Podcasting & Audio in the classroom. Solvr - Private and collaborative problem-solving. Technology Integration Matrix. Playspent: A practical case in using web-based games in EFL. Introduction ?
Playspent is an action maze game where you take the role of an unemployed and single parent who has to make it through the month, solving real life-like problems as they come. Using this simulation game within a classroom context may provide for a powerful learning experience: through the simulation, students will be immersed in a context where they will interact with English in an ‘authentic’ way -i.e. students react to the input as they would do in real life. Besides, given the nature of the game, the activity may well be adapted to integrate both language and critical thinking skills.
Lesson plan. The Principled Approach 2. Technology is increasingly ubiquitous in the world around us.
If used in a principled manner, it can support and enhance English language learning, and at the very least increase motivation (see my last blog post on this -and the helpful comments). But research studies aside, the million dollar questions for teachers are: How do I to integrate technology into my classroom? What for? / Why am I using it?