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OpenGL ES

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Opengles-book-samples - Source code to the example programs from the OpenGL ES 2.0 Programming Guide book. OpenGL ES 2.0 Programming Guide. OpenGL ES - The Standard for Embedded Accelerated 3D Graphics{/exp:channel_entries} OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

OpenGL ES - The Standard for Embedded Accelerated 3D Graphics{/exp:channel_entries}

It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.