OpenGL

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http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html updated July 14, 2010 15:33:27 PDT To make it easier for people jumping into my OpenGL tutorial from the middle, I'm going to keep this post up to date with the new articles as I post them.

Joe's Blog: An intro to modern OpenGL. Table of Contents

http://www.gamedev.net/reference/programming/features/quatcam/page3.asp

A Simple Quaternion-based Camera

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http://content.gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation

OpenGL:Tutorials:Using Quaternions to represent rotation - GPWik

Quaternions are all the rage these days for (3D) computer games, so this wiki wouldn't be complete without an explanation about them.
Last year may go down in history as The Year of the Hardware Acceleration. Much of the work rasterizing and texture-mapping polygons was off-loaded to dedicated hardware.

Features - Rotating Objects Using Quaternions

http://www.gamasutra.com/view/feature/3278/rotating_objects_using_quaternions.php