Elearning2.0. E-LEARNING-INCLUSIVO. Pgsimoes. Juandon. Twitter Venn. By: Jeff Clark Date: Wed, 17 Dec 2008 Venn Diagram's can be used to illustrate the amount of overlap between various sets of items. In the projects section of Neoformix I have just published an application I call Twitter Venn. It supports investigation into the relationship between how words are used within the messages of all the people using Twitter. Basically, you type in either two or three terms separated by commas, click 'Search', and get something like this: In this example, the large circle on the left contains a great many small red circles which represent messages (tweets) that contain the word 'chocolate' but do not contain 'milk'.
You can click on one of the regions to see a word cloud of the most commonly used words in the corresponding messages. The bottom of the application will show tweets matching the selected region. If you enter three terms in the search box you get a diagram with three intersecting circles: Top 40 Useful Sites To Learn New Skills. SOLARO » Helping the World learn, ONE STUDENT at a time. Faces of Learning. The Evolution of Classroom Technology. Classrooms have come a long way.
There’s been an exponential growth in educational technology advancement over the past few years. From overhead projectors to iPads, it’s important to understand not only what’s coming next but also where it all started. We’ve certainly come a long way but some things seem hauntingly similar to many years ago. For example, Thomas Edison said in 1925 that “books will soon be obsolete in schools. Scholars will soon be instructed through the eye.” Also in 1925, there were “schools of the air” that delivered lessons to millions of students simultaneously.
Here’s a brief look at the evolution of classroom technology. C. 1650 – The Horn-Book Wooden paddles with printed lessons were popular in the colonial era. C. 1850 – 1870 – Ferule This is a pointer and also a corporal punishment device. 1870 – Magic Lantern The precursor to a slide projector, the ‘magic lantern’ projected images printed on glass plates and showed them in darkened rooms to students. Information technology skills boost innovation. Dotcom bubble 2.0 - 2011, the next dotcom bust? Quest - Make text adventure games without programming. Quest lets you make interactive story games.
Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. Watch a quick screencast ...and you're free No restrictions.
This means you can download and modify the Quest source code, and do whatever you want with it. You can sell the games you make with Quest. You don't need to ask for permission - you already have it. Get started quickly You don't need to know how to program to use Quest. Everything about your game is displayed in plain English, but the source code to your game is also viewable and editable for the more technically minded. A full tutorial is included, and help is always available on our forums. Ever wanted to... Ever wanted to create your own game, but were put off by complicated programming languages?
A. Your. #education. For. #elearning. Twitter. Smaller, Visual. Bullying and Cyberbullying Prevention for kids and teens.