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Auto Assault. Shartak. The Care and Feeding of NPCs. The Care and Feeding of NPCs By Matthew McFarland The majority of the characters in RPGs are non-player characters, alternately called “storyteller characters” or “cannon fodder”. This essay gives some guidelines and advice about to portray NPCs effectively — without stealing the limelight from your players. NPCs take on many different roles in a story.

More important NPCs can be allies, rivals, or just plain enemies (note that I avoid using the word “villain”. Character’s allies and friends are tricky characters to play. On the other hand, if the characters all have allies or friends who have highly useful skills or carefully guarded secrets, the game can rapidly turn into “Hey, my brother’s an ex-Navy-Seal-turned-archeologist! Along these lines, another thing to avoid is deus ex machina. OK, back on track. (An aside here: If the characters decide to ask someone along to act as backup, or call someone during a fight to save their bacon, that’s not god-from-a-machine, that’s being smart.