EVE API Functions. Warning: API pages have not been updated to reflect the updated API features enabled September 1 2011.
Both types of identity calls still work but fuctionality will be removed at some point per CCP. Suggest spliting the page Old/New API functionality. New fuctionality talked about in a devblog at Power to the Player Api functions Below you will find all the application programming interfaces that are found on EVE API. Input arguments To retrieve some of the data provided by the API, you will need to provide additional arguments, such as character IDs or item IDs, depending on the service. Quick reference Account Character data Corporation Information Maps Miscellaneous APIs. S EVE Online section. Tracking and Spiralling. Agony Fleet Manager. From Agony Unleashed Original text by Alenia Calentas.
Copyright Agony Unleashed What is this about Fleet manager tool allows the fleet commander to quickly survey the composition of the fleet and distribution of the electronic warfare and remote repair module on the ships of the participants. During lecture the instructor is going to go over with you how to enter your ship setup into this application. On the day of the 0.0 roam the the FC will ask you to input your setup once again.
Trusting the Site Open in your in-game browser. Dragging Your Fit to Chat Open the ship fitting window. Copying the Fitting. Skill Training for PVP. From Agony Unleashed Original text by Rells Expanded and updated by Sanfrey Statolomy Copyright Agony Unleashed Introduction Whether you are devoting yourself to PvP full time or training up a PVP alt, it is essential to know how to train up your character to get the most out of the time it spends training up skills.
A new character with low skill point count is much more limited in what he or she can fit on a ship. It also cannot do as much damage or tank as well as a character that has been training for years. 3rdpartyeve.net. Client Setup for PVP. PVP-BASIC. From Agony Unleashed Introduction In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse.
It requires not only character skill points but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills. The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. This class is aimed at players who are new to PVP, or have limited PVP experience. The core topics this class will be covering are: Overview Setup. From Agony Unleashed Original text by Sanfrey Statolomy Expanded and updated by Azual, Aether, Greygal.
Copyright Agony Unleashed Introduction NOTE: The text of this article has been updated for Retribution, but not all the images have. Overall, things look mostly the same but there are some variations (such as options menu is now a square 4-line box, not a triangle). The aim of this article is to introduce you to the basics of overview setup, as well as prescribing a simple overview setting which will be effective for the PvP-BASIC class.
It is essential that you correctly configure your overview before taking part in fleet activities - this will help avoid friendly-fire activities, and make locating your targets much less difficult. Voice Communications in PvP. From Agony Unleashed Original text by Spinward Updated for Retribution by Greygal 17:26, 2 January 2013 (CST) Copyright Agony Unleashed Communications in PvP Introduction This article covers the topic of voice communications in PVP-U fleets.
It was originally written by a student, Spinward, who eventually joined Agony, in an effort to make some of the jargon and concepts easier to get to grips with. Clones and Podding. From Agony Unleashed Original text by Rells Expanded and updated by Dimensionline, Cthulhu, Aether.
Copyright Agony Unleashed Introduction If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. Before You Undock Before you undock to take part in any sort of PvP, you need to ensure that you do not risk losing your skill points. Tracking and Orbiting. From Agony Unleashed Original text by Azual, Aether.
Copyright Agony Unleashed Introduction This page is intended to provide a brief overview, along with diagrams, of tracking, spiraling, and orbiting. Spiraling and orbiting are of special concern to small, fast ships that often get used to approach and tackle targets for a gang. For more detailed information on tracking, read this article: HERE. Basic PvP Mechanics. From Agony Unleashed Original text by Sanfrey Statolomy.
Updated and expanded by Aether. Updated for Retribution by Greygal 00:36, 3 December 2012 (CST) Copyright Agony Unleashed Understanding Your Ship and Weapons Signature Radius The signature radius of your ship can be looked up in its information window. Bubbles and Warping. From Agony Unleashed Original text by Sanfrey Statolomy.Updated and extended by Sever Aldaria,Miss Granger, Gizznitt Malikite, Aether.
Copyright Agony Unleashed Introduction The purpose of this article is to explain the basics of warping, warp core stabilizers (WCS) and warp disruption fields (Bubbles) for new players or students that have not ventured into 0.0 space. This article is intended to be a primer, rather than a definitive guide to all warp disruption mechanics, providing enough information to de-mystify the subject. The Hydra Principle. From Agony Unleashed Introduction A Hydra frigate fleet is not simply a blob of people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win. This is a mistake in judgment made by many and repeated by those who have never flown in a proper fleet. The tech one frigate fleet, properly configured, would utterly destroy a frigate blob of the same size. In the PVP-BASIC class, our focus is on getting you into PVP in the easiest way possible. Recommended Ship Setups for BASIC.
Fleet Navigation in 0.0. From Agony Unleashed Original text by Penork Nif, Aether. Copyright Agony Unleashed Introduction When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of the course can cover a fairly large area. The fleet will be most effective if it is able to move quickly and smoothly as directed by your FC, changing direction without delays when required. Prior to the start of the roam Setting Destination. EVE Insider. I always find it fascinating how the most life threatening issues often come up from the smallest, most innocent moves.
For instance, you could enjoy a meal at home, drop the dirty cutlery into the sink with the firm intention to clean it the day after, only to realize two weeks have passed and the kitchen is now inhabited by a new indigenous, hostile life-form derived from all the junk you forgot to wash during that time. The same shocking, and quite horrifying principles apply with ship balancing.
Tweak things a little up, down, right, left and right again, then notice you are two years into the future and are now faced with a system that is in dire need of an overhaul.