Wiki. Magic: The Gathering (MTG; also known as Magic) is a trading card game created by Richard Garfield and first published in 1993 by Wizards of the Coast.
Magic was the first trading card game produced and it continues to thrive, with approximately twelve million players as of 2011[update].[1][2][3][4][5] Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or other programs History[edit] Richard Garfield was a doctoral candidate at University of Pennsylvania when he first started to design the game. During his free time he worked with local volunteer playtesters to help refine the game. He had been brought on as an adjunct professor at Whitman College in 1991 when Peter Adkison (then CEO of Wizards of the Coast games company) first met with Garfield to discuss Garfield's new game RoboRally. Magic was an immediate success for Wizards of the Coast.
Reception[edit] Awards[edit] Planeswalker : Jace Beleren. Jace Beleren is a Planeswalker who wields blue magic.
His specialty is mental magic: spells of mind-reading, illusion, knowledge, and deception. Curiosity has always gotten the better of Jace Beleren. As a magical prodigy, he delved into lessons of sorcery deeper than the other students in mage academies, and succeeded to the point that even his instructors were suspicious of him. As a specialist in mind magic, he uses his abilities to gaze into the minds of others, discovering even closely guarded secrets. This practice has led him into danger more than once. Now that Jace's own Planeswalker spark has ignited, his curiosity has begun to take him deep into the Blind Eternities, the chaotic void that holds all the planes of the Multiverse.
Planeswalker : Gideon Jura. Gideon Jura is a planeswalker who wields white magic.
Unlike most planeswalkers, Gideon doesn’t hesitate to enter combat. He also practices hieromancy, the magic of holy justice. Gideon wields a sural, a three-bladed, whiplike weapon that also serves as a focus for his spellcasting. His strong morals and sense of duty led him to serve as an agent for the Order of Heliud, an organization that sought to bring law to the plane of Regatha, adopted home of the pyromancer Chandra Nalaar. Planeswalkers : Karn. The silver golem Karn is a Planeswalker who can wield all five colors of magic.
He was created to endure time travel and to serve as the key to the Legacy. Over a thousand years ago, the Planeswalker Urza created a new weapon in his war against Phyrexia: the silver golem now called Karn. Urza's plan was to send his creation back in time to when Phyrexia was a nascent threat. The plan backfired and the island of Tolaria was devastated.
But Karn had many other purposes to serve. The golem was also the first artifact of the Legacy, a collection of objects whose arcane might would eventually be used against Phyrexia. Decades after, when Phyrexia invaded the plane of Dominaria, Karn fulfilled his destiny by taking his place within the Weatherlight hull, surrounded by the artifacts of the Legacy. Karn Liberated (New Phyrexia. Planeswalker : Koth. Koth is a planeswalker who wields red magic.
His specialty is geomancy, spells that move mountains, shatter stone and melt iron. His earth magic has a special strength in it that allows him to purify metal, which reflects Koth’s own inner desire to bring peace and harmony to his people. Planeswalker : Sorin Markov. Sorin Markov is a vampire and a master of sangromancy, a dark corner of black mana specialization.
With this blood magic he can drain the lifeforce of other beings, place curses on enemies, and even possess the minds of others. With the exception of the elder dragon Nicol Bolas, the vampire Sorin Markov is older than all other planeswalkers described here—older than all of them combined. His multiple millennia have brought him detachment and easy confidence. Unlike Bolas, Sorin doesn't concern himself with gathering power or control. He is content to follow his whims, even when those whims are cruel or deadly. Planeswalker : Chandra Nalaar. Planeswalker : Nissa Revane. Nissa Revane wields green magic to muster her people and amplify their might.
But recently she has begun using black mana covertly, believing it a necessary means to move the elves toward their rightful place. Planeswalker : Tezzeret. Tezzeret is a planeswalker who wields blue magic.
His specialty is artifice: spells that forge artifacts, manipulate artifacts, and even bring artifacts to life. Tezzeret was a talented artificer from the Alara shard of Esper. Like all Esperites, he has part of his body "enhanced" by the magical alloy etherium, part of an overarching planar venture to create perfection of both body and mind. Planeswalker : Venser. Planeswalker : Liliana Vess. Liliana Vess is a planeswalker who wields black magic.
Her specialty is necromancy: spells that reanimate the dead, corrupt the living, and unlock power from death. Beautiful, cunning, and ambitious to a fault, Liliana Vess is quietly one of the Multiverse's most magnetic dangers. Liliana's dark charisma is undeniable—she's agelessly striking and sharp as the edge of a razor. Liliana Vess's most formative experience was her pact with demonic forces. Planeswalker : Sarkhan Vol. Sarkhan Vol is a planeswalker who can wield both red and green magic.
His specialty is draconic shamanism: spells that summon dragons and evoke the rage and passion of dragonkind. Sarkhan Vol comes from a plane where territorial warlords vie against each other in unending, brutal war. On this plane, dragons have long since been hunted to extinction for sport and glory. Sarkhan belonged to a shamanic circle that venerated the dragon as the ultimate predator, the purest expression of the consuming urge of all life.
During a deep shamanic trance, Sarkhan had a vision of an ancient dragon-spirit, and it was during this transcendental moment that his planeswalker spark ignited. After many years of searching the planes, he found Jund, a world tyrannized by dragons, and knew he had found his prize. Planeswalker : Garruk Wildspeaker. Garruk Wildspeaker is a Planeswalker who wields green magic. His specialty is creature magic: spells that coax abundant mana from the land, summon wild beasts, and unleash the ferocity and power of his summoned creatures. Garruk is a hunter to the core, a planeswalking predator whose hunting ground is the entire Multiverse. Gripped with a need to test his might and resolve against greater and greater challenges, his life's calling has become an endless hunt of the most ferocious and dangerous game that each plane can offer.
Urza.