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The Legend of Zelda: Skyward Sword. Overview The Legend of Zelda: Skyward Sword is a new Legend of Zelda title for the Wii. The game is directed by Hidemaro Fujibayashi, with Eiji Aonuma taking up the role of producer. Announced in E3 2009 and unveiled at E3 2010, Skyward Sword is the first Wii-exclusive Zelda title. The game requires the use of the Wii Motion Plus accessory.

Motion Plus is implemented to give players a greater degree of control over Link's sword swinging and other abilities with near 1-to-1 motion control. Finally, at the opening of Nintendo's Press Conference at E3 2011, it was revealed by Shigeru Miyamoto and Bill Trinnen that the game would come out during Holiday 2011, featuring a fully orchestral score. Art Style When first revealed at E3 2009, the only bit of information that Nintendo provided was a single piece of concept art drawn in a style reminiscent of the previous console Zelda title, Twilight Princess. Gameplay Sword and Shield Motion The sword is also used to open doors. Flight Other Actions. The Legend of Zelda: Spirit Tracks. The The Legend of Zelda: Spirit Tracks wiki last edited by HyperPaul on 06/03/14 05:16PM View full history Development Inspired by the book The Tracks Go On and On, which director Eiji Aonuma read with his son; The Legend of Zelda: Spirit Tracks (Zelda no Densetsu: Taichi no Kiteki in the Japanese) brings an Industrial era setting to the formerly medieval-themed Legend of Zelda series.

"My son loved this book. When he was four or five, this was the book he'd bring me every night before bed. As the first continuous sequel to a Zelda game on the same console since Majora's Mask, Aonuma thought of this game in the same way as that game, creating a brand new game and story while using the same assets made for it's predecessor, in the same way Majora's used from Ocarina of Time.

Story Sometime after the events of Phantom Hourglass, Link, Tetra, and their crew discovered a huge new land mass that they could colonize and call New Hyrule. Gameplay Controls Characters Bosses Locations Forest Realm. The Legend of Zelda: Phantom Hourglass (Game) No recent wiki edits to this page. Overview The Legend of Zelda: Phantom Hourglass is an action-adventure game developed by Nintendo EAD. The game, a direct sequel to the Nintendo GameCube title The Legend of Zelda: The Wind Waker, originally came into existence as another GameCube game, referred to with the working title "Wind Waker 2".

However, despite the generally positive reception of The Wind Waker, Nintendo reacted to the complaints that it was too different from its predecessors by creating an all-new game instead, The Legend of Zelda: Twilight Princess, which very deliberately played like the classic title The Legend of Zelda: Ocarina of Time, as the GameCube's last big title. Eventually, the storyline for Wind Waker 2 was used to create Phantom Hourglass. It was published by Nintendo exclusively for the Nintendo DS, and is fourteenth game in the series. Plot Gameplay The DS touch screen allows for unique puzzles and controls never before seen in a Zelda game. The Legend of Zelda: Twilight Princess. The The Legend of Zelda: Twilight Princess wiki last edited by DeF on 10/18/13 01:58PM View full history Overview The Legend of Zelda: Twilight Princess was developed by Nintendo's Entertainment Analysis and Development team.

It was originally to be the Nintendo GameCube's last big title, but later in development, it was also ported to the newly-released released Wii. To encourage people to buy the new console, a delay was put on the release of the GameCube version, all advertising directly referenced the Wii version, and far fewer copies of the GameCube version were produced. It was eventually released in North America on November 19, 2006 for the Wii and December 11, 2006 on the GameCube. During its initial development, it was intended to be a direct sequel to the previous GameCube Zelda title, The Legend of Zelda: The Wind Waker. Story The game begins with the latest incarnation of Link living in a small town called Ordon Village. Gameplay Link's Collection Swords, Shields, and Armor. The Legend of Zelda: The Minish Cap. The The Legend of Zelda: The Minish Cap wiki last edited by DeF on 03/25/14 08:40AM View full history Overview The Legend of Zelda: The Minish Cap is a 2005 Game Boy Advance game developed by Flagship and published by Nintendo.

It is the first original Legend of Zelda handheld title since the Oracle series in 2001. The Minish Cap is the last purely two-dimensional Zelda game with gameplay hearkening back to the original games. Gameplay The Minish Cap has many similarities with previous Legend of Zelda titles. For the first time in any handheld Zelda game, Link was able to roll. Kinstones The game introduced new features as well, one of them being the Kinstones system. Figurines Another feature unique to the Minish Cap is the figurine sidequest. Items and Weapons Sword and Four Sword The main weapon of choice for Link in this adventure. Gust Jar This item allows Link to clean up patches of dirt by sucking up air from a reasonable distance away.

Cane of Pacci Boomerang and Magical Boomerang Ezlo. The Legend of Zelda: Four Swords Adventures (Game) No recent wiki edits to this page. Overview The Legend of Zelda: Four Swords Adventures, first released in Japan as The Legend of Zelda: Four Swords, is an action-adventure game in Nintendo's The Legend of Zelda series. Four Sword Adventures was released for the Nintendo Gamecube in Japan on March 18, 2004 and in North American on June 7, 2004.

The Game Boy Advance can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled in the North America game version. Graphically the game looks similar to the original Four Swords game which previously appeared on the Game Boy Advance and drew a lot of inspiration from A Link To The Past but with added Wind Waker effects. The game follows the tried and tested formula of other games in the franchise with familiar enemies, items and bosses popping up along the way. Hyrulean Adventure Hyrulean Adventure is the main story mode of the game and it follows the adventures of Link after he has been split into fours. Story. The Legend of Zelda: The Wind Waker. The The Legend of Zelda: The Wind Waker wiki last edited by DeF on 08/23/13 09:06AM View full history Overview The Legend of Zelda: The Wind Waker marks the debut entry in the Zelda franchise on the Nintendo GameCube, and the first 3D Zelda game since Majora's Mask.

As Link, the player must travel a vast ocean to find his sister. A full-on HD remaster of The Wind Waker for the Wii U is scheduled to arrive in October 2013. Setting The Wind Waker begins in a small island on the corner of a vast ocean, where all boys of Outset Island wear the familiar green tunic when they come of age. The Wind Waker is set on The Great Sea, a vast ocean with many small landmasses scattered throughout, but with no large continents. Story The game begins on Outset Island, Link's home. The ship is following a huge black bird with a girl in its claws.

It turns out her name is Tetra, the captain of the pirate ship. They hear rumors that the bird nests in a place called 'The Forsaken Fortress' in the North. Sailing. Link: The Faces of Evil. Overview Released for the Philips CD-i system in 1993, Link: The Faces of Evil was a departure from what had made the other Zelda games a success. Complaints range from the cheesy plot to the awkward, difficult controls. While some elements of game play from Zelda II: Link's Adventure are present (most notably the side scrolling mechanic), the game was unanimously panned by critics at the time.

As Nintendo had no role in the actual creation of the game, Nintendo does not acknowledge the events or characters within it to be official canon of the series. Gameplay Link: The Faces of Evil plays like Zelda 2: Link's Adventure, but not as smooth because of the way the CD-i controller behaved. Like in Zelda II, Link visits towns and places doing stuff to get items that can help him on his quest to save the King and Zelda as well. It's not at all that bad once you get the controls down, but after playing it for so long you'll get tired of having to do the endless fetch quests.

Plot Development. Zelda: The Wand of Gamelon. Overview Zelda: The Wand of Gamelon was the second of three Zelda titles produced for the Philips CD-i. In the game, the player takes the role of Princess Zelda (as opposed to Link, the usual protagonist in the vast majority of Zelda titles) as she embarks on a quest to defeat the evil Ganon and save Link and King Harkinian. The gameplay is identical to that in the first CD-i Zelda game, Link: The Faces of Evil. The Wand of Gamelon was the first game to portray Zelda as the player character. The third and final CD-i Zelda title, Zelda's Adventure, also cast her in the role of the protagonist.

Story The story begins with Zelda's father, the king, going to Gamelon to aid Duke Onkled in his ongoing battle with the forces of Ganon. When Link fails to return, Zelda eventually tells Impa to go to Gamelon with her. During her adventure, Zelda obtains the Wand of Gamelon, a weapon needed to defeat Ganon. Gameplay Major Differences The game world's currency are "rubies" rather than "rupees".

Zelda's Adventure. The Zelda's Adventure wiki last edited by Hailinel on 12/19/13 09:06PM View full history Zelda's Adventure is the third and final Zelda game released for the Philips CD-i. It was released roughly half a year after the first two Zelda CD-i games, Link: The Faces of Evil, and Zelda: The Wand of Gamelon. Zelda's Adventure was markedly different from the previous CD-i Zelda titles in several ways. Like Wand of Gamelon, Zelda is the player character. However, unlike the previous two CD-i games, Zelda's Adventure uses digitized sprites of filmed actors, similar to Mortal Kombat.

The game also uses live-action cut scenes as opposed to the animated ones of the previous titles. Like the other CD-i Zelda titles, Zelda's Adventure was a critical and commercial failure, and its existence is not acknowledged by Nintendo, which had no direct involvement in the game's development. The Legend of Zelda: Oracle of Seasons and Oracle of Ages. Taking roughly three years to develop, the game was a critical and commercial success, with the two games together selling eight million units. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality. Plot[edit] Oracle of Seasons[edit] Din's attendant, Impa, tells Link that they were headed for Hyrule; she instructs him to see the Maku Tree in Horon Village, the capital of Holodrum.[5] Link finds a sword in a cave and makes his way to the tree.

The Maku Tree tells Link he will need the eight Essences of Nature and gives him the Gnarled Key, which unlocks the dungeon holding the first Essence. Oracle of Ages[edit] As with Seasons, the Triforce calls out to Link. Link receives a sword from Impa and makes his way to the Maku Tree in Lynna City, the capital of Labrynna.[10] The Maku Tree is killed in the past on Veran's orders; Link uses a time portal to travel to the past to prevent this. Linked ending[edit] Gameplay[edit] The Legend of Zelda: Majora's Mask. The The Legend of Zelda: Majora's Mask wiki last edited by peteace on 04/14/14 08:20AM View full history Overview Released on October 26, 2000, The Legend of Zelda: Majora's Mask is the follow-up to previous Nintendo 64 favorite The Legend of Zelda: Ocarina of Time.

Majora's Mask features several technological upgrades over its predecessor, as well as new game mechanics, such as a time travel element which can be used to influence events in the game's non-linear structure. The game was developed by Nintendo EAD and published by Nintendo. Critical reception was almost unanimous in favor of the game, with many critics praising the game's darker story, the time travel element, its non-linearity, and the evolution of Ocarina of Time's gameplay systems. Fan reception was more mixed, as is typical with a major Zelda release, with some fans complaining about the game's departure from the norm, as well as the reduced accessibility. Gameplay Plot The game begins: Masks Transformation Masks Graphics. The Legend of Zelda: Ocarina of Time. Overview The Legend of Zelda: Ocarina of Time was released in Japan on November 21, 1998, and in North America two days later.

It was the first Zelda game to be produced in 3D, and creator Shigeru Miyamoto was almost universally praised for smoothly transitioning Zelda into the 3D space and preserving the feel of the franchise. Ocarina of Time is the fifth game in the series and was developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. Story In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit.

The children of the forest, the Kokiri, lived with the Great Deku Tree. This is where the game begins, with you playing as Link, a simple young boy living with the Kokiri tribe who are elf-like children that never grow up and can never leave the Kokiri Forest. "A long time ago . . . Before life began, before the world had formed, three golden goddesses descended upon the chaotic land of Hyrule. Control Scheme Gameplay. The Legend of Zelda: Link's Awakening. The The Legend of Zelda: Link's Awakening wiki last edited by Hailinel on 01/12/14 10:45AM View full history Overview The Legend of Zelda: Link's Awakening was the first Zelda game released on a handheld. Produced by Shigeru Miyamoto and directed by Takashi Tezuka, Link's Awakening was released in Japan in June 1993 and in North America two months later.

Link's Awakening garnered positive reviews and set the way for future handheld versions for the series. A DX version was released for the Game Boy Color in 1998. Plot At the start of Link's Awakening, Link is washed ashore Koholint Island after a storm at sea. Gameplay Link's Awakening is a traditional top-down Legend of Zelda title. Link's Awakening introduced many significant elements that have become mainstays of the Zelda series.

There are many references to the Mario series in the game. Dungeons Items Trivia. The Legend of Zelda: A Link to the Past. Overview Originally released in Japan in 1991, The Legend of Zelda: A Link to the Past was released in North America and Europe in 1992 on the Super Nintendo Entertainment System (SNES). This game featured the series trademark hero, Link, on a quest to save the Princess of Hyrule, Zelda, who had been kidnapped by the evil wizard Agahnim. The game marked a return to the series' 2D overhead roots, which Zelda II: The Adventure of Link departed from. It is considered by many to be the best game in the series, though not quite as popular as Ocarina of Time. Story The story of Link to the Past follows a young boy named Link who is contacted by a princess named Zelda. Gameplay A major concept in Link to the Past is that a dark version of everything in Hyrule exists in a realm known as the "Dark World".

About half of the game takes place in the Light World. While this " parallel world" mechanic made its first appearance in Link to the Past, it certainly wasn't the last Zelda game to use it. Armor. Zelda II: The Adventure of Link. The Legend of Zelda.