Why video games shouldn’t freak parents out. Stocksy Everything changed at a lunch with the legendary game designer Sid Meier.
Tech jobs report: Security, devops, and big data stay hot. If you're wondering what IT skill sets to acquire, security and devops are doing well in the job market.
Pay for cloud skills, however, is eroding. Research firm Foote Partners' latest quarterly IT Skills and Certifications Pay Index determined that the market value for 450 IT certifications it tracks had increased for 12 consecutive quarters. Market values rose for 404 noncertified IT skills for the fifth consecutive quarter. 8 Things to Look For in Today’s Classroom – The Principal of Change. As I think that leaders should be able to describe what they are looking for in schools I have thought of eight things that I really want to see in today’s classroom.
I really believe that classrooms need to be learner focused. This is not simply that students are creating but that they are also having opportunities to follow their interests and explore passions.1 The teacher should embody learning as well. Ds106 Assignments:community made creative assignments for ds106. Earn Your Micro-credentials in Four Easy Steps. Jennifer is the Director of Educator Micro-credentials.
You can reach her on Twitter: @JenCohKab. Micro-credentials provide educators an opportunity to gain competency-based recognition for their skills, no matter how or where they learned them. How to Design a Classroom Built on Inquiry, Openness and Trust. Teachers who are interested in shifting their classrooms often don’t know where to start.
Benefits of Game-Based Learning - Simplek12. Game-based learning is a new teaching technique made possible by the constant technological progress.
As it climbs in popularity, it’s worth looking at how it impacts students. I watch social media closely and it’s my job to share some of the hot topics on Twitter, Facebook, Pinterest, and other outlets that teachers, principals, students, and parents are contributing. Game-based learning is exactly what it sounds like–students acquiring knowledge through playing games.
Thanks to the influx of technology in the classroom, many people and companies have designed games with education in mind. While a game’s traditional goal, to entertain, is still there, they also make sure the game teaches the player about something. In addition to just being plain fun (or at least more fun than most traditional means), game-based learning also benefits students, especially students that don’t thrive on traditional learning techniques. Not all teachers love game-based learning. Atomic Learning: 12 Days of Learning. Beyond Digital. Disruption for many people generates discomfort, shakes the status quo and breaks routines.
We all have an emotional response to this process: for some hesitation, doubt, confusion, fear, anger, bewilderment, and for others excitement, rejuvenation, inspiration, motivation and energizing or a combination of the above. The Digital Disruption Has Already Happened” image on twitter challenged my own thinking, and as I unpacked this with a group of students we all had to take time to unravel what this meant to us. After a healthy discussion we came to a common understanding that each of these companies generated a “disruption” armed with ideas and models that completely reshape the economic contract of the business world. THE ART, SCIENCE, AND CRAFT OF TEACHING.
Science, Art, and Craft of Teaching - 2 © Andrew P.
Johnson, Ph.D. THE ART, SCIENCE, AND CRAFT OF TEACHING. Blinkist: Serving curious minds. Great Minds Don’t Always Think Alike. Written By: Jaclyn Mazzone, Fifth Grade Special Education Teacher at P.S. 94 in Brooklyn, NY Working in special education, I help students with special needs as well as other students who struggle with math.
One of the most beneficial features of Exemplars is the ability to differentiate easily for struggling learners. Some need just a little extra support through small group instruction. The more accessible version of Exemplars tasks is perfect for them! The more accessible versions present the same problem-solving elements as the grade-level task and the more challenging task, but in a simplified form: they’re less wordy, involve simpler numbers, and require fewer steps to complete. Repetition Is Key. Ready to Flip: Three Ways to Hold Students Accountable for Pre-Class Work - Faculty Focus. One of the most frequent questions faculty ask about the flipped classroom model is: “How do you encourage students to actually do the pre-class work and come to class prepared?”
This is not really a new question for educators. We’ve always assigned some type of homework, and there have always been students who do not come to class ready to learn. However, the flipped classroom conversation has launched this question straight to the top of the list of challenges faculty face when implementing this model in their classrooms. By design, the flipped model places more emphasis on the importance of homework or pre-class work to ensure that in-person class time is effective, allowing the instructor and the students to explore higher levels of application and analysis together.
Learning A Sense Makers guide1. Teach with Portals » Lesson Plans. Performance Assessment & Common Core. Coursera. Quickly Create Vocabulary Study Sheets from Documents. Technology Integration Matrix. Introduction. Strategie_Charts_Documents. Free Teacher Resources. The Myth of Multitasking. 7 Ways to Boost Your Creativity. Via 99U. How Do We Raise Critical Thinkers? Via Mentoring Minds As we venture into the 21st century, we as a society, are faced with more innovation and challenge than ever before.
We now live in an interconnected world, where the Internet and global communications are simultaneously uniting and isolating us as a society. How do we raise critical thinkers to best face the challenges that face our modern society? What changes in education methods should be implemented to create a better learning environment for these budding minds? Check out this great infographic by Mentoring Minds to find out! Click here to download an 11X17 version of the “Developing 21st-Century Critical Thinkers” infographic.
A Dictionary For 21st Century Teachers: Learning Models. Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers by Terry Heick and TeachThought Staff Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally. Applying The 40/40/40 Rule In Your Classroom. I first encountered the “40/40/40 rule” years ago while skimming one of those giant (and indispensable) 400 page Understanding by Design tomes.
The question was simple enough. Of all of the academic standards you are tasked with “covering” (more on this in a minute), what’s important that students understand for the next 40 days, what’s important that they understand for the next 40 months, and what’s important that they understand for the next 40 years?