Inkwell Ideas » RPG Resources of the Day: 101 Fantasy City, Town and Village Maps. I’m sure there are thousands of fantasy maps posted on-line.
Below are links to over 101 fantasy cities and towns. It can be useful to see such a large and varied set of examples to help you design your map. While looking at these, you may want to borrow part of a city or town’s layout, a map’s color scheme, or some other feature of a map. If you’re only using a map for personal use, you can just doctor the map in an image editor (like the free GIMP or Inkscape or the expensive Adobe products) or even on paper once it is printed for use in your game and campaign world. 1-6: Opal Island, Carthusal, Wolfdell, Fogdown, Gullside, Kenby at Cartographer’s Guild. 7-13: ProFantasy’s City Designer 3 samples (7 city/town maps.) 14. 15. 16-18. 19. 20. 21-28. 29-31. 32-43.
Google Image Result for. Instant Town for D&D Gaming by Mr. Hook. 3D Warehouse Advanced Search Sign In Error Download Downloads .skp File Size Polygons Materials Uploaded Last Modified Share <> Embed Thumbnail3D Viewer Tags.
Cities. Undefined Alternate Method for Generating Fantasy Cities These tables generate a population of player type characters. I tend to ignore the NPC classes for a city, because they add little to roleplaying. Look on Table 1 to find out the one NPC in the city with the highest level, and which progression is to be used to generate the lower level NPCs. In some cases, there are addition high level NPCs who don't have a progression of lower level NPCs. Unlike the DMG method, the progression is done once for the entire city, and the classes of the NPCs are determined randomly to fill the slots for different levels. This method results in a smaller number of high level NPCs than the DMG method, but the highest level NPCs are of higher level than the DMG would generate.
This system is designed with a few specific factors in mind. Village progression: top level NPC, 1 NPC at that level –2, 2 at that level –3, 3 at that level –4, down to level 2. Step One: the tag-line. Step Two: important NPCs.