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Algorithmes

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Smoothing polylilne

Comp.graphics.algorithms Frequently Asked Questions. Segments intersections. Www.esiee.fr/~coupriem/Graphestp3/graphestp3.html. Michel Couprie, Gilles Bertrand Avant tout, récupérez le fichier graphestp3.tar.gz et décompressez-le : gunzip graphestp3.tar.gz tar xvf graphestp3.tar rm graphestp3.tar cd GraphesTp3; ls Cette archive contient des programmes C pour manipuler des graphes, la documentation de ces programmes se trouve ici : Documentation Rappel du premier TP : description des structures de données utilisée pour représenter un graphe sous la forme Γ (application successeurs). La RATP propose à ses usagers un service interactif qui trouve le plus court trajet entre deux stations du métro au choix de l'utilisateur. 0. Vous trouverez dans le fichier metro_complet.graph un graphe valué construit de la façon suivante : make graphe2ps.exe graphe2ps.exe metro_complet.graph display metro_complet.graph.eps 1.

Implémentez l'algorithme de Dijkstra étudié en cours. /* ====================================================================== */ /*! Fonctions et données utiles : 2. 3. Implémentez cette amélioration et testez-la. List of Algorithms. A complete list of all major algorithms (300), in any domain. The goal is to provide a ready to run program for each one, or a description of the algorithm.

Programming languages include Java, JavaScript and PHP, C, C++ either in direct form or generated from a Scriptol source. Automata Powerset construction. Artificial intelligence Alpha-beta. Computer vision Epitome. Genetic algorithms They uses three operator. selection (choose solution), reproduction (use choosen solutions to construct other ones), replacement (replace solution if better). Neural networks Hopfield net. Machine learning PAVA (Pool-Adjacent-Violators Algorithm).

Bioinformatics and Cheminformatics Needleman-Wunsch. Compression Lossless compression algorithms Burrows-Wheeler transform. Entropy encoding Coding scheme that assigns codes to symbols so as to match code lengths with the probabilities of the symbols . Huffman coding. Lossy compression algorithms Linear predictive coding. Cryptography Secret key (symmetric encryption) Algorithme. About Lines and Distance to a Line. Distance computations are fundamental in computational geometry, and there are well-known formulas for them.

Nevertheless, due to differences in object representations, there are alternative solutions to choose from. We will give some of these and indicate the situations they apply to. Throughout, we need to have a metric for calculating the distance between two points. We assume this is the standard Euclidean metric “L2 norm” based on the Pythagorean theorem. That is, for an n-dimensional vector , its length |v| is given by: and for two points and , the distance between them is: Lines A point is that which has no part. To draw a straight line from any point to any point. The primal way to specify a line L is by giving two distinct points, P0 and P1, on it. A line L can also be defined by a point and a direction.

(i = 1,n) be the angle that L makes with the i-th coordinate axis ai (for example, in 2D, a1 is the x-axis and a2 is the y-axis) . , is a direction vector for L. . , and . Line Equations.