August 24, 2005 Thieves’ World® the movie???? Probably not, but you can’t have a movie without an option and, for the first time ever, there’s a active TW movie option. My agent’s been working on this for almost a year...and I still don’t understand all the language that we haggled over, but Jonathan Matson (my agent) assures me that in the (admittedly unlikely) event that we go into production, my interests and Thieves’ World®’s interests have been adequately protected.
From RPGnetWiki These are various homebrew campaign settings that can be found on the web. -> Note 1: When links no longer function, website description and url may be deleted. Feel free to add them back if they are found again somewhere else on the Internet. (Ah, if Heptovania could ever be put online again... sigh!) -> Note 2: This page is only intended for listing links to homebrew settings, with a single line of description.
To perform the Black Calling of Forgotten Ib ritual you must first burn the subjects body and collect the dust left behind from the burning. You then perform a series of dark rites over the dust, recreating the body and forcibly calling the subjects soul back from beyond to inhabit the body. The subject returns to life as if he or she had taken an extended rest.
[ edit ] Buildings Buildings vary from towns to cities. Towns are not as structurally dense as cities, allowing green space and more independent buildings. In cities people build homes in blocks, with open space for gardens within the block of homes. The wall of one house backs into the wall of another house, making the homes within a block safer from crime, warmer in the winter, and providing a communal feeling to city life.
The Space Genre is more friendlier to random creation of various setting elements. Mainly due to the fact that space has little in the way of "terrain"and that the physical laws that govern the distribution of stars and planets can be easily distilled to a set of charts aka Traveller. Elements of the Traveller approach can be applied to Fantasy Games which helps in managing a Sandbox Campaign. What follows is a table I made for a contest on The RPG Site two years ago.
Campaign Design by the Hex deutsche Übersetzung In my quest for rapid campaign development, I came across an elegant idea called Six sided gaming: Hex magic on Greywulf’s Microlite d20 site. Subtitled “the lazy gamer’s guide to world building,” Six sided gaming suggests launching your campaign with an adventure in a single hex, then placing adventures in each of the six surrounding hexes, assigning hex terrain and encounters to match the adventures you’ve chosen. As the campaign grows, you simply populate the next “ring” of surrounding hexes, and so on and so on.
I originally posted this on the Necromancer Games Judges Guild forum in 2007 This info is taken from Triumphant Grand Tactical and Demographics found in Wilderlands of High Fantasy (old) and the Ready Ref Sheets some definitions
For a time last summer I thought I was going to run a Freeport campaign. Naturally, I decided to set Freeport in the Wilderlands--I ended up placing it in Hex 0420 on Map 12 (Isles of the Dawn)--and this got me thinking about nautical technology in my campaign world. Now, I'm as much a fan of the great galleons of the Age of Sail as the next person, but as I thought things over, I developed a sense that the Wilderlands needed something a bit pulpier, a bit more Bronze-Iron-Dark Ages, if you will.
I sat down with Harn Manor, Wikipedia, the Department of Agriculture website, and some other sources to crunch some numbers on Pastoral societies. Herding animals is more productive than growing crops. But there are several catches. It is more labor intensive particularly if you are herding swine.
Points of Light Setting
Introduction H aving stepped through a door between worlds, at the invitation of Heironeous, the four expeditioners have a chance to acquaint themelves with this new world and settle into life in Sigil. On investigating the city they have found that the Hextorite temple that attacked them (and was eliminated) seems to be the only one in the city, and the Heironean temple they found appears to be the only such temple. It seems that Hextor's attempt to invade the Forgotten Realms is not centered in Sigil, but is based somewhere (or somewheres) in the Astral Sea . Members of the First Temple of Heironeous, Sigil, are trying to find out information to help you.
Tin Soldiers the Adventure Outfitters by Timothy Klanderud current as of 10 April 2012. The Grand Duchy of Karameikos by George Hrabovsky , from the Mystara Mailing List posted 31 July 2010. NEW Fantasy Cities: Specularum from The Piazza last file posted 20 October 2009. The Fishing Village of Silnithiniv by Sean Meaney , from The Piazza posted 29 September 2009. " The Forbidden Love ", a secret known to few but rumoured by many, by Ville Lähde , from The Piazza posted 28 September 2009. Riverfork Keep by John Walter Biles from The Piazza posted 18 September 2009. Central Altan Tepes Mini Gazetteer by Simone Neri , from The Piazza posted 09 March 2009.