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Retrogaming and -computing

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Welcome to Obsolete Gamer! Your home for video game reviews, editorials, gaming history, free games, game music, game humor and more! Käyttäjän SteveBenway kanava. Retro Gaming Collector | Vintage Computers, Retro Consoles & Classic Handhelds. 8-bit remakes fix the past. Back in the day, home versions of arcade hits were often disappointing: low-res screens, tiny sprites and tinny music. At the time, this was seen as the result of computers and consoles lacking the originals' cutting-edge tech. This is true enough; accurate living-room clones of coin-op hits weren't common until the 16-bit era.

But expert coders, armed with an intricate mastery of ancient 8-bit computing knowledge, are revisiting the past to prove just how good the early machines could be. For example, pictured above is the player's craft from 1980s classic shooter R-Type. It's easy to assume such poor results were the result of slapdash programming. "You make one mistake in your life and the internet will never let you live it down," wrote Keith Goodyer, programmer of the unfortunate R-Type port, on the CPC Wiki. Impressed by his candor, other readers of the forum decided to make it a reality 20 years later -- and gave themselves more than 21 days to get it done. » sierra The Digital Antiquarian. What happened for Ken and Roberta Williams in less than three years would have gone to anyone’s head.

As the 1980s dawned, their lives were utterly ordinary. Ken was a business programmer putting in long hours every day in Los Angeles, Roberta his pretty, quiet, vaguely dissatisfied stay-at-home wife. Six months later she was a published game designer (to the extent that description meant anything in 1980), and the couple was sitting at their kitchen table opening the mail in disbelief as orders poured in for their little homemade adventure game. A year later, Ken was head of a burgeoning software house in their dream setting, nestled in the heart of the California Redwoods, and Roberta was his star designer. A year after that, they and the company they had built were software superstars. Yes, it would have gone to anyone’s head. We believe the home-computer market to be so explosive that “title saturation” is impossible. The Sierra “redwood” building, custom-built for them in 1982.

Collecting

Odyssey2 and Videopac. C64 image editor (Slixed/PixMagic™ f••k knows the name yet) New development. Remakes & Games with retro feel. Nintendo. Hardware. Amstrad. Commodore. Mags. Retro gaming shops. Torrents. Atari. Emulators. Sinclair.