Apple Files Augmented Reality Patent for a 'Wearable Information System' