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[Flash] -swf-version meaning. ActionScript 3.0 Design Patterns. Zedia flash blog, Flash, ActionScript, SEO and everything in between. ByteArray.org - Actionscript 3 Experiments and Flash Player love. AIR and Adobe Flash Player Team Blog. There’s been talk recently on different forums regarding Adobe’s position on the Flash Runtime. Hopefully some of the work we’re doing and items outlined below will help answer these questions. First, let me introduce myself. My name is Chris Campbell and I’m the product manager and customer advocate for the Flash Runtime product team. I’ve been part of the Flash and AIR teams for the last 4 years and prior to that I worked for 14 years as a developer in our digital imaging group.

What have we been up to lately? Improved Packaging Engine – We’ve made massive improvements to our iOS packaging engine (Halfmoon AOT), with reduced packaging times up to 10x. ActionScript concurrency for Android – We knew this would be a hit with the feedback we received with ActionScript Workers on the desktop so getting this over to mobile was a priority for us. Support for new versions of OSX, Windows, iOS and Android – We know that our developers and users want to use the latest OS’s and browsers. GSkinner. Leebrimelow.com. w3blog | Claus Wahlers on Application Development, Web Standards, SWF and what not. According to the SWF10 specification, PlaceObject2 .. can both add a character to the display list, and modify the attributes of a character that is already on the display list. The placed character is usually defined earlier in the SWF, and can be anything supported by SWF, e.g., Shape, MorphShape, Sprite, Text, EditText etc.

It stays on the display list until it is explicitly removed by the RemoveObject tag. PlaceObject2 might also tell the Flash Player that the placed object is to be treated as a mask (and what depth range will be masked), and might give the character an instance name (if it is a Sprite). Additionally, PlaceObject2 might carry an optional ratio parameter. According to the SWF10 specification, it .. specifies a morph ratio for the character being added or modified. For Flash users, this is better known as a “Shape Tween”. However, the statement that ”this field applies only to characters defined with DefineMorphShape” is incorrect.

This is where things get interesting.