Facebook Twitter
Joe's Blog: An intro to modern OpenGL. Table of Contents
OpenGL tutorial & 3d engine tutorial
OpenGL:Tutorials:Using Quaternions to represent rotation - GPWik
Sacred Software - Quaternion tutorial
Last year may go down in history as The Year of the Hardware Acceleration. Much of the work rasterizing and texture-mapping polygons was off-loaded to dedicated hardware. As a result, we game developers now have a lot of CPU cycles to spare for physics simulation and other features. Some of those extra cycles can be applied to tasks such as smoothing rotations and animations, thanks to quaternions. Many game programmers have already discovered the wonderful world of quaternions and have started to use them extensively. Several third-person games, including both TOMB RAIDER titles, use quaternion rotations to animate all of their camera movements. Features - Rotating Objects Using Quaternions Features - Rotating Objects Using Quaternions