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An introduction to 3D on the Mac, Part I: models & textures. The landscape of CG applications is vast and very confusing to 3D graphics newbies.

An introduction to 3D on the Mac, Part I: models & textures

These apps span the gamut from free modelers to beefy, Python-scriptable animation packages, standalone renderers and a lot of little programs that glue them all together into a complex and intimidating workflow. People looking to get into game development know that ZBrush is popular, but Mudbox looks good, too, so they're at a loss over which to learn. Program X looks like it does everything, but does it? What's “ambient occlusion” and why would I ever need it?

The Work of Edward Tufte and Graphics Press. Edward Tufte is a statistician and artist, and Professor Emeritus of Political Science, Statistics, and Computer Science at Yale University.

The Work of Edward Tufte and Graphics Press

He wrote, designed, and self-published 4 classic books on data visualization. The New York Times described ET as the "Leonardo da Vinci of data," and Business Week as the "Galileo of graphics. "