary, a client application is included with BodyDaemon to visualize and sonify the server’s/body’s status. BodyDaemon Protocol BodyDaemon establishes a protocol for the transmission and retrieval of bio/server data from bio-responsive servers across the Internet. Documentation
16 Things You Should Stop Doing In Order To Be Happy With Your Dog | Roger Abrantes Cover photo from the author’s book from 1986 “Hunden, vor ven” (The Dog, Our Friend) (photo by Ole Suszkievicz). Here is a list of 16 things you should stop doing in order to make life with your dog happier and your relationship stronger. Difficult? Not at all. 1. Like most things in life, being a perfectionist has its advantages and disadvantages. 2. If you don’t have a good sense of humor, don’t live with a dog. 3. When life with a dog is often dictated by Murphy’s Law, if you attempt to control your dog’s every move, you’ll end up with an ulcer or fall into a depression. 4. When things go wrong, and they will, I assure you, don’t waste your time apportioning blame. 5. The world is full of irrational, unfounded old wives’ tales. 6. We are over swamped by labels because labels sell, but they only sell if you buy them. 7. You spend very little time with most of the people you meet, significantly more with family and close friends, but you live your whole life with yourself. 8. 9. 10.
Does the Color Pink Exist? Scientists Arent Sure | NewsFeed | TIME.com - StumbleUpon In a blog post, Robert Krulwich of the public radio show Radiolab noted that there is no pink in the colors of the rainbow. Pink is actually a combination of red and violet, two colors, which, if you look at a rainbow, are on the opposite sides of the arc. Remember the old colors of the rainbow mnemonic ROYGBIV? The R (red) is as far as it can get from V (violet). That’s where the trouble lies. I know, of course, that all colors are just waves of light, so every color we “see,” we see with our brains. (MORE: Hues You Can Use) So there you have it. We will leave the debate over the color pink to the experts, because we know one Pink who definitely still exists. PHOTOS: Color My Dog! PHOTOS: Color in the Midst of Protest
Artificially intelligent vs. artificially human: creating better NPCs Usually, when we think of creating artificially intelligent characters in games, we think of making these characters smarter and better at responding to various situations. But at a Game Developers Conference presentation this week, two industry veterans suggested that we should take lessons learned from the study of human psychology to make characters more believably human, which doesn't necessarily mean "more intelligent." Conveying emotion is seven seconds Dave Mark of AI consulting firm Intrinsic Algorithm noted that the average character in many games is an enemy that only appears for seven seconds, which makes it hard to convey any meaningful characterization through traditional methods. Designers can use subtle gestures and small eye and head movements to convey character thoughts and emotions that a player will feel "before they even realize they're there," he said. These kinds of subtle changes can help make a lot of live game situations much more believable.
The home of stigmergic systems dog-ibox What would happen if I drilled a tunnel through the center of th& - StumbleUpon Want to really get away from it all? The farthest you can travel from home (and still remain on Earth) is about 7,900 miles (12,700 kilometers) straight down, but you'll have to journey the long way round to get there: 12,450 miles (20,036 kilometers) over land and sea. Why not take a shortcut, straight down? You can get there in about 42 minutes -- that's short enough for a long lunch, assuming you can avoid Mole Men, prehistoric reptiles and underworld denizens en route. Of course, you'd be in for a rough ride. For sake of argument (and survival) let's pretend the Earth is a cold, uniform, inert ball of rock. At the Earth's surface, gravity pulls on us at 32 feet (9.8 meters) per second squared. You're still moving at a heck of a clip, though, so don't expect to stop there. Of course, reality has a tendency to intrude on even the best thought experiments.