A revisar FDSQ
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The way people work together has been under significant change since the breakthrough of social media. People in networked organizations are connecting inside and outside enterprises to collaborate across boundaries. But how to manage these agile networks effectively? Lumo Research gathered the six best practices that are currently driving the collaboration in enterprises. The study exposes that gamification is now one of the hottest rising topics in many organizations. Gamification is the use of game design to engage people and achieve targets more effectively.
I don't have to tell you that testing is a fundamental part of the product development cycle, although I just did. No matter if you are developing for the desktop, web, or mobile space, you should make sure that the end software system works as required. This blog will go through two flavors of testing on the Android platform: unit and functional. Unit tests tell the developer that the code runs correctly, while functional tests tell the developer that the code is doing what is supposed to do. To more clearly understand the difference, I will use the analogy mentioned in http://www.ibm.com/developerworks/library/j-test.html .
Megan Berry is Senior Marketing Manager for Klout , the standard for online influence. She also blogs at The Huffington Post and Brazen Careerist . You can follow her on Twitter as @meganberry . Building a community around your startup can be one of the cheapest ways to create momentum for your product. A community is much more than a one-time marketing campaign, and can help you throughout your company’s life cycle if you take the time to grow it right. Here are 10 tips for getting started.
For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process. Design flows that are tied to clear objectives allow us to create a positive user experience and a valuable one for the business we’re working for. In this article, we’ll show you how spending more time up front designing user flows leads to better results for both the user and business.
If you love to play video games, this could be your first step into a career as a game designer . But, game development jobs also require serious skills, and only highly qualified people find jobs. Plus, jobs change rapidly as new technologies emerge, so it pays to stay in the loop.
Want more entrepreneurial goodness? You should sign up for our newsletter here . Update – As a followup, we analyzed all of these startup failure post-mortems to identify the top 20 reasons for startup failure . Also worth a read after you review these startup failure post-mortems. We love a good entrepreneurial success story – entrepreneur as protagonist overcomes obstacles and builds a thriving, successful company (and become wealthy while doing so).
An immediate answer would be: why should I need that.
Sabemos que la mejor forma de medir el impacto de nuestras acciones y el retorno de nuestras inversiones, sigue necesitando una estrategia clara de seguimiento de nuestra presencia social. Pero también sabemos, que la penetración vertiginosa del marketing móvil ha supuesto un retroceso en la capacidad de las marcas para medir el ROI. Lo que parece una realidad es que la presencia en los medios sociales ha dejado de ser una opción, los consumidores. Hoy interactúan simultaneando su presencia en el mundo real y el mundo virtual y construyendo un entramado de recomendaciones en tiempo real, lo que hace de la medición del ROI, de verdad, aún un tesoro por descubrir. Variables a tener en cuenta para aprender a medir el ROI de nuestro marketing móvil porque… ¡lo vamos a necesitar! Monitoreo del tráfico
Rating: 4.6/ 5 (5 votes cast) By now you have all heard others suggest that to succeed with your social game service you must first focus all of your energy on understanding, improving, and thoroughly optimizing your game’s initlal conversion and retention. This is absolutely correct, and it’s importance cannot be overstated. However, once you have done that – the work keeps coming!
Rating: 1.0/ 5 (1 vote cast) Giancarlo Mori, Chief Creative Officer at Glu Mobile, is sharing his reflections and insights learned from transforming a premium mobile game development organization into a freemium social mobile game development organization. Delivered at Casual Connect Seattle, July 2011. Giancarlo Mori serves as Glu’s Chief Creative Officer, responsible for product ideation, strategy and production. Giancarlo has more than 20 years of experience in software development, 15 of which he spent as a senior/executive level in the video game industry. Recently, Giancarlo has provided creative and product leadership to several new gaming ventures, including Animal Logic, the award winning special effects and digital film studio.
Rating: 0.0/ 5 (0 votes cast) The most successful casual game creators have their own groupies — a following that is addicted to their game. For example, have you heard of a little game called, Angry Birds?
Rating: 0.0/ 5 (0 votes cast) The Social Mobile game is a new beast, having arrived in the market just in the last year. In this lecture from leading developer TinyCo, you will learn the basics of social-mobile gaming—both what traits it shares with traditional smartphone and Facebook games and how it is different from both.
Rating: 5.0/ 5 (2 votes cast) A high level look at what it takes to create a healthy and thriving ecosystem for social games. It might compare and contrast early gaming experiences on MySpace with 1G Facebook games, to the Scamville days, to today’s situation (good and bad), and then looking towards the future with a call to action for devs to help get us there.
Antes de entrar a explicar mi experiencia personal en la implantación de este sistema, sería conveniente explicar primero en qué consiste un FedEx Day y de dónde proviene. Hace unos años, Mike Cannon-Brookes – cofundador de una empresa de software australiana llamada Atlassian - estaba decidido a fomentar la innovación y creatividad en su empresa. Pese a ser un fiel defensor del uso de sistemas de motivación intrínseca (o inmateriales) en la empresa – la antítesis de los ya mencionados sistemas de bonificaciones e incentivos , que sólo fomentan la motivación extrínseca – el empresario australiano no estaba seguro de cómo poder crear espacios donde sus empleados pudieran romper con la rutina diaria del trabajo y fomentar su creatividad, desarrollando nuevas ideas y desplegando todo su potencial y talento.
Rating: 4.0/ 5 (6 votes cast) Dave Roberts will highlight the 10 worst things about being a casual game developer and whine about why they won’t get fixed in the next 10 years. He promises to include all forms of casual games in his rant, including social and mobile as well as the traditional download space. Delivered at Casual Connect Seattle, July 2011 Dave Roberts joined PopCap Games in 2005 as the companys chairman and chief executive officer, overseeing all aspects of the companys operations and guiding PopCap through the adolescent stage to corporate maturity. He brings more than twenty years of entrepreneurial and technology experience.