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Features - Rotating Objects Using Quaternions

Much of the work rasterizing and texture-mapping polygons was off-loaded to dedicated hardware. As a result, we game developers now have a lot of CPU cycles to spare for physics simulation and other features. Some of those extra cycles can be applied to tasks such as smoothing rotations and animations, thanks to quaternions. Many game programmers have already discovered the wonderful world of quaternions and have started to use them extensively. Several third-person games, including both TOMB RAIDER titles, use quaternion rotations to animate all of their camera movements.