EVE API Functions. Warning: API pages have not been updated to reflect the updated API features enabled September 1 2011. Both types of identity calls still work but fuctionality will be removed at some point per CCP. Suggest spliting the page Old/New API functionality. New fuctionality talked about in a devblog at Power to the Player Api functions Below you will find all the application programming interfaces that are found on EVE API. Input arguments To retrieve some of the data provided by the API, you will need to provide additional arguments, such as character IDs or item IDs, depending on the service. Quick reference Account Character data Corporation Information Maps Miscellaneous APIs Top Contributors For This Page.
S EVE Online section. Tracking and Spiralling. Agony Fleet Manager. From Agony Unleashed Original text by Alenia Calentas. Copyright Agony Unleashed What is this about Fleet manager tool allows the fleet commander to quickly survey the composition of the fleet and distribution of the electronic warfare and remote repair module on the ships of the participants. During lecture the instructor is going to go over with you how to enter your ship setup into this application. On the day of the 0.0 roam the the FC will ask you to input your setup once again. Trusting the Site Open in your in-game browser. Dragging Your Fit to Chat Open the ship fitting window. Copying the Fitting Right-click on the ship name in the chat window. Joining the Fleet in Fleet Manager Click the Fleet owner name (Azual Skoll in the example below) to select the fleet. Pasting Your Fitting in Fleet Manager Click the text box in the "Enter Ship Fitting URL" dialog box.
Viewing the Fleet and Your Fit Locating Your Fit in Fleet Manager. Skill Training for PVP. From Agony Unleashed Original text by Rells Expanded and updated by Sanfrey Statolomy Copyright Agony Unleashed Introduction Whether you are devoting yourself to PvP full time or training up a PVP alt, it is essential to know how to train up your character to get the most out of the time it spends training up skills. A new character with low skill point count is much more limited in what he or she can fit on a ship. It also cannot do as much damage or tank as well as a character that has been training for years. However, proper training that is focused on important PVP skills can let you compensate for this. So that means we race right to Interceptors right? Core Skills Core skills are the base gunnery, navigation, missile, drone, electronics, engineering and mechanic skills that will allow you to fly your ship better, equip more guns, run more drones and hit better with missiles and turrets.
Drones: Electronics: Engineering: Gunnery: Mechanic: Missiles: Optimizing Training EVEMon. 3rdpartyeve.net. Client Setup for PVP. From Agony Unleashed Original text by Rells Expanded and updated by Nero Prime, Aether. Images updated for Retribtuion by Greygal 10:52, 25 March 2013 (UTC) Copyright Agony Unleashed Introduction Rule number 1 for life in 0.0 and PvP combat is that lag kills. With the Apocrypha update to EVE Online on March 10th 2009 CCP has done away with the classic client. Configuring Client Settings Display & Graphics Display Setup: You must decide whether you want to run EVE in windowed, fixed window or fullscreen mode. Resolution/Window Size: One thing you will discover very fast with EVE is that you need to utilize the entire screen and the higher the resolution you can support the more room you will have. The most important setting in this panel is Present Interval.
Effects: For large scale fleets, turn off "Turret & Launchers", "Effects", "Missile Effects", "Camera Shake", "Ship Explosions", "Trails", "GPU Particles" and "Drone Models". Turn off “Sun Is Occluded by Ships” and turn on "Use LOD". PVP-BASIC. From Agony Unleashed Introduction In order to learn how to fight back, the student of PVP needs to realize that Eve Online combat is incredibly rich and diverse. It requires not only character skill points but also a good amount of player skills. The difference between a ship loss and a ship kill is more often the player skills than the character skills. The goal of PVP-BASIC is to provide you with the basic skills and confidence required to fly as part of a successful PVP gang, as well as being an introduction to combat in 0.0 space. This class is aimed at players who are new to PVP, or have limited PVP experience.
The core topics this class will be covering are: General Ship Fitting, Fleet Roles and Electronic Warfare Safespots and Basic Fleet Movement Scanning and Recon Basic PVP Mechanics Format PVP-BASIC takes place over two consecutive days: The first day, which we call the "Class Portion," will be a mixture of theory and practical, generally taught in highsec and lowsec. Prerequisites. Overview Setup. From Agony Unleashed Original text by Sanfrey Statolomy Expanded and updated by Azual, Aether, Greygal. Copyright Agony Unleashed Introduction NOTE: The text of this article has been updated for Retribution, but not all the images have. Overall, things look mostly the same but there are some variations (such as options menu is now a square 4-line box, not a triangle).
