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Play an Engle Matrix Game. Firefly Games. Atlas Games: Charting New Realms of Imagination. Iron & SilkThe Player's Guide to Improvised Fight Scenes In the right hands, everything is a weapon. Chinese restaurant. Night. Dinner is over; the ninja are here. Iron & Silk is the player's toolbox for Feng Shui fight scenes. This all-new sourcebook is the first of its kind for Feng Shui: a companion book that's meant to be used at the game table. Author: Chris Jones, John Seavey, Will Hindmarch | Editor: Will Hindmarch Cover Artist: Kagan McLeod | Interior Artist: Scott Reeves Stock Number: AG4011 | ISBN: 1-58978-047-7 | MSRP: $17.95 US Format: 72 pages, 8.5" x 11", perfect bound Release Date: 2004. ::Hamsterprophet Productions:: » carry. a game about war. Retro: Kazekami Kyoko Kills Kublai Khan « One Thousand One.

This is yet another game that is Shreyas’ fault. For some inexplicable reason, he challenged a bunch of people to design games based on the concept “lesbianstripperninja.” This is my attempt. Annie Rush’s game, House of Horiku, is another. Kazekami Kyoko is probably the most well known of my games, aside from maybe Seadog Tuxedo, probably because I talk about it all the time. The dirty secret of KKKKK is that it’s just James Wallis’ The Extraordinary Adventures of Baron Munchausen, in which player/characters brag about their impressive feats. A: I did X! Now, it’s made slightly more complicated than that by the alternative response formats, but that’s a pretty decent summery nonetheless. Recently, I’ve been discussing the content of the game with folks. Kyoko is a wind spirit, a kazekami. Now, this sounds really awesome and sexy. In any case, I tend to think the game has more redeeming qualities than flaws. Like this: Like Loading... FATE/PDQ HACK - RPGnet Forums. WUXIA DE.

TCK • Roleplaying :: Purchasing the Games. Fair Game: 1001 Nights. 1001 Nights by Meguey Baker In the palace of the Sultan are many rooms. In these rooms are many people, and the people have many stories. Most intriguingly for our tale, many of these people cannot leave these many rooms. The ornately carved walls surrounding the fragrant pools and exotic gardens are high; the lace-like doors are webs of iron; the delicately cool tones and publicly refined manners raise the significance of an arched brow by feverish degrees.

This 'place apart' holds the Sultan's peace, for to disturb it would be foolish indeed. Yet, beneath the surface of any still pool are many currents, and this is no exception. Nights especially can be long in the desert. Gather three or more players; more than six becomes unwieldy. 1001 Nights: T equals zero! Tree's Heart Dynasty: a Shared-Roleplay Experience. A Shared-Roleplay Experience 1. Shared-Roleplay Unlike most roleplaying games, Tree's Heart Dynasty (Dynasty for short) does not have a fixed game manager and players. At one time or another, everyone will play, and everyone will 'run' the game for someone else.

In essence, Dynasty is about a single family in the 'Sunbound World' RPG universe -- or, more precisely, about a single family line. One player will play the first person in that family to capture a "tree's heart" (more on that later) and become a potent mage thereby. Another player will play that person's heir -- and so on, all the way down the list to the last of the line, where the plot threads from previous generations will come together in (ideally) a nice dramatic conclusion.

Dynasty offers a tangible reward for being a good Ancestral Spirit -- it will help your character cope with the challenges (s)he faces. 2. It was the one clean time in all the history of the world. Ah, yes, the dragons. That's the world. 3. 4. Magic 5. Project NEMESIS - Home. Hamsterprophet Productions » Carry Revision 2. By using our site, you consent to this privacy policy: This website allows third-party advertising companies for the purpose of reporting website traffic, statistics, advertisements, "click-throughs" and/or other activities to use Cookies and /or Web Beacons and other monitoring technologies to serve ads and to compile anonymous statistics about you when you visit this website.

Cookies are small text files stored on your local internet browser cache. A Web Beacon is an often-transparent graphic image, usually no larger than 1 pixel x 1 pixel that is placed on a Web site. Both are created for the main purpose of helping your browser process the special features of websites that use Cookies or Web Beacons. The gathered information about your visits to this and other websites are used by these third party companies in order to provide advertisements about goods and services of interest to you. The Game of Hats by Brandon Schmelz (E-book) Decision Driven Gaming at the Dragonlords Resource Center. Shock: social science fiction. Version 1.2 Shock: Social Science Fiction is a fiction game of culture and future shock. Based on the works of Bruce Sterling, Kim Stanley Robinson, Ursula K.

LeGuin, and Philip K. Dick, the game pushes the players to make stories that matter to them — stories about politics, philosophy, love, and death. Create a World At the core of the world-creation system is the Grid, a method of world creation that uses social concerns and Shocks, to build a fictional world custom-built for the type of story the players want to experience. The Most Important Character in the Universe Players are responsible for both Protagonists and Antagonists, principles with motivation and resources: they represent what you care about as a player and act in a way that highlights and questions the things you care about. The Future is Now Order your copy now through the buttons at the top and bottom of this page. Keep abreast of Shock: news though author Joshua A.C. Death Stakes. Encounter Critical. Exalted Unified Conflict System. In kinda-cheatsheet form; to be expanded outside of posting schedule...

Step 1: Declare Intent Each player declares his character's goal, and the way in which he proposes to accomplish them. Based on these methods, the ST chooses an Ability; this is the Ability the whole conflict will use. We'll call it the Focus. He chooses three Attributes, for Accuracy, Force, and Defence. What You Do In A Turn Conflicts proceed in "turns"; these are abstract time units whose lengths are defined at runtime. Each turn, roll initiative (method TBD) and proceed with the characters in initiative order.

Each turn, you have one mobility action and one standard action. Attacks The most common action you will take is an attack. Defensive Actions You can take a defensive action to reduce the successes of an attack roll before damage is calculated. Attribute-based Exalted may use Defence alone, except when Dodge is applicable. ReFocusing Damage. Covenant. An apocalypse that never arrived. An ancient secret society in turmoil.Your loyalties are divided. Your beliefs are in doubt.Do you stand with a shattered sect, or let it fall into chaos? Covenant: A story game of failing conspiracies Available now in print at the Realms Publishing Lulu Store andIndie Press Revolution or as a PDF at RPGNow. A society on the edge – the setting For five thousand years, the secret society known as Covenant prepared for the apocalypse. Covenant is a setting framework.

What is the game about? Covenant is about creating stories where characters decide what they really believe. Covenant uses an integrated narrative resolution system. To discuss the game further or talk about actual play, visit the Collective Endeavour Forums. 7.5″ x 7.5″, 80 pages, $20 / £15 + Postage and Packing. PDF download of Covenant is available at RPGNow, $10 for a 60 page PDF. Epic Role Playing Game Official Home Page. The Telephone Game. The Telephone Game Copyright me, 2005 :) A Sacrilegious Role-Playing Game The Players' Characters One player plays Rex, as in Rex Mundi, as in the Devil (whether or not a real Devil or Adversary actually exists).

This player controls the sinful human world and acts much like the GM. Christ controls Miracles (good and bad), but Rex controls everything else. Another player plays Christ, as in Jesus Christ, Lamb of God (whether or not he's the Son of God or just a Prophet). The other players (hopefully you've got two to five left) will be The Apostles of the Modern Age. The World The world is our world, present day, present nation. The Truth So what is Christ? Playing the Game The Telephone Game has no set system.

Miracles Christ can perform Miracles. Playing Christ The player of Christ has the power to ruin the game or to make it awesome. Permutations WORLD WAR III: The Telephone Game could be a game about how Christ has come back to end the world, as in Revelations. Cavalorn: We're All Going To Die: a single-page RPG. Genre: cinematic modern horror. Playing time: 2-4 hours tops. 1. GM supplies general setting of the game, e.g. Teenage Slasher or Suburban Zombie Apocalypse. Everyone creates a character accordingly. 2. List FOUR things that the character is especially GOOD at, such as running, driving, climbing, picking locks, survival in the outdoors, fast talking or decapitating zombies using only a vintage 1940s tea set. 3. 4. 5. 6. 7. 8.

THE META RULE9. THE OPTIONAL BOO-HOO SHE WAS SO NOBLE AND SELFLESS RULE10. Edit: feel free to circulate, link back, print out and hand to random strangers etc. Legendary Quest. Primetime Adventures Lineup. Fraternitas.pdf (application/pdf Object) The rpg-project -- Main Page. Lordsmerf: I am spent... Bob_goat: Untitled. 3.5 Opinions: Intro, Races, and Classes. Rope | wolf.bergenheim.net. This RPG is licensed under a Creative Commons License. Rope is a generic role-playing game, that started as a modification of the Bushido RPG Core rules.

I have heavily extended and expanded the basic Bushido rules. Magic is totally rewritten. I added a new stat, changes skill resolution, added racial stat modifiers, and more. NEW Edition 2009.08 IS OUT This is the last edition which uses the old engine. Edition 2008.08 This edition splits the core rules out, and introduces genre specific books. Edition 2007.09 This edition contains some cosmetic changes, and Capabilities have been renamed into Everyman skills. Edition 2007.08 in the honor of Ropecon 2007 where I playtested this system. Version 0.25. Category:Lexicon - Gamegrene - Ghyll. Firefly in the Vinyard (FitV) Character Creation. Character Creation (my initial thoughts) As with DitV, do not come to the first session with a character created. It will be useful to have watched Firefly (but not necessary) and to have some ideas in mind. Remember that this is your story and you do not have to have everything that they have on the show.

You are not playing the crew of the Serenity (but you can if you like.) What every crew needs: The Captain – The captain owns the ship and must take it as one of his possessions. This means that it is his ship with all of the good and the bad that comes with it. Note: I will use the word Crew throughout this document. Since a standard group of players will be between 3 and 6 people, it may be useful to have several NPCs crew members to handle one or more of the above roles. Step 1: Create Characters 1) Decide how the above roles are going to filled. Step 2: Create NPCs 1) Decide what other characters (if any) you want on the ship.

Comments appreciated. Animarpg.com. Dungeon Bash. These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text.

The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. For printed books, we have performed high-resolution scans of an original hardcopy of the book. e23: Diana: Warrior Princess.

From Marcus Rowland (Forgotten Futures) with lavish illustrations by Aaron Williams (Nodwick, PS238), Diana: Warrior Princess is a modern-day role playing game with a difference. Imagine our world, seen by someone as remote from us as we are from the ancient Greeks, and with as many gaps in their knowledge. Imagine it converted into a TV series by a production company with the loving attention to historical accuracy we have come to expect from such series. Then imagine the RPG of that series... Throw realism out of the window. Run adventures in which Eva Peron is Hitler's mistress, or JFK meets Queen Victoria. This is the world of Diana: Warrior Princess.

Greg Stolze. Gaming: New Mind's Eye Theatre and HALO 2. Net Forums - View Single Post - Wraeththu: more sample pages. Chadu: STAR WARS Alternate Ending and PDQ Rescaling. Well, here are some thoughts about things that may be holding me up: The prose descriptive qualities system. Very specifically, if I understand it correct, there is a rule that when you get injured, you subtract levels off of your qualities, so you get worse at them. If you are a superhero who is a mild-mannered accountant in his secret identity, you can apply a supervillain's blows to your Accounting quality, which will not matter much in a fight.

That just feels so absurd to me that I would be unable to believe in a fight where it took place. I'm comfortable with prose descriptions, but to me, they represent traits and features of a three-dimensional entity made out of matter and energy. When someone gets hit, and loses "hit points," that's shorthand for "the entity's physical structure has undergone irreversible change as a result of transfer of energy and momentum. " The hit points are not a thing; they are a numerical measurement of a thing. Scaling. General quantitative relations. The Impossible Dream - News & Events. STRIKE! S u p r e m a c y.