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Facebook's (Re)Design Team By Hannah Piercey - March 22, 2013 The Facebook News Feed is the first page seen upon login by the social network’s 1 billion-and-counting users. So it came as no surprise that the company’s News Feed redesign generated a lot of conversation when it was unveiled earlier this month. http://designmind.frogdesign.com/blog
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Yahoo! User Interface Blog (YUIBlog)

http://www.yuiblog.com/blog/ We have released YUI 3.9.0 today. It is now available via Yahoo! CDN , download , and npm . The YUI Library website has been updated with the latest documentation. This release has seen quite a progression of features and fixes since YUI 3.8.1 and the subsequent Preview Releases. Some of these are highlighted below.
http://www.uie.com/brainsparks/ UIEtips: Why We Sketch By Jared Spool March 27th, 2013 In this week’s UIEtips , I discusses how great designers use sketching for notetaking, to convey their ideas in meetings, to record their conversations with their co-workers, and to support their design research. Here’s an excerpt from the article: Words are powerful, but sometimes they don’t cut it.

Brain Sparks

Engineering school is about learning how to frame problems. So is data science. I have a degree in mechanical engineering from a good school, but I’ve never worked a day in my life as an engineer. http://37signals.com/svn/

A design and usability blog: Signal vs. Noise (by 37signals)

Who, What, Where, When, Why (and How - it ends with a “w” cut me some slack). In school we were taught that these fundamental questions must be addressed in the process of creating a strong argument and delivering a legitimate story. In the world of User Experience, being able to accurately answer these 5 questions can be the difference between a product that instantly resonates with the customer and one that quickly makes its’ way to the Startup Graveyard. http://52weeksofux.com/post/890288783/the-five-ws-of-ux

The Five W's of UX

Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc. In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).

Ten Things To Think About When Designing Your iPad App

http://uxdesign.smashingmagazine.com/2012/01/31/ten-things-think-about-designing-ipad-app/
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