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How to Gamify your classroom

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October 2012. In Pursuit of the Excellent Game by Eui Jung (Ana) Kim and Sarah Petersen The safe, pleasurable environment of a good game motivates players to test their physical, social, mental, or―in the case of a language learner―communicative skills, thus preparing them for the application of these skills to reality.

October 2012

Bloop! ‪Meaningful Play: Getting Gamification Right‬‏