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Just to make something clear, I usually speak French, but I figured I'd reach more people with my Broken English. Hopefully you'll be able to understand everything. So, this is my humble attempt at creating a fantasy setting for Risus: The Anything RPG by S. John Ross. Though Risus really is much better than chocolate (and totally orgasmic with the Companion), you don't absolutely need to use it to enjoy this material, but not doing so puts your brain cells at risk, so I'd think about it if I were you. Plus, you can get Risus for free here as well as all sorts of cool Free Fan-Supplements.
WHY KeyPhrases? It's been brought to my attention that the the keywords and keyphrases I'm using might make the game more limiting that it's supposed to be by making things harder.This isn't the intent. I'm using them to make some things slightly easier. I'm also using them to avoid the problem of too broadly defined cliches. In non-combat situations, it less a matter of *relative* incompetency than of slightly better skill in the KeyPhrases than in the other abilities. The Short Answer You have two warriors cliches.
For your enjoyment and derision, a slew of Risus settings compact within 8 handsome pages, plus, if the muse should strike, adventures and what not. Axe, Hammer, & Rune: Dwarven special ops seek to drive the Goblins out of the homelands. Last Stand of Tyrurk : An adventure for use with Axe, Hammer, and Rune. Brave the Impossible: Steampunk in the aftermath of a Martian invasion. Call of the Wild: Half-human, half-animal. fighting for survival in a primitive world. Eternity!
A variety of settings for use with Risus. There is too much to tell, and frankly I'm sure you don't care. Point is, as a man approaching 40 years of age, a husband, and father of two teens, I simply don't have the time to commit to "regular" RPGs (my favorite among those being Savage Worlds and BESM), and so I needed something ultra simple, ultra "rules light", but yet not so abstract that the game is little more than a dice contest. Risus Worlds I believe Risus is capable of far more than just comedy gaming, and as many fans have attested to by their own example, this is patently true. However, most of these fan creations are little more than a list of Cliches, and I wanted to provide more than that, but there is no way I'm writing a big book.
Our group got together the other night to play a game and we ended up deciding on a super heroes game using Risus . Snikle already did a great write-up on the game, so, instead of repeating the process, I thought I would do a little write-up on how we came up with the game and how I GMed it. First off, we started out getting together a little before our regular meeting time.
Advanced Option: Ashler's Advanced Combat This is another way to fight out main combat scenes where you want more detail in the combat than you get using the faster normal combat resolution. This method uses initiative and permits the combatant with the initiative to get his attacks in first and be able to react to the enemys actions. Rounds: A Round is the variable length of time between when a character performs some task (usually associated with a dice roll) and when he gets to act again.
By S. John Ross © 1993-2001—Version 1.5 Risus is a complete Role Playing Game (RPG) designed to provide an “RPG Lite” for those nights when the brain is too tired for exacting detail.
Introduction Five hundred years in the future, humanity has depleted the resources of Earth-That-Was and struck out to the stars. Led by an Alliance of the last superpowers, the United States and China, over 70 planets and moons were terraformed into Earth-like environments. The central planets are the home of modern civilization with every imaginable technological achievement on display. Life on the borders of colonized space is very different.
Coloured Skies Compiles optional rules, supplemental guides, and resource links of the roleplaying game. Flames of Risus
Long-time readers of this site will know I'm a huge fan of Risus --its my favorite beer n' pretzels/one-shot RPG, and I consider almost infinitely flexible yet absurdly simple. This is a reprint and expansion of one of the most popular articles from my old blog, listing some of the sites that allow you to quickly mold Risus into a number of genres and playstyles, so that whatever you feel like running on short notice is within your grasp: It seems I've stumbled upon a lot of conversations lately where Risus has come up. I know there's folks out there who see it as either too light or too silly to do anything with.
I imagine myself to be a fair GM. I've read oodles of articles on the techniqes of GM'ing. I would like, however, to be an expert GM.
Would you like to make this site your homepage? It's fast and easy... Yes, Please make this my home page! Don't show this to me again.
Welcome To Worlds At War Submarine-like warfare in a near future. These pages are devoted describing and hashing out a hard science fiction roleplaying game which takes place during a civil war within the solar system. The players will be captains of stealth combat ships for the drastically outnumbered, yet technologically advanced, outer planets as they desperately try to hold back the Earth's brutal re-expansion into the solar system.
In my opinion, optional rules are what make individual games of Risus pop. Not all optional rules here are appropriate for all genres, settings, or themes so use what you want and feel free to dispose of the rest. And always remember, "There is no wrong way to play Risus." Bouncing Off the Walls Degrees of Success - Bring the Heat!
Co lo ur ed *S ki es House rules (’n’ stuff) for Risus: The Anything RPG Risus is the elegant, rules-lite, omni-utilitarian RPG created by S. John Ross. The third-best thing about Risus is that it's free; you can get it from here . Coloured Skies is an edited selection of my postings to the Risus Yahoo! group .