Mind-Blowing Research Into Inserting Artificial Objects into Photographs
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Random space filling tiling of the plane Written by Paul Bourke July 2011 Initial concept and inspiration by John Shier .
Institut für Computergraphik und Algorithmen - Arbeitsgruppe für Computergraphik
Introduction Traditionally, 3D objects and virtual worlds are defined by lists of geometric primitives: cubes and spheres in a CSG tree, NURBS patches, a set of implicit functions, a soup of triangles, or just a cloud of points. The term 'generative modeling' describes a paradigm change in shape description, the generalization from objects to operations: A shape is described by a sequence of processing steps, rather than just the end result of applying operations. Shape design becomes rule design. This approach is very general and it can be applied to any shape representation that provides a set of generating functions, the 'elementary shape operators'. Generative Modeling