Live From ISMAR ‘08: Augmented Reality Demo Round Up « Games Alf. ISMAR ’08 is the epicenter of the world’s best augmented reality demos.
Here are the audience favorite picks: The most beautiful demo Markerless Magic Books Created by the only artist at ISMAR ’08… (on the left menu bar click Interaction/Haunted Book) Our demonstration shows two artworks that rely on recent Computer Vision and Augmented Reality techniques to animate the illustrations of poetry books. Camille Scherrer, Julien Pilet, Vincent Lepetit (EPFL) The most invisible demo Sensor-fusion Based Augmented Reality with off the Shelf Mobile Phone OK, you see a Scandinavian guy standing in the middle of the yard with a cell phone held high in his hand.
We demonstrate mobile augmented reality applications running on the newly released Nokia 6210 Navigator mobile phone. Markus Kähäri, David J. The most 90′s demo See-Through Vision for Mobile Outdoor Augmented Reality (compare to the previous demo) Benjamin Avery, Bruce H. The most playful mixed-reality game demo Mobile Phone Augmented Reality T. Sein blog: [EN] Brief introduction to SREngine.
Let me introduce my personal project SREngine in English! [What is it?] SREngine stands for Scene Recognition Engine, which is a software engine to recognize static scenes of architectures, streets, posters, rooms, and so on. Due to the ability to specify what user is watching in real time in very strict manner, SREngine has applicable to wide range of AR-related applications (AR: Augmented Reality).
SREngine for iPhone prototype 2 [How does it work?] [SREngine for iPhone prototype 2] - Reference implementation - Under development - Usability/Performance test - Social networking availability - Find out the limitation [Platform availability] The prototype version of SREngine works quite well on iPhone communicating with the server. [Weak point] SREngine can recognize static scene only. [SREngine for iPhone prototype 1] The movie of SREngine for iPhone prototype 2 is coming soon.
Sein ラベル: augmented reality , iPhone , srengine. Augmented Reality Roundup (some of the exciting stuff from the l. Okay.
Time for a long overdue update. First off: a teensy bit of self promotion. I know the demo is still VR, not AR, but give a little more time on that. In the meantime, here’s another vid of me and my glove, this time at Notacon (to which the always awesome Matt Joyce dragged me as an auxiliary driver of Nick Farr‘s car), where Jeri Ellsworth and George Sanger of the Fat Man and Circuit Girl Show (some of the sweetest, nicest people ever!)
Awesomely invited me up on stage to show it off, which I then bumblingly did :-D This is from a couple of months ago, so the software is as it was in the first video. So, now I’d like to do a little recap of some of the many interesting developments on the AR scene since my last post. I’ll follow this post later (when? So… some of the most exciting demos I’ve seen in past few months, from a technical perspective, are… George Klein‘s iPhone 3G port of his PTAM algorithm: My understanding of his previous demos was that they utilized a stereo pair. Gamaray Ltd.