The Image of the City (Harvard-MIT Joint Center for Urban Studies Series): Kevin Lynch: 9780262620017: Amazon.com: Books. The Importance of Architecture in Video Games and Virtual Worlds - Arch Virtual. ‘Architecture’ is the art of designing buildings, or the style of a building with regard to a specific period, place, or culture.
In his famous treatise, De architectura, the famous Roman Architect Vitruvius defined a good building as one that is durable, useful and beautiful (firmitas, utilitas, venustas). 2,000 years later, in the realm of video games and virtual worlds, these same principles are as applicable as ever. Vitruvius broke it down like this: “All these must be built with due reference to durability, convenience, and beauty. If I may be so bold as to translate these words of wisdom to video games as such: Assassin’s Creed. The core team from ‘Prince of Persia’ went on to begin work on the concept of ‘Assassin’s Creed’ and tried to create a new concept of a living, breathing world, one that was fully interactive.
Lacoste joined the High Resolution Cinematics Studio at Ubisoft as Art Director with a brief for ‘Assassin’s Creed.’ There was also an incredible team of concept artists during the preproduction stage. GDC: Randy Smith Doesn't Save the Day. For every yin there is a yang.
Though on the one hand it is comforting to be able to save and load at will, continually loading – thereby undoing events, and making consequences irrelevant – tends to diminish a player’s belief in the game world, making it all the harder for the game to affect the player in a meaningful capacity. The situation is kind of damned if you do, damned if you don’t, in that allowing free saving tends to lead to abuse yet disallowing it leads to player complaints. EALA game designer Randy Smith gave a brief speech on the psychological factors that tend to result in save abuse, and how potentially to avoid or undermine those triggers, such that players are tempted to save and load far less often, thereby allowed to take their in-game experiences at face value. Players base their decision to load on a form of loss analysis – not so much as risk analysis, as virtual loss is different from loss in real life. Risk is, in fact, part of the whole appeal to video games.
Ronin Game Developer. Dark Futures Part 1: Randy Smith. By Kieron Gillen on June 29th, 2010 at 7:47 pm.
The Ten Year anniversary of Deus Ex has lead to a week of looking back at RPS. But that bothered me a little. Deus Ex was about the future, after all. The question we should be asking is… what now? Current topic. The Gothic style, based on the pointed arch, began in France in the 12th century, and spread across Europe, developing variations, until it gave way to a return to classical ideals in the Renaissance.
The term Gothic was first used in the Renaissance as a contemptuous term of abuse, dismissing Mediaeval tastes as barbaric. Once developed, in the 12th Century, the pointed arch was considered so graceful that it was applied wherever an arch could be applied, for purely aesthetic purposes, but it began as a useful structural development. It was found that could stone roof supports could be created by crossing two rounded arches. Such an arrangement led to the development of pointed arch ribs, which could be grouped to span ever wider spaces with stone vaulting.
Vaulting. Arch_diagram.jpg (JPEG Image, 500 × 332 pixels) Romanesque Architecture - Durham World Heritage Site. Doesn’t Gothic look pretty “Islamic”? In Old Cairo, I was searching for one thing, really: the madrassah or school of the Mamluk Sultan Al Nasir Muhammad, built in the 1290s.
Ketton. KETTON, St.
Mary (SK 981 042) (May 2005) Statue _of_Liberty/curtain wall. Fan Vaulting, Gloucester Cathedral, drawn by Banister Fletcher. Fan Vaulting, Gloucester Cathedral.
Drawn by Banister Fletcher for A History of Architecture on the Comparative Method (5th ed), plate 112 (p. 285). Scanned image and text by George P. Landow (2007) [You may use this image without prior permission for any scholarly or educational purpose as long as you (1) credit the photographer and (2) link your document to this URL.] Gothic or Romanesque? Romanesque One of the most important styles of European art that developed during the Middle Ages was called Romanesque.
This style began during the 1000's and lasted for more than 200 years. Romanesque architecture is massive, low, and solid-looking. Medieval Church Art: Lovely, lovely stiff leaf. 'Early English capitals are not so much diversified as Norman.
When foliage is introduced it is placed upon the bell of the capital; the leaves usually have stiff stalks rising from the neck of the bell, hence called technically "stiff-leaf foliage," but almost always stand out very boldly, and with great freedom, so as to provide a very striking and beautiful effect, and they are generally very well worked, and often as much undercut that the stalks and more prominent parts are entirely detached.' (J. H. Parker's Glossary of Terms, 1850) Below are a series of images of luscious thirteenth century stiff-leaf capitals from across the country.
Gothic Architecture. Wood and card model of the west front of Notre Dame Cathedral, Reims, France, possibly by E.C. Hakewill, England, UK, about 1840. Annotated to identify Gothic features. Museum no. MISC.3-1928. © Victoria & Albert Museum, London The style of architecture we now call Gothic first emerged in northern France in around 1140. Enthusiasm for Gothic began to wane in the early 15th century, initially in the city states of central Italy where it had never been entirely popular. The History and Physics Behind Buttresses: The Physics and History Behind Buttresses. The use of buttresses dates back to as early 3,000 B.C. when they were used in ancient temples in Mesopotamia, but buttresses weren’t fully utilized until the Roman era.
A buttress is an architectural structure built against a counter-fort or projecting wall, which serves to protect or reinforce the wall. Years ago, buttresses were fairly features of common castles, domes, churches, and arches. Since these structures were built primarily out of heavy stones, the weight of the arched or domed ceiling would buckle the walls outward. So, engineers began to pile large stacks of stones in intervals to buttress, or support the walls from pushing outward.
These piles of stones became distinct features of Romanesque style churches and buttresses became part of their basic design. Romanesque style churches tended to be large, castle-like structures with thick walls and small openings for windows and doors. Buttresses appear in at least five distinct types. Sources: 1.) Gothic Sculpture: History, Characteristics.
The Tympanum of Senlis and the Marian Cult During the 12th century the Virgin Mary progressively acquired a privileged place in Western iconography, both in monumental sculpture and church furniture. Not that she had been ignored before, but for various reasons connected with the veneration in which eminent prelates held her on the one hand and the new inclusion of feminine values in society on the other, the Virgin Mary became more present in Western piety. Fredrik Magnus Piper: Information from Answers.com. Medieval Architecture. [cite] MLA"Medieval Architecture. " Essential Humanities. N.p., n.d. The Project Gutenberg eBook of Architecture: Gothic and Renaissance, by T. Roger Smith. Gothic Field Guide to Architectural Terms. Glossaries/f/flying_buttress.html. Gothic Art and Architecture. Plate XX. Flying Buttresses. [image 335x500 pixels]
UK travel and heritage - Britain Express UK travel guide. Encyclopedia of the Romantic Era, 1760-1850. St Denis Cathedral, Paris. The Arkitektural Sphere: Flying Buttresses Defy Gravity. Architecture of Gothic Medieval Cathedrals. A Visual Dictionary of Architecture - Francis D. K. Ching. Roman Woodworking - Roger Bradley Ulrich. Coffer. See also[edit] [edit] Roman Woodworking - Roger Bradley Ulrich. The Project Gutenberg eBook of Architecture: Gothic and Renaissance, by T. Roger Smith. St Denis Cathedral, Paris. Gothic or Romanesque? Flashcards - Early Christian Art - Glossary of Medieval Art and Architecture:Alternation of Support. Gothic Glossary.
Romanesque vs. Gothic Art and Architecture (Answer Key)