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Master thesis: A public screen for an online social community | Ubiquitous Computing and Social Dynamics. Social Computing in 2020 Second Prize Winner: Experiential Skin Diving by Daniel Luis Kamakura – Social Computing. About the Author: Daniel Kamakura is a rising undergraduate senior at Duke University, with aspirations of going to medical school and becoming a published science fiction writer. Having been an amateur writer since 5th grade, the Bluesky “Social Computing in 2020″ Competition is his first submission to a mainstream creative competition.

He is currently studying for his MCATs in August, working on the manuscript of his first, full-length science fiction novel, as well as searching for an artist to assist in a possible graphic novel tie-in. He hopes to complete both projects—including matriculation to medical school—some time before the year 2020, and eagerly looks forward to his first “Skin Diving” experience. For more information about all of the contest winners, please see the full contest winners announcement. Participants in the competition warrant that their ideas are their own. The copyright or patent for any material submitted for the competition remains with the original owner. 270808_IoT_in_2020_Workshop_Report_V1-1.pdf (application/pdf Object) Interaction-design.com - Social Computing in 2020 Third Prize Winner: “Anatomical Analytics by Chris Castiglione – Social Computing. About the Author: Chris Castiglione is a New Media student in the graduate program at the University of Amsterdam.

He holds a bachelor’s degree in Media Arts and Design from James Madison University. Over the past few years he has lived in Amsterdam, Washington DC, New York City, Osaka and London, studying and working in the field of New Media. Since 2000 he has been involved in various music projects including his latest work, Dance At The Postoffice, and the ‘free music’ blog musicNeutral. Recently, he has been writing and researching issues concerning the influence of non-commercial content and piracy on the creative industries. For more information about all of the contest winners, please see the full contest winners announcement. Participants in the competition warrant that their ideas are their own. The copyright or patent for any material submitted for the competition remains with the original owner. Description of the Idea: Notes: I.

II. Livehoods. Social Computing.