Understanding Flash displacement map filter. The displacement map filter is a Flash built in feature that can add realism to some special effects.
This is a standalone tutorial but it’s in some way connected with the Creation of realistic spheres in Flash with textures and masking tutorial Before we continute, let’s read what’s explaining Wikipedia about displacement mapping: “Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. It gives surfaces a great sense of depth and detail, permitting in particular self-occlusion, self-shadowing and silhouettes; on the other hand, it is the most costly of this class of techniques owing to the large amount of additional geometry.” Building Flash Multiplayer Games - Introduction - Player.IO.
Player.IO has moved, and is now part of the Yahoo Games Network.
Don't worry, your games still exist, and your current username and password still works on the new site. More good news - we are listening to your feedback that the current pricing model is complicated, making it difficult for you to predict your costs. We hope you will be happy to hear that on June 1, 2014, we are simplifying it. Here's an overview: If your game has less than 5000 Daily Active Users: No charge. Flash-Joystick.