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Gaming and Immersive Education

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Unity - Game Engine. The Radix Endeavor. The Radix Endeavor is a multiplayer online game for STEM (science, technology, engineering, and math) learning in high school.

The Radix Endeavor

The game is funded by the Gates Foundation, and under development at the MIT Education Arcade in collaboration with Filament Games. The initial phase will cover topics in biology, algebra, geometry, probability, and statistics, providing students with a collaborative, social experience in a systems-based game world where they can explore how the world works and discover important scientific concepts. Play The Radix Endeavor! To learn more about the project and how you can get involved, complete the subscription form to receive Radix Updates.Participate in our upcoming daylong professional development session, Using Games in the High School Classroom, featuring The Radix Endeavor. Interested in participating in the research pilot? Game Experience Benefits of an MMO Curriculum Assessment & Teacher Tools Research Getting Involved. FreeWee's Laboratory. Many of the Univeristy of Western Australia’s “100 treasures” designated by the Centenary celebration committee, are reproduced in beautiful detail on the UWA virtual campus in Second Life.

FreeWee's Laboratory

In fact, UWA’s presence in Second Life is itself listed as one of the treasures. As many are aware, these treasures are to form the core of the L$725,000 MachinimUWA V challenge with the theme “Seek Wisdom.” In perusing the objects in the 100 treasures book, one thing that struck me was the number of them that are in, near, or part of the iconic Winthrop Hall (including, of course, the building itself as a whole). The beautiful and meticulous rendition of the façade and entryway in Second Life (created by Dr Chris Thorne & David Gaze in 2009 using the SketchLife extension to Google’s Sketchup) with its adjoining reflecting pool is known to anyone who has spent time here or has worked in the nearby sandbox. In March we held a UWA Artists’ Choice challenge on the theme “music.” Construction Notes. Edurealms.com.

Location-Based Linking in Second Life. The Legacy Guild - Home of the WoWinSchool Guild - "All epic and stuff!" Best Practices in Education. The Virtual World Best Practices in Education (VWBPE) conference originated from the 2007 Second Life Best Practices in Education Conference.

Best Practices in Education

This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical specialists, and members of organizations from around the world. Those who create teaching/learning environments, resources, tools, support services and professional development opportunities internal and external to virtual world environments participate. During the conference, participants have opportunities to ask: What is education? , What is teaching? 5th Annual Virtual Worlds Best Practices in Education Conference. ISTE SL Tour Sign Up. Hybrid Reality: Avatars, robotics, and the coming human-technology civilization. Image courtesy Linden Lab.

Hybrid Reality: Avatars, robotics, and the coming human-technology civilization

One 26-year-old says more than half his memories come from his online life. A Japanese man marries a voluptuous digital avatar. A corporate laboratory implants memories in 7-year-olds, convincing them they swam with dolphins. In their minds, they even got wet. Even for our greatest philosopher of the surreal, Sigmund Freud, reality remained rooted in the personal and social. Technology is a “second self,” as MIT professor Sherry Turkle has explained: a new interface between us and others. Let us begin with technology’s growing ability to manipulate how much information we have about the world around us.

The possibilities for new physical (rather than just visual) self-other relationships are emerging through haptic (“touch”) technologies that enhance intimate sensations. The more time we spend in virtual environments, the more the distinction between real and digital blends away. This does not have to be done sitting in a chair. ISTE -SIGVE Events - SIGVE Events.