background preloader

Active learning

Facebook Twitter

Recommended PBL Handbooks and Guides. Why Kids Need to Move, Touch and Experience to Learn. When students use their bodies in the learning process, it can have a big effect, even if it seems silly or unconnected to the learning goal at hand.

Why Kids Need to Move, Touch and Experience to Learn

Researchers have found that when students use their bodies while doing mathematical storytelling (like with word problems, for example), it changes the way they think about math. “We understand language in a richer, fuller way if we can connect it to the actions we perform,” said Sian Beilock, professor of psychology at the University of Chicago. Consider this word problem: Two hippos and two alligators are at the zoo.

Pete the zookeeper feeds them at the same time. In an experiment on third graders, students were divided into two groups. The answer: “Kids who acted out the story did better on this problem,” Beilock said. “What was important was matching the words with specific action; that led to enhanced learning,” Beilock said. Assessment & Teaching of 21st Century Skills - ATC21S. Edutopia. Editor's Note: Matt Weyers and co-author Jen Dole, teachers at Byron Middle School in Byron, Minnesota, present the seventh installment in a year-long series documenting their experience of launching a PBL pilot program.

edutopia

Project-based learning is a complex teaching method that, in our experience, requires a clear and established workflow to seamlessly accommodate the needs of teachers, parents, and students. Throughout this school year, we have found several apps, add-ons, and programs that have helped us best manage our workflow. Community-Based Learning: Connecting Students With Their World. Matt: Seventy-five percent of last year's graduating class participated in community-based learning.

Community-Based Learning: Connecting Students With Their World

It's not required, it's not anything that they have to do for graduation, but I think the numbers speak for themselves, an important quality of living is to be curious. Students have an opportunity to take the community-based learning program, and that encompasses a number of elements, including internships. They enter into a discussion with myself or my two colleagues about some of their interests, which they may have already developed and they're walking through the door with like, hey I'm really interested in, international affairs, how can I access that sort of curiosity in the small town of Montpelier?

5 PBL Best Practices for Redefining the Teacher's Role. Deep learning is messy and complicated.

5 PBL Best Practices for Redefining the Teacher's Role

My most fulfilling teaching days are filled with overlapping student voices, surprise, and opportunity. As I circulate around the room, I speak with young people who are grappling with challenges, generating and then revising ideas, and finding their way through the multiple stages of project creation. Projects with Rigor. Educational Leadership:The Effective Educator:What Teachers Gain from Deliberate Practice. December 2010/January 2011 | Volume 68 | Number 4 The Effective Educator Pages 82-85 Robert J.

Educational Leadership:The Effective Educator:What Teachers Gain from Deliberate Practice

Marzano Although research suggests that the supervisory and feedback systems in place in many districts do little to systematically enhance teacher expertise (Toch & Rothman, 2008; Weisberg, Sexton, Mulhern, & Keeling, 2009), fortunately we can develop expertise through deliberate practice (Ericsson, Krampe, & Tesch-Romer, 1993). Deliberate practice involves more than just repetition; it requires activities that are designed to improve performance, challenge the learner, and provide feedback. Socratic Arts - Welcome. Project Based Learning. Funderstanding: Education, Curriculum and Learning Resources. Paideia - Active Learning. The Purpose of this Site. Problem-based Learning (PBL) has become popular because of its apparent benefits to student learning.

The Purpose of this Site

Students engage in authentic experiences which require them to have and access all three forms of knowledge. PBL's are inherently social and collaborative in methodology and teach students essential "soft skills" as well as domain specific content and skills. Through PBL, students learn: Problem-solving skills Self-directed learning skills Ability to find and use appropriate resources Critical thinking Measurable knowledge base Performance ability Social and ethical skills Self-sufficient and self-motivated Facility with computer Leadership skills Ability to work on a team Communication skills Proactive thinking Congruence with workplace skills From Samford Problem Based Learning Initiative This site was constructed for educators because there is still much to be learned about this relatively new form of pedagogy.

The following questions are important to our investigation: Developing a Pedagogy for Active learning. Developing a Pedagogy for Active Learning (PAL) Part I Including a brief history of Active Learning in Thailand (Published in the Academic Journal - Thammasat University, Bangkok, Thailand) by Willard G.

Developing a Pedagogy for Active learning

Active Learning Pedagogy. Active Learning Pedagogy part II A new teaching methodology for a new generation of teachers by Willard Van De Bogart Over the last four years 2005-2009 that I have been teaching and researching Active Learning as a new teaching methodology many new approaches to the student centered classroom have been developed.

Active Learning Pedagogy

How problem-based learning can help develop innovation skills. How playful learning will build future leaders. In order for our global society to develop solutions to pressing problems in an increasingly technology-driven and constantly changing world, we need to re-train our workforce to do what machines can’t: to be enterprising, independent, and strategic thinkers – to be purposeful creators.

How playful learning will build future leaders

This starts with changing the way students, especially the youngest ones, learn. They’re the future, after all, and they have a serious evolutionary need for play, as described in Scientific American magazine: In a classic study published in Developmental Psychology in 1973, researchers divided 90 preschool children into three groups. One group was told to play freely with four common objects—among the choices were a pile of paper towels, a screwdriver, a wooden board and a pile of paper clips.

A second set was asked to imitate an experimenter using the four objects in common ways. Curious Homework: An Inquiry Project for Students and Parents. Photo credit: iStockphoto International educator Scot Hoffman is a big believer in the power of curiosity to drive learning.

Curious Homework: An Inquiry Project for Students and Parents

After nearly two decades of teaching around the globe, he also realizes that school isn't always so hospitable to inquiring minds. (As Einstein said, "It's a miracle that curiosity survives formal education. ") That's why Hoffman has developed The Curiosity Project, a self-directed learning experience that engages students, parents, and teachers as collaborators in inquiry. I first met Hoffman a couple years ago during a visit to the American School of Bombay in Mumbai, India.

Here are highlights of our recent conversations about The Curiosity Project. What was the inspiration for this idea? 11 Ways to Make an Inquiry-Based Classroom. How do you turn a traditional, entrenched academic setting into an inquiry-based classroom? By taking things one step at a time. Here are 15 ways you can try; maybe one or more will resonate with your teaching style. Flip the classroom The night prior to the lesson, have students read the lecture materials so you can spend class time in hands-on discovery.

Using Gaming Principles to Engage Students. Game designers understand how to make games memorable and "sticky" in the sense that, even when you aren't playing the game, you're still thinking about solving its problems and puzzles. As teachers, how might we make our projects and content as sticky as games? How can we engage kids in thoughtful learning even after they leave the classroom? Here are game designers' top five secrets and some tips on using these same game dynamics to make learning in your classroom as addictive as gaming. 1. The Story Dynamic: Wrap Them Up in the Story Some of the best games have engrossing stories full of memorable characters and following time-honored patterns from mythology and narrative fiction.

In any project-based curriculum, the story is the process. Rather than assessing the final product, find more ways to grade the process. What was surprising? All of these details can be recalled later when they turn in their final project. 2. 3. A Primer On Using Games To Teach. A Primer On Using Games To Teach by Rosa Fattahi, WizIQ A key element to ensuring any successful pedagogy is student engagement. However, keeping students motivated and actively involved can be difficult. Besides the basic challenges of maintaining students’ interest and participation in class, today’s teachers also have to deal with growing numbers of students and the increased distraction from smart phones and other personal devices. Inquiry Curriculum: On Inquiry Science “Science can be introduced to children well or poorly. If poorly, children can be turned away from science; they can develop a lifelong antipathy; they will be in a far worse condition than if they had never been introduced to science at all.”

–Isaac Asimov The core philosophy behind inquiry-based, student-centered learning is that students learn best while doing science rather than merely reading about this or that aspect of science. This pedagogy captures the sense of exhilaration around the sense of discovery in this engagement, inviting students to become active agents in their own learning. Driving Question to Facilitate Student Inquiry and Common Core… My Post Fro. Greeting from Napa, California and PBL World which is hosted by BIE (BUCK institute for Education). BIE is the leader in facilitating Project Based learning Professional Development throughout the world. Since I am a member of the BIE National Faculty I am enjoying facilitating and networking with educators from across the world at this premier conference. In this post I address the concept of “Driving Questions” I know it is a read you will enjoy and share. I have evn included some amazing links including some to the BUCK Institute (BIE).

To ensure you do not miss one of these valuable posts or other resources covering Web 2.0, STEM, 21st century learning, and technology integration please sign up for 21centuryedtech by email or RSS. Quick Note – I have been getting a lot of request asking if I will make a visit to your school, organization, or conference. The Self Organised Learning Environment (SOLE) School Support Pack. Sugata Mitra’s most recent publication Beyond the Hole in the Wall: Discover the Power of Self-Organized Learning (TED Books), available via Amazon as a Kindle e-book, introduces the concept of a Self Organised Learning Environment (SOLE). This document is designed to support the implementation of Sugata Mitra’s SOLE into multiple school contexts.