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DiGRA Conference 2011

After Leveling Up in the Netherlands (2003), Changing Views in Canada (2005), Situated Play in Japan (2007) and Breaking New Ground in England (2009) the 5th DiGRA Conference returns to the Netherlands for THINK DESIGN PLAY . Join us at our serious playground and participate in a meaningful dialogue between all players in the field of games and play. We seek to connect game research to the creative industries and society by fostering an integrated practice of research, design, engineering and entrepreneurship. http://gamesconference.hku.nl/
http://www.greenbridge.be/

Green Bridge

Greenbridge is het West-Vlaamse wetenschapspark van de Universiteit Gent, gelegen in de achterhaven van Oostende. Het huisvest de gelijknamige Greenbridge incubator, opgericht door de Universiteit Gent , POM West-Vlaanderen , de Katholieke Hogeschool Brugge-Oostende en AG Haven Oostende (voorheen NV Plassendale). Later werden ook ADMB (2007) en Hogeschool West-Vlaanderen (2010) aandeelhouder van Greenbridge nv, de vennootschap belast met het beheer van zowel het wetenschapspark als het incubatie- en innovatiecentrum.
This inter- and multi-disciplinary project aims to examine, explore and critically engage with the issues and implications created by the mass usage of computer- and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. Related themes will also be identified for development and exploration. Out of our deliberations it is anticipated that a series of related cross context research projects will develop. http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/

Videogame Cultures and the Future of Interactive Entertainment Project Home Page

DIY Citizenship: Critical Making and Social Media

http://diycitizenship.com/ Some of you may be interested in this lecture/walkshop touching on themes that will be explored during the conference. This event is scheduled to take place on Wednesday, a day before the official opening of the conference. Hope to see some of you there! You can find more information about this lecture/walkshop and buy tickets for this event here . Elements of a Networked Urbanism Lecture (November 10, 2010, 5:45 pm to 7:30 pm)
Conference Status The conference is now closed. Information on ECGBL 2011, to be held in Athens, Greece on 20-21 October 2011, can be found here . Applications are now being accepted to join the 2011 conference committee – Please click on the conference committee button to access the application form.

4th European Conference on Games Based Learning

http://www.academic-conferences.org/ecgbl/ecgbl2010/ecgbl10-home.htm
http://events.unitn.it/en/easst010/about-conference As in previous years, the EASST010 conference combines a broad platform for contributions along with a particular focus. The 2010 conference turns its attention on the performativity of technoscientific practices and, more generally, on science and technology as situated practices rooted and grown in the connections of a sociomaterial ecology. The notions of “social construction” and “social shaping” of science and technology have been crucial for the development (and success) of science & technology studies. Increasingly, however, the “social” is seen as a question rather than as a distinctive explanatory category.

Practicing science and technology, performing the social | About the conference | Unitn

The aim of the 6th annual North American Game-On Conference ( GameOn'NA 2010 ) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research. The intent of the GameOn'NA 2010 event is to expose the research qualities of the efforts currently being studied and employed in the gaming community: projects in games research fields, students' game-related research work, commercial game development and design including tools, etc.. GameOn focuses broadly on the AI and Simulation concepts within computer games, but more specific themes that are encompassed within or related to these two categories are relevant as well. It also aims to enhance research contacts in the field of commercial gaming research between North American and researchers from other parts of the world. http://www.eurosis.org/cms/index.php?q=node/1341

GAMEON-NA 2010, August 25-27, 2010, Digipen Institute of Technology, Redmond, USA, Conference Aim | EUROSIS