The aim of this article is to introduce you to the basics of overview setup, as well as prescribing a simple overview setting which will be effective for the PvP-BASIC class. It is essential that you correctly configure your overview before taking part in fleet activities - this will help avoid friendly-fire activities, and make locating your targets much less difficult. Overview Basics First of all, there are three important aspects of overview setting which it's useful to understand. Filters The overview window is probably the most important window you will ever use in Eve. Types - What kind of object is it? Columns Types States. Voice Communications in PvP. From Agony Unleashed Original text by Spinward Updated for Retribution by Greygal 17:26, 2 January 2013 (CST) Copyright Agony Unleashed Communications in PvP Introduction This article covers the topic of voice communications in PVP-U fleets.
It was originally written by a student, Spinward, who eventually joined Agony, in an effort to make some of the jargon and concepts easier to get to grips with. Don't be too concerned if you don't understand some of what is written here. There's a lot of information here and it may take a few reads before it sinks in, but you're paying a lot to attend this class (ISK and time) and I think this will help you make the most of your investment. When you set up your push-to-talk button, do NOT set it to be one of the control (CNTRL) keys on your keyboard. Avoid using desktop speakers and a microphone (especially a desktop microphone) at the same time. We love music, and we know you love music, too. Don't use voice modulators or voice changers. General. Clones and Podding. From Agony Unleashed Original text by Rells Expanded and updated by Dimensionline, Cthulhu, Aether.
Copyright Agony Unleashed Introduction If you play Eve any significant amount of time, you will eventually end up losing your ship either from a PvP or a PvE encounter. Once you lose your ship, you will end up in your pod. You will need to know how to fly it properly in order to avoid getting "podded", in which event your capsule gets blown up as well. When you lose your pod, you will end up in a clone bay inside a station sometimes many systems away from the encounter and will have to pay to purchase a new clone. Before You Undock Before you undock to take part in any sort of PvP, you need to ensure that you do not risk losing your skill points. If you got podded and didn't have a clone to cover your skill points, you will lose a certain percentage of skill points from your character's highest level skill. To upgrade your clone you have to go to a station with a medical facility. Conclusion. Tracking and Orbiting. From Agony Unleashed Original text by Azual, Aether.
Copyright Agony Unleashed Introduction This page is intended to provide a brief overview, along with diagrams, of tracking, spiraling, and orbiting. Spiraling and orbiting are of special concern to small, fast ships that often get used to approach and tackle targets for a gang. For more detailed information on tracking, read this article: HERE.
Basics of Tracking All turrets in game have this property called tracking. How fast each turret moves is called its tracking. Frigate-sized turrets rotate around their axes much faster than cruiser-sized turrets, which in turn rotate faster than battleship-sized turrets, which in turn rotate faster than capital-sized turrets. If you would like to see more on how tracking works, visit the Tracking 101 Visual Guide Turret Comparison Table Here is a table listing tracking ranges for T2 turrets of different types. Note: These numbers do not take into account player skills and ship fittings. An Example. Basic PvP Mechanics. From Agony Unleashed Original text by Sanfrey Statolomy. Updated and expanded by Aether. Updated for Retribution by Greygal 00:36, 3 December 2012 (CST) Copyright Agony Unleashed Understanding Your Ship and Weapons Signature Radius The signature radius of your ship can be looked up in its information window.
At first glance this number, measured in metres, seems to simply give players an impression of how big each ship is. Imagine trying to throw a sandwich at a Stop sign. Now imagine trying to shoot a Tempest battleship. In EVE, it is preferable to have a small signature radius. It is easy to see by comparing different ships that the signature radius is relative to the ship class.
Base sizes of different ship classes assuming no other factors (skills, modules, etc.) are affecting their sig. rad Base sizes of drones: Light combat drones: 25m Medium combat drones: 50m Heavy combat drones and fighters: 100m Factors that work to increase signature radius: Factors that decrease signature radius: Bubbles and Warping.
From Agony Unleashed Original text by Sanfrey Statolomy.Updated and extended by Sever Aldaria,Miss Granger, Gizznitt Malikite, Aether. Copyright Agony Unleashed Introduction The purpose of this article is to explain the basics of warping, warp core stabilizers (WCS) and warp disruption fields (Bubbles) for new players or students that have not ventured into 0.0 space. Warping Basics There are three requirements to enter warp: Speed, Direction, and Capacitor. Speed: In order to enter warp, your ships must accelerate to 75% of its sub-warp speed. Direction: In order to warp to an object your ship must turn to a heading within 5 degrees of the destination.
Note: If your ship is not moving at all, the time to turn towards the destination is nil. Capacitor: In order to enter warp, a ship must have some capacitor left. Note: By purposely draining capacitor, a scout can warp part way to get within scan range of a distant gate. Disruptors, Scramblers and Warp Core Stabilizers (WCS) Bubbles Detection. The Hydra Principle. From Agony Unleashed Introduction A Hydra frigate fleet is not simply a blob of people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win.
This is a mistake in judgment made by many and repeated by those who have never flown in a proper fleet. The tech one frigate fleet, properly configured, would utterly destroy a frigate blob of the same size. The key to learning how to build a fleet and not a blob is to study the configuration of a Hydra frigate fleet. In the PVP-BASIC class, our focus is on getting you into PVP in the easiest way possible. Keep in mind that even if you're an expert PvP pilot in a frigate, that does not guarantee that you know how to PVP in battleships and vice versa. This article will introduce you to selecting and fitting the right ship to meet the Hydra fleet requirements. Selecting a Ship For the purposes of PVP, T1 frigates can be divided into a five categories: Fitting Your Ship Propulsion Low Slots Mid Slots. Recommended Ship Setups for BASIC. From Agony Unleashed Original text by Ichi Kamikaze Expanded and updated by Aether Expanded and updated by Greygal 4 November 2012 Copyright Agony Unleashed Introduction The below setups are good examples of frigate fits that can be used in PVP-BASIC Class.
If you have been pvping solo or in small gangs, they may not be ideal but they work well in big numbers. Fitting a damage control on your ship is highly recommended. Select ammo so that your optimal range is between 6-10 km. Remember, these fits are NOT mandatory and Agony encourages students to experiment with their own fits. Suggested Hydra Setups for PVP-BASIC Attack Frigates Attack frigates receive bonuses that reduce tackling module capacitor use, have fast base speed, and good cap regen.
All Attack Frigates receive an 80% reduction in Propulsion Jamming systems activation cost, plus the following hull-specific bonuses: Combat Frigates Combat frigates are somewhat slower than the Attack frigates, but have better base EHP. Fleet Navigation in 0.0. From Agony Unleashed Original text by Penork Nif, Aether. Copyright Agony Unleashed Introduction When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of the course can cover a fairly large area.
The fleet will progress through low sec space into multiple nullsec regions. The fleet will be most effective if it is able to move quickly and smoothly as directed by your FC, changing direction without delays when required. Prior to the start of the roam Setting Destination When the FC chooses a route he or she will usually set a destination to a particular system. Right click on the system name in fleet chat or the "Travel to" broadcast shown at the bottom of your Fleet window then select "Set Destination. " Watch List A Watch List allows you to quickly warp to a member of your gang. Before the 0.0 roam begins you will be instructed to add certain pilots to your watch list. During The 0.0 Roam Maps. EVE Online | EVE Insider | Dev Blog. I always find it fascinating how the most life threatening issues often come up from the smallest, most innocent moves. For instance, you could enjoy a meal at home, drop the dirty cutlery into the sink with the firm intention to clean it the day after, only to realize two weeks have passed and the kitchen is now inhabited by a new indigenous, hostile life-form derived from all the junk you forgot to wash during that time.
The same shocking, and quite horrifying principles apply with ship balancing. Tweak things a little up, down, right, left and right again, then notice you are two years into the future and are now faced with a system that is in dire need of an overhaul. Identifying roots that need to be plucked out and preparing the soil for healthy balancing is a daunting task, but we now estimate to be in a proper position to give you a glimpse of things to come.
Climbing your way up is a bumpy ride Current ship progression: Click to enlarge New ship progression: Introducing ship lines.