
social game tips
Get flash to fully experience Pearltrees
Casual freemium games utilize a variety of game design techniques to encourage free-to-players to stick around and spend money. While many are gamey artifacts of the medium, there’s nothing more old-school and non-techy than good old . As the original form of entertainment, stories tap into a primal psychological way for human beings to relate to each other and to the world around them. In games, stories provide powerful motivation to keep playing, and therefore the greatest potential for creating long term stickiness and heartfelt virality. With freemium games, the absolutely most important monetization metric is new player retention. You can’t monetize a player who walks through the front door on day one and walks right out again.
Solve Player Retention with the Oldest Trick in the Book « PlotLuck Games
OnLive’s cloud gaming service will be built into Vizio flat-panel TVs
Most iPhone games don’t require a lot of cool new technology. They just need to be fun. But Fusion Creative Studios has come up with a unique technology stunt that gamers may find amusing: real-time weather.
In Fusion’s iPhone games, the climate changes to match your real weather
With Christmas just a few days away, the hype of the holiday is at its peak. Social game developers are making the most of it with a tremendous influx of specially themed goods, décor, and game mechanics. From snowmen to Santa, the Christmas theme is showing itself to be far greater than Halloween and completely dwarfing the holidays from 2009 . From big to small, we take a look below at what Facebook games have done for the holiday.
A Detailed Look at Christmas in Social Games on Facebook
A million people have pulled out their virtual wallets in Nexon’s MapleStory online game
Sibblingz puts social games inside Microsoft’s Bing search engine
Booyah Removes Energy from Nightclub City, Adds More Club Options
OpenFeint’s Game Channel Uses The Groupon-Model To Sell Its Mobile Games
Pocket Gems fills its pockets with $5M from Sequoia for iPhone games
Fastest-growing game in history: Zynga’s CityVille hits 26M players in 12 days
Zynga ‘s CityVille has become the fastest-growing game in history. And based on an interview with a key Zynga executive, that isn’t an accident. The company has all but figured out how to turn its game launches into a science, and that helps them spread to increasingly large audiences on Facebook. The city simulation game has drawn in more than 26 million users since it debuted on Dec. 2. In just 12 days, the Facebook game has broken all previous records, adding 4.5 million users on Tuesday alone.Angry Birds developer creates a mobile payments piggybank to rake in more dough
The ambitions of Rovio , the developer of Angry Birds, know no boundaries. The company’s wildly successful Angry Birds game has been downloaded more than 50 million times. But that’s not enough. The Helsinki-based company wants to make it easier to pay for its mobile apps. So it is launching a new mobile payment system that is in keeping with the theme of Angry Birds, where birds slingshot themselves at green pigs who have stolen the birds’ eggs.Born-again startup Xfire launches betting site for gamers
Xfire went through a whole life cycle as a startup: launching a game business, getting acquired, and then getting shut down. Now the company has been acquired again and it is going to try to make a run as a betting service where you can challenge your friends in arcade-style games and win prizes. Today, the reborn Xfire (which was acquired earlier this year by Titan Gaming, which renamed itself Xfire ) is launching Xfire Arcade. Starting with just two games, users will be able to play each other and wager virtual currency.Social game company MindJolt is expanding its reach to more than 110 million users through a partnership with Broadcast Interactive Media . The deal will give MindJolt the kind of reach it needs to attract better games and become a player in the social game market. MindJolt operates a social game platform for third-party game developers. Under the deal, MindJolt will distribute hundreds of games to the BIM network of 900 web sites, which reach 110 million unique visitors per month.
MindJolt to feed games to 110M users through deal with local web site aggregator
Next Island launches its time traveler’s virtual world
After more than 2.5 years in the making, Next Island is quietly launching its ambitious virtual world with a time travel theme. The brainchild of serial entrepreneur David Post, the new world is now available for people to visit and is getting a once-over from journalists. By January, Post will trumpet the site to consumers at large. The enterprise is a test of whether virtual worlds have a place in the modern landscape of gaming, where most of the excitement revolves around social games such as FarmVille, mobile games such as Angry Birds, or traditional console games and PC online titles such as World of Warcraft. A handful of virtual worlds that raised tens of millions of dollars have failed this year.Zynga said today that it had its best social game launch ever with the debut of CityVille last week. In its first 24 hours, more than 290,000 people played the city-building simulation game on Facebook. That’s important to the company, which is the largest app publisher on Facebook, as it constantly needs to add new players in order to make up for those who stop playing its games. Past Zynga games that have had good launches have gone on to having tens of millions of users. Zynga’s previous biggest launch was FrontierVille, which had more than 116,000 players in its first day. Now, more than 6.5 million people play FrontierVille every day.

