background preloader

Game Design

Facebook Twitter

Neave.com - Interactive tools and toys by Paul Neave. Play Free Online Games In Your Browser. Macromedia Flash Tutorials. Flash game creation tutorial – part 1. March 14th update: part 5.3 released.March 3rd update: part 5.2 released.February 9th update: part 5.1 released.December 31st update: 5th part released.December 23rd update: 4th part released.December 6th update: 3rd part released.November 18th update: 2nd part released. This is a quite long tutorial, so I decided to split it in pieces. It started as a didactic example about flash game creation. After compiling the script and successfully made your flash file, it is recommended to upload it to a stable and reliable top hosting sites to make sure that your site is up and running all the time. First of all, I got inspiration from Ball Revamped series (do not remember the link, search it on Google), but I’ll add a lot more features.

That means more than… two. Let’s start creating the main character. The hero Ok, I said I am going to create the Ball, our hero. So at the moment our hero will be a red circle with a yellow circle inside. So the first hero actionscript will be: It’s easy, isn’t it? Free Flash and Drawing Tutorials. Mochi Flash Game Resource Center / Flash Game Tools  and Services. Flashplayer. Microsoft XNA. Microsoft XNA (a recursive acronym for XNA's not acronymed[5]) is a freeware set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management.

XNA is based on the .NET Framework, with versions that run on Windows NT, Windows Phone and the Xbox 360. XNA content is built with the XNA Game Studio, and played using the XNA Framework (for Windows games), or published as native executables (for Xbox 360, Windows Phone and Zune). In many respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games that run on a variety of Microsoft platforms. XNA is the basic platform for Xbox Live Indie Games. An open source cross platform version of the Microsoft XNA 4 Application programming interface called MonoGame is being developed, and a crossplatform reimplementation of the XNA API called FNA exists as well.

Independent video game development. Independent video game development is the process of creating indie games; these are video games created by small teams and usually without significant financial support of a video game publisher or other outside source. These games may take years to be built from the ground up or can be completed in a matter of days or even hours depending on complexity, participants, and design goal. Driven by digital distribution, the concept of independent video game development has spawned an "indie" movement.[1] The increase in popularity of independent games has allowed increased distribution on popular gaming platforms such as Xbox Live, PlayStation Network, Steam, and Nintendo eShop.

History[edit] The origins of indie video games may be traced back to the 1970s, when there was virtually no established computer gaming industry. As video game firms developed they employed more programmers. I will point out the sad truth. The worst days [for game development] were the cartridge days for the NES. 5 Creepy Ways Video Games Are Trying to Get You Addicted. So, the headlines say somebody else has died due to video game addiction. Yes, it's Korea again. What the hell? Look, I'm not saying video games are heroin. I totally get that the victims had other shit going on in their lives. But, half of you reading this know a World of Warcraft addict and experts say video game addiction is a thing. So here's the big question: Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it? Oh, hell yes. . #5. If you've ever been addicted to a game or known someone who was, this article is really freaking disturbing.

"Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players. " Notice his article does not contain the words "fun" or "enjoyment. " "...at this point, younger gamers will raise their arms above their head, leaving them vulnerable. " So What's The Problem? #4. . #3. Making Money From Your Game discussion on Kongregate. I got my response from MochiAds about a week after I submitted it. I’m not sure what they use as criteria to determine who (and when) they select. I might be able to offer some advice or answer some questions if you have them.

I’m still very new at this but I feel I am learning a lot. Yrudoy, I would need to read through the terms again but I imagine you would need to be 18 to sign up with them. There is a $100 minimum for payment. I’ve been doing a lot of research and talking with several sponsors for my Asteroids Revenge V3 – Crash to Survive game.

With my current (limited) understanding. The other type of game is one that the player wants to come back again and again for. I will say that Mochi Ads is a lot of fun. One thing I will emphatically state is if you do want to get your game sponsored DO NOT release is publicly in any state that is close to what the “final” version will be. Asteroids Revenge V3… bears little resemblance to the current V2 version available on the web.