
50 Clever Tutorials and Techniques on Traditional Drawing Advertisement Traditional drawing is certainly way harder than digital and it is true that people are able to progress much faster digitally, but one should learn the traditional type of drawing and painting before starting digital drawing, since it often lays out the foundation for screen design. This article contains a mixture of traditional drawing tutorials, drawing techniques and some methods for transforming and preparing your creations for screen design. Some are intermediate level and some are advanced tutorials that include general theory, useful tips, comic inspired art, sketch a pencil drawing, coloring processing, character sketching, shapes, proportional, perspective and much more. We hope that drawing tutorials and techniques in this post will be a great help to you. Traditional Drawing Tutorials Marilyn Portrait TutorialA truly fantastic drawing tutorial to learn how to draw a portrait of Marilyn Monroe with pencil. Traditional Drawing Tips & Techniques It's done.
Free Brain Games Training Online - Improve Memory, Have Fun! Training your brain with free online brain games is a fun way to keep your mind active and potentially improve your memory, concentration, and other brain skills. There are now over 250 free brain training games on this site. Not sure where to start? Check out the most popular games. Also see the game categories in the sidebar at right and in the menu above. Examples of popular games include Scrabble Sprint, Butterfly Connect, and Basic Solitaire. To play these online games, an up-to-date version of the free Adobe Flash Player browser plug-in must be installed in your browser. If the games won't open for you, there might be an issue with your browser. If you still have problems accessing the games, check out my troubleshooting page or feel free to contact me directly for assistance. You can start your own brain training program right now. To keep your mind in top shape, play brain games often. For a full-brain workout, play a variety of games. Which Brain Skills Can You Improve? Prof.
Spotlight on Remote Teaching: Benefits and challenges of blended learning – Teaching Matters blog In this ‘Spotlight on remote teaching’ post, Yi-Shan Tsai, research associate at the School of Informatics, talks about the advantages and challenges of blended learning design and what questions to consider when adopting this approach. These issues will be discussed in great detail in the upcoming free and online course “Making Blended Education Work” starting May 11th… In the recent New Media Consortium horizon report (Alexander et al., 2019), experts suggest that blended learning design has yet to scale and remains a short-term trend (i.e., driving Ed Tech adoption in higher education for the next one to two years). What should we consider when designing a blended learning course, programme, and institution? Flexibility and inclusiveness vs. One major advantage of blended learning is the flexibility to engage with learning materials at a time and place most convenient for learners. However, flexible learning requires a high-level of responsibility and self-regulation from learners.
AskNature Louisa Mellor » Micro Mart ‘Gamification & the Web’ Micro Mart ‘Gamification & the Web’ How Gamification is Changing the Web Louisa Mellor Life would be a lot easier for web and software designers if human beings weren’t so complex. Just imagine it – a switch that, when activated, turns potential customers from cynical tightwads into happy, receptive consumers of stuff. The thing is, us humans? As technology’s extroverts, websites and applications need attention to survive. Something of a buzz word in web design over the last year, gamification means layering game mechanics over non-game products to encourage desired behaviours, or as Zynga chief games designer Brian Reynolds put it at the February 2011 DICE summit, “using game elements to get people to do stuff they don’t want to do.” The Concept It’s a simple idea that runs like this: 1) People enjoy playing games. 2) Popular games inspire extreme loyalty. 3) People are motivated by gaming reward and achievement systems. I’ll let you in on a secret: I’m being gamified even as I write this.
Student-Led, Individually-Created Courses (SLICCs): Learning and teaching beyond disciplinary silos – Teaching Matters blog As an institution, interdisciplinarity is something we strive for, and as a reflection of this, it was a theme for discussion in a recent Senate. However, with teaching resources and budgets tight, there are challenges to conduct genuinely interdisciplinary teaching between and across our existing structures of colleges, schools, deaneries, and centres. Who ‘owns’ and is responsible for an interdisciplinary course or programme? How are school teaching staff and resources supported and managed to enable interdisciplinary teaching to occur? How can use of these resources be recognised, managed and transferred to reflect the teaching delivery? In comparison, the challenges for conducting interdisciplinary research seem to be at a lower level, for instance with the funding of a research grant, or as a student project – they are discrete and have clearly defined objectives. Student-Led, Individually-Created Courses (SLICCs) are tackling some of the challenges above. This framework:
dafont.com About Us Created in 2008, Train2Game (T2G) is the only online blended learning college that offers people the chance to qualify as a Games Designer, Games Developer, Games Artist and Animator or Games QA Tester with a TIGA Diploma and was created to meet the specific industry skills shortages as recognised by TIGA. The content for all the courses was co-written and reviewed by two gaming industry experts: Tony Bickley and DR CEO Clive Robert. Train2Game is fully supported by TIGA who are the independent awarding and examination body for the blended learning courses:- One of the reasons why TIGA got involved with Train2Game is because the games industry is suffering from skills shortages. Our research shows that in 2008 63% of games businesses’ were suffering from skills shortages, such as Programmers, Games Designers and also Project Managers as well, one of the key shortages was programming. – Richard Wilson CEO of TIGA from the Train2Game Webinar on 18th March 2010. Our Mission Statement
Spotlight on Remote Teaching: Coping with the change to online learning – Teaching Matters blog In this Spotlight on Remote Teaching post, Dr Aaron Allen, an Academic Developer in the Institute for Academic Development (IAD), shares his thoughts with students about how they can cope (from an academic perspective) with the move to remote, online learning. This post was originally posted on the IAD’s Study Hub blog. Study Hub is an online platform, which is comprised of accessible online resources and networks that offer all taught students (pre-degree to taught postgraduate) at The University of Edinburgh the tools and support to make the most of their studies… For all of us, this will be a time of uncertainty. The way we engage with learning will need to adapt, but many of the basic elements remain unchanged. One of the key transferrable skills which we have always tried to help our students to develop is the ability to be an independent learner. Useful resources Aaron Allen
Computer Lab Favorites Sign in -or- Register Computer Lab Favorites Site Map Use these interactive, self-contained activities to introduce a topic or enliven your lab time. PRIVACY POLICY · Terms of Use · TM ® & © 2016 Scholastic Inc. All Rights Reserved. Jane McGonigal: Games Teach Us To Have Epic Ambitions | Humanizing Technology What's the Big Idea? Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we’re developing, the relationships that we’re forming, the heroic qualities that we get to practice every time we play." What are these types of skills and how can they help us enhance, rather than detract from our ambitions as humans? Watch the video here: What's the Significance? If you are a gamer, you may have been told that what you love to do is a waste of time, you are probably addicted to it, and you might have more aggressive tendencies as a result. Are games addictive? McGonigal says that games simply offer us something that "the real world sometimes does a terrible job of offering us." Don't violent games make us more aggressive in real life? McGonigal argues that violent games that require strategy and cooperation with other players are "actually honing skills of cooperation, not skills of violence."