Mind-Blowing Research Into Inserting Artificial Objects into Photographs We always get a laugh when news organizations or governments try to pass off bad Photoshop jobs as real images, but with the way graphics technology is advancing, bad Photoshop jobs may soon become a thing of the past. Here’s a fascinating demo into technology that can quickly and realistically insert fake 3D objects into photographs — lighting, shading and all. Aside from a few annotations provided by the user (e.g. where the light sources are), the software doesn’t need to know anything about the images.
Loading... Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers.
Random space filling tiling of the plane Written by Paul Bourke July 2011 Initial concept and inspiration by John Shier .
Institut für Computergraphik und Algorithmen - Arbeitsgruppe für Computergraphik
Introduction Traditionally, 3D objects and virtual worlds are defined by lists of geometric primitives: cubes and spheres in a CSG tree, NURBS patches, a set of implicit functions, a soup of triangles, or just a cloud of points. The term 'generative modeling' describes a paradigm change in shape description, the generalization from objects to operations: A shape is described by a sequence of processing steps, rather than just the end result of applying operations. Shape design becomes rule design. This approach is very general and it can be applied to any shape representation that provides a set of generating functions, the 'elementary shape operators'. Generative Modeling