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Welcome to Dylan Cole Studio

Welcome to Dylan Cole Studio

http://www.dylancolestudio.com/

Steve Memering Originals Please Inquire About Pricing "Vineyard Wall" "Summer Wine" "Koi Abstractions" "Jungle Passion" "Rainbow Haiku" Art of Francis Tsai » environment design space opera: Galactic Imperium Orbital Station N-128 A finalized design, finally. Well, probably still time for some tweakage. Wanted to get some of that 70s era, Joe Johnston/Nilo Rodis-Jamero practical model feel for some of these ships and outer space locations. The earlier concept sketch is at the bottom. Originally I had a vertical slit for the main hangar space, but that was not going to be practical for the scenes taking place in there.

The Battletown Gallery Newtownards Gallery Artists Studio Home About Us Contact & Find Us The lost art of Final Fantasy IX (Mama Robotnik Research Thread) EDIT - I'd advise scrolling through the thread, I've posted further images as I've unearthed them. Final Fantasy IX is my favourite in the franchise. It’s a tremendously imaginative, funny, touching, effervescent journey through two colourful worlds. It’s unpredictable, enthusiastic and allows for generous and plentiful exploration – and overflows with optional secrets and locations. It’s a fantastic experience that doesn’t take itself too seriously: Consider that you start the game as a thief with his own tail – who then meets a princess demanding to be kidnapped from her obese mother – and then you crash-land a flying boat in a forest that turns to stone – while being hunted by two evil court jesters - and things just get madder from there. Full disclosure if you haven’t played it: some contemporary gamers struggle with the battle speed – I don’t find it to be a problem, but it’s worth keeping in mind.

george Hull - Krop Creative Database Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. All deportation sketches were done in just one pass then given to VFX to evolve. Wish I'd had time to design +paint properly! Imagining border control like security while giant hoses fuel ships prepping for take off.

From Fairy Tales to Fantasia: The Art of Kay Nielsen by Terri Windling, Endicott Studio for Mythic Arts The period in art history now referred to as the Golden Age of Book Illustration occurred in London at the end of the nineteenth century and in the dawning years of the twentieth century — growing out of the reassessment of Book Arts fostered by the Pre–Raphaelites and the Arts–&–Crafts movement, and aided by advances in printing techniques that made the publication of sumptuously illustrated volumes suddenly economically feasible. As a result, a number of the greatest book illustrators the world has ever known were clustered in London during those years: Walter Crane, Arthur Rackham, Edmund Dulac, Charles and William Heath Robinson, Charles Ricketts, Lawrence Housman, Henry Ford, Jean de Bosschère, and many others — including a young Dane named Kay (pronounced "Kigh") Nielsen, who turned up in the city in 1911 at the tender age of twenty–five with a series of black–and–white drawings inspired by Beardsley under his arm.

Tokyo Tower Gigapixel Panorama Overview and History. Tokyo will be the first city to turn into a spaceship and fly away, possibly powered by the real volcanic erupting action of Mt. Fuji! Kemp Remillard Concept Art and d-sign Skip to Content Scroll Down!! CGW class Star Citizen More G.I.Joe 10 Concept Artists Who Should Be Making Their Own Movies Okay, I'm going to be the killjoy here and point out that being able to draw pretty pictures or create characters is not the same as creating a coherent narrative on film. George Lucas created a great universe and can't tell a story for shit. Del Toro also creates amazingly beautiful things, but is painfully hit-or-miss in the storytelling department. And then we have the Frank Miller cinematic oeuvre. One skill does not automatically include the other. George Lucas created a great universe and can't tell a story for shit.

drawthrough BLOG - DRAWTHROUGH: the personal and professional work of Scott Robertso Welcome DVDs Bio Contact 2D 3D Low poly / High poly Jeudi 22 mai 4 22 /05 /Mai 01:04 Dimanche 27 avril 7 27 /04 /Avr 04:43 more quickies.... Mardi 22 avril 2 22 /04 /Avr 06:20 I'm trying to learn how to paint in Photoshop

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