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Yahoo! Deutschland. Arduino-powered Artbot writes the time, erases it, writes again (video) Augemented Reality im Museum - AR-Projekte, Demos, Experimente | Culture to go Blog. Augmented Reality (AR) meint, dass auf dem Display eines Mobilen Geräts über die Videobilder der der realen Umgebung in Echtzeit eine Ebene mit Zusatzinformationen gelegt wird – Texte, Hinweise, Bilder oder auch spektakuläre Animationen. Die noch relativ junge Technik bietet zahlreiche Möglichkeiten, die Besucher von Ausstellungen und Museen und informieren – und zu unterhalten. Die folgende Sammlung von Beispielen soll anschaulich machen, wie Museen Augmented Reality einsetzen können. Übersicht: Siehe auch unsere Blogbeiträge zu diesem Thema. Screenshot AR-Guide “Culture in Contact” im British Museum, London Das British Museum experimentiert seit 2010 mit verschiedenen Verfahren, Augmented Reality im Museum einzusetzen.

Beim Teilprojekt “Culture in Contact” kommen Tablets zum Einsatz. Sehr lesenswert ist der ausführliche Erfahrungsbericht des Entwicklerteams. Video Animierte Dinosaurier im Royal Ontario Museum Einen guten Eindruck vermittelt das folgende Video: J. Arduinos in museums - Google-Suche.

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Museum, Interaction and Technology. Visualising the museum collection « museum geek. I’ve been thinking today about how we visualise knowledge and information. Since 1735 – when Carolus Linneas first published Systema Naturae – we have relied on tree-like hierarchical classification schemes to define and enunciate the similarities and differences between things. These strict binary classifications provide us with an incredibly useful and logical way of relating objects to one another, and organising that information. But in 2005, David Weinberger asked (PDF) (emphasis mine): Without trees, how would we organize college curricula, business org charts, the local library, and the order of species?

How will we organize knowledge itself? It’s an interesting question. Tags are a break from previous ways of categorizing. Weinberger’s way of looking at the descriptions we attach to objects acknowledges that there can be multiple relationships between things, each of which can be meaningful in their interpretation. …what if we were Amazon? Like this: Like Loading... Cultural Data Sculpting: Omni-spatial Visualization for Large Scale Heterogeneous Datasets. 1. Introduction This paper presents four research projects currently underway to develop new omni-spatial visualization strategies for the collaborative interrogation of large-scale heterogeneous cultural datasets using the worlds' first 360-degree stereoscopic visualization environment (Advanced Visualization and Interaction Environment – AVIE).

The AVIE system enables visualization modalities through full body immersion, stereoscopy, spatialized sound and camera-based tracking. The research integrates groundbreaking work by a renowned group of international investigators in virtual environment design, immersive interactivity, information visualization, museology, visual analytics and computational linguistics. The rapid growth in participant culture embodied by Web2.0 has seen creative production overtake basic access as the primary motive for interaction with databases, archives and search engines (Manovich 2008). 1. 2. 3. 4. 2. Advanced Visualization and Interaction Environment 3. Proyectos. Gesture-based interaction | v-must. Augemented Reality im Museum - AR-Projekte, Demos, Experimente | Culture to go Blog.