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Gamine Expedition. Games in Education Resources - home. Edurealms.com. Constance Steinkuehler. I research cognition and learning in online games.

Constance Steinkuehler

I’m especially interested in the forms of science, literacy, and sociocultural skills that young adults learn from online play. I am currently a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President where I advise on policy related to games and learning/impact. I am currently on leave from my position as Assistant Professor [vita] at the University of Wisconsin-Madison where I teach courses on videogames, research methods, and the “smart” side of pop culture. My research lab named PopCosmo investigates the forms of cognition & culture that arise in online games such as RuneScape, World of Warcraft, and Dragon Age Legends.

Our current team consists of 8 doctoral students and 2 undergrads, each specializing in their own interest area. Learning Games Network. Thoughts About Empowering Students with Technology. Bill MacKenty - Educational Technology. Applied Game Design. Intro to game based learning - Mathias Poulsen - Mathias Poulsen. I’ve been happy participating in the EU-funded “Project GAMEiT” for quite some time, and now we’re in the final phase.

Intro to game based learning - Mathias Poulsen - Mathias Poulsen

As one of our goals is producing an introductory handbook to the field of game based learning, I’m currently in the process of writing several chapters for this handbook. One of my most challenging tasks is always identifying that which is not common knowledge in order to avoid becoming too esoteric when talking about games and learning. We all run this risk when diving deep into one or another field, and I keep reminding myself not to stay in the depths, but rather to frequently resurface. Ruthless Diastema Games BlogCast.