background preloader

Mobile_tuts

Facebook Twitter

Cross-Platform Development Considerations. This article will cover some of the concepts and decisions involved in designing a mobile app for multiple platforms.

Cross-Platform Development Considerations

The considerations discussed will deal primarily with a cross-platform application targeting Android and iOS, and it is written from the perspective of a web developer taking their first steps into the mobile world. We'll look at some of the differences between the platforms and their user interface design, and we'll also examine the pros and cons of cross-platform development in general as well as the specific details of many of the most popular cross-platformframeworks. The Trick to Using SharedObject » Jayc Santos. Having a SAVE feature in a project/game is one of the common things that could lead users to be more attracted and increase replay value for potentially recovering what was done in a previous visit.

The Trick to Using SharedObject » Jayc Santos

Using the SharedObject class in actionscript project/games is sometimes a requirement or at least a need, may it be AS1 (FP6), 2 or 3. It can be used to store valuable data like progress, settings, statistics, achievements and a lot more without dedicating storage on the server. Basically, SO or shared objects are like the browser cookies for flash, it is used to store some amount of data on the user machine, therefore it also has some limitations on its use (for security purposes really). By reading the documentations or the livedocs, either for AS2 or AS3 (it’s really the same), you might have a gut start of what key points to remember. Learn Objective C.