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Any way of getting shadows in Unity Indie - UnityAnswers

Hi again, I know that there are no dynamic shadows in the non-pro version of unity however does anyone know of a way around this. I am trying to make a scary game and so shadows are very important for this. Work arounds possibly using raycast or linecast to check if there is something in the way of the light(don't mind if it is complicated but if it is code please make sure it is javascript) Anything that is vaguely useful for creating shadows of complex shapes or just a plain, definite answer that it is not possible so I don't waste anymore time trying http://answers.unity3d.com/questions/37614/any-way-of-getting-shadows-in-unity-indie.html
Unity 3.5 is now available for download! This latest release gives more power to artists and developers to minutely control complex elements while still preserving our famous ease of use and access. Whether you are an indie dude with a dream or a major studio mapping out your next big hit, Unity 3.5 makes the road to your awesome game shorter, faster, and a lot more fun! What's New Download Unity 3.5 includes a preview of a new Adobe Flash deployment add-on. http://unity3d.com/

UNITY: Game Development Tool

Object2Terrain - Unify Community Wiki

http://www.unifycommunity.com/wiki/index.php?title=Object2Terrain Converts an object mesh to a heightmap. This way you can create terrain meshes in a standard 3D app such as Blender or Maya and convert it to a Unity terrain. (See also TerrainObjExporter , which saves a Unity terrain as an .obj file.) Click on an object in the scene view or hierarchy, then select Object to Terrain from the Terrain menu. The object is then converted to the heightmap in the active terrain. The object you're clicking on must contain the mesh itself--for example, selecting a root transform object, where the actual mesh is contained in the child object, won't work.
thank for yor answer Duck, I finally figured it out. I paste the code I used so that anyone who has the same problem can check it out. It is not that good but I hope it helps. Unluckily if you modify the terrain at runtime it doesnt reset to the original heights it had before you played the scene. http://answers.unity3d.com/questions/11093/modifying-terrain-height-under-a-gameobject-at-run.html

Modifying terrain height under a gameobject at runtime - UnityAnswers

Just a quick post to show something I've been working on for our next game, excuse the modelling side the artist is busy on another project so had to do it myself. A video can be found here: So this is a quick test of my morphing system for Unity3D. It fully exports all the morphing info from 3DS Max to unity via an fbx file so no extra work is needed in Unity to set up the morph targets etc it just works, it fully supports any number of channels and progressive morph targets for complete control over the mesh animation and works with Skinned meshes as well.

Messing with Morphs! (Updated with Face now)

http://forum.unity3d.com/threads/56268-Messing-with-Morphs!-(Updated-with-Face-now)?s=2b3bf5873676469d4a2ae185341a5c8a
http://forum.unity3d.com/threads/34522-Blend-shape-animation!?s=078de796668a47fa4613ab8819a5add4#post372583

Blend shape animation!

Dunno. I suspect it's mostly because no one here has asked for it in the distant past when Unity first started out and that very few people here would have made use of it. Right now, I don't need it. I can get by with bone based setups. However, I WILL need it later on when my characters make use of the morph functions in my 3d package for both morphing and complex facial animation. The best approach for Unity Tech to do this is to handle vertex animation as if it were any other animation data.

What are the Syntax Differences in C# and Javascript? - UnityAnswers

http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html The purpose of this answer is to provide a single point of reference for the syntactical differences between C# and JS. It is mainly for people who have already made their decision as to which language to use, and might need to know the differences (for instance, to translate a script from one language to another). If you want to know more about why you might choose one language over another in Unity, there are several other Questions - for instance: How should I Decide...
Unity Tutorials

Tools & Resources » Six Times Nothing

Six Times Nothing develop a range of in-house tools and extensions to the Unity Game Engine for use in our internal projects. We have recently decided to start releasing some of these tools to the Unity community for free. We're proud of the tools we have developed and have found them to be invaluable additions to our own projects and it's great for us to know that they can be useful in helping to enable other developers to create great games with Unity too. The first two tools to be released are the River Tool and the Road/Path Tool . http://www.sixtimesnothing.com/tools-and-resources/