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Wizards of the Coast Official Home Page. Magic: The Gathering storylines. Although Magic: The Gathering is essentially a strategy game that uses decks of cards, an intricate storyline underlies the cards released in each expansion.

Magic: The Gathering storylines

This storyline is shown in the game in the card art and through quotations and descriptions on the bottom of most cards (called flavor text). Kamigawa. The Kamigawa block is a Magic: The Gathering expert-level block inspired by Japanese myths and revolving around the battle between spirits (kami) and living beings.

Kamigawa

It consists of the expansion sets Champions of Kamigawa (October 1, 2004), Betrayers of Kamigawa (February 4, 2005), and Saviors of Kamigawa (June 3, 2005).[1][2] Set history[edit] Champions[edit] Champions of Kamigawa introduced changes to two common creature types. The Legend creature type was replaced with the Legendary supertype. Mechanics[edit] Mirrodin. Storyline: The world of Mirrodin[edit] The setting for Mirrodin is a plane by the same name.

Mirrodin

An artificial world created by the planeswalker Karn, originally named argentum, and named after the Mirari by Memnarch, Mirrodin's environments and inhabitants mix organic and metallic. Mirrodin is orbited by four satellites, which are called suns and moons interchangeably, that correspond to red, black, white and blue magic. Green was notably absent until Glissa Sunseeker became a conduit for its birth. Planeswalkers. The silver golem Karn is a Planeswalker who can wield all five colors of magic.

Planeswalkers

He was created to endure time travel and to serve as the key to the Legacy. Over a thousand years ago, the Planeswalker Urza created a new weapon in his war against Phyrexia: the silver golem now called Karn. Urza's plan was to send his creation back in time to when Phyrexia was a nascent threat. The plan backfired and the island of Tolaria was devastated. But Karn had many other purposes to serve. Karn Liberated (New Phyrexia. The Brothers' War. Card Search - Search: +urza. Mishra, Artificer Prodigy (Time Spiral. Card Search - Search: +mishra. Planeswalker. Magic: The Gathering (MTG; also known as Magic) is a trading card game created by Richard Garfield and first published in 1993 by Wizards of the Coast.

Planeswalker

Magic was the first trading card game produced and it continues to thrive, with approximately twelve million players as of 2011[update].[1][2][3][4][5] Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or other programs History[edit] Richard Garfield was a doctoral candidate at University of Pennsylvania when he first started to design the game. During his free time he worked with local volunteer playtesters to help refine the game. He had been brought on as an adjunct professor at Whitman College in 1991 when Peter Adkison (then CEO of Wizards of the Coast games company) first met with Garfield to discuss Garfield's new game RoboRally. Magic was an immediate success for Wizards of the Coast. Reception[edit] Awards[edit] Urza. Gerrard Capashen. Planeswalkers. Planeswalkers. Jace Beleren is a Planeswalker who wields blue magic.

Planeswalkers

His specialty is mental magic: spells of mind-reading, illusion, knowledge, and deception. Curiosity has always gotten the better of Jace Beleren. As a magical prodigy, he delved into lessons of sorcery deeper than the other students in mage academies, and succeeded to the point that even his instructors were suspicious of him. As a specialist in mind magic, he uses his abilities to gaze into the minds of others, discovering even closely guarded secrets. This practice has led him into danger more than once. Planeswalkers. Liliana Vess is a planeswalker who wields black magic.

Planeswalkers

Her specialty is necromancy: spells that reanimate the dead, corrupt the living, and unlock power from death. Beautiful, cunning, and ambitious to a fault, Liliana Vess is quietly one of the Multiverse's most magnetic dangers. Liliana's dark charisma is undeniable—she's agelessly striking and sharp as the edge of a razor. Liliana Vess's most formative experience was her pact with demonic forces. As Liliana faced the limits of her human lifespan, her health and power were waning. Liliana's ambition has led her to interact with beings from all over the Multiverse, but ultimately, Liliana Vess's first love is Liliana Vess. Planeswalkers. Planeswalkers.

Garruk Wildspeaker is a Planeswalker who wields green magic.

Planeswalkers

His specialty is creature magic: spells that coax abundant mana from the land, summon wild beasts, and unleash the ferocity and power of his summoned creatures. Garruk is a hunter to the core, a planeswalking predator whose hunting ground is the entire Multiverse. Gripped with a need to test his might and resolve against greater and greater challenges, his life's calling has become an endless hunt of the most ferocious and dangerous game that each plane can offer.

So far Garruk's travels have brought him experiences and trials he never could have imagined. The dangers he's faced have forced his abilities in druidism and creature summoning far past their prior limits, and each day his collection of trophies grows. This is new territory for Garruk. Planeswalkers.

Tezzeret is a planeswalker who wields blue magic.

Planeswalkers

His specialty is artifice: spells that forge artifacts, manipulate artifacts, and even bring artifacts to life. Tezzeret was a talented artificer from the Alara shard of Esper. Like all Esperites, he has part of his body "enhanced" by the magical alloy etherium, part of an overarching planar venture to create perfection of both body and mind. Tezzeret became an initiate of a mage sect called the Seekers of Carmot in order to gain access to the Codex Etherium, a sacred tome the sect claims to have in its possession. When he intruded into the sanctum of the Seekers, he uncovered truths that others didn't want him to find, and he found himself trapped in a conspiracy much larger than himself. Planeswalkers. Sarkhan Vol is a planeswalker who can wield both red and green magic.

Planeswalkers

His specialty is draconic shamanism: spells that summon dragons and evoke the rage and passion of dragonkind. Sarkhan Vol comes from a plane where territorial warlords vie against each other in unending, brutal war. On this plane, dragons have long since been hunted to extinction for sport and glory. Planeswalkers. Sorin Markov is a vampire and a master of sangromancy, a dark corner of black mana specialization. With this blood magic he can drain the lifeforce of other beings, place curses on enemies, and even possess the minds of others. With the exception of the elder dragon Nicol Bolas, the vampire Sorin Markov is older than all other planeswalkers described here—older than all of them combined. His multiple millennia have brought him detachment and easy confidence. Unlike Bolas, Sorin doesn't concern himself with gathering power or control. He is content to follow his whims, even when those whims are cruel or deadly. Planeswalkers. Gideon Jura is a planeswalker who wields white magic.

Unlike most planeswalkers, Gideon doesn’t hesitate to enter combat. He also practices hieromancy, the magic of holy justice. Gideon wields a sural, a three-bladed, whiplike weapon that also serves as a focus for his spellcasting. His strong morals and sense of duty led him to serve as an agent for the Order of Heliud, an organization that sought to bring law to the plane of Regatha, adopted home of the pyromancer Chandra Nalaar.

Chandra’s home, the fire monastery called Keral Keep, became an obstacle to the Order of Heliud’s goals, and the Order’s leader, Walbert, needed Chandra out of the way. On Kephalai, Gideon apprehended Chandra and delivered her to the authorities there, but she escaped. After some soul-searching, Gideon decided to follow Chandra to Zendikar, believing he could help her stay alive on the treacherous, unpredictable plane. Planeswalkers. Koth is a planeswalker who wields red magic. His specialty is geomancy, spells that move mountains, shatter stone and melt iron. His earth magic has a special strength in it that allows him to purify metal, which reflects Koth’s own inner desire to bring peace and harmony to his people.

Planeswalkers. Nissa Revane wields green magic to muster her people and amplify their might. But recently she has begun using black mana covertly, believing it a necessary means to move the elves toward their rightful place. Plane (Magic: The Gathering)