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Learning objects

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Connexions - Sharing Knowledge and Building Communities. The Reusability Paradox. Wikipedia, the free encyclopedia. Learning object. A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective".[1] The term is credited to Wayne Hodgins when he created a working group in 1994 bearing the name[2] though the concept was first described by Gerard in 1967.[3] Learning objects go by many names, including content objects, chunks, educational objects, information objects, intelligent objects, knowledge bits, knowledge objects, learning components, media objects, reusable curriculum components, nuggets, reusable information objects, reusable learning objects, testable reusable units of cognition, training components, and units of learning.

Learning objects offer a new conceptualization of the learning process: rather than the traditional "several hour chunk", they provide smaller, self-contained, re-usable units of learning.[4] Definitions[edit] The following definitions focus on the relation between learning object and digital media. [edit] Learning object. A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective".[1] The term is credited to Wayne Hodgins when he created a working group in 1994 bearing the name[2] though the concept was first described by Gerard in 1967.[3] Learning objects go by many names, including content objects, chunks, educational objects, information objects, intelligent objects, knowledge bits, knowledge objects, learning components, media objects, reusable curriculum components, nuggets, reusable information objects, reusable learning objects, testable reusable units of cognition, training components, and units of learning.

Learning objects offer a new conceptualization of the learning process: rather than the traditional "several hour chunk", they provide smaller, self-contained, re-usable units of learning.[4] Definitions[edit] The following definitions focus on the relation between learning object and digital media. [edit] OER Foundation. Dave Lane has joined the Open Education Resource Foundation as an Open Source Technologist. A group of the OERu partners have contributed to support increasing our technical capability.

Dave is currently the President of the New Zealand Open Source Society and brings 21 years of open source development and leadership experience to the OERu network, Building on the previous year's launch of the OERu, representatives from the partner institutions met at The University of Tasmania on November 6th and 7th, 2014. The OER Foundation organised a successful planning meeting of the OERu founding anchor partners in Dunedin on 9-10 November 2011. Support from UNESCO allowed the open planning meeting to be streamed live on the web, allowing active participation from those that couldn't attend in person. OER Foundation, leads a global education collaboration.

Otago Daily Times publishes an interview with Wayne Mackintosh, founder of WikiEducator and member of the OER Foundation's board of Directors. OERF:Home/FAQs. WikiEducator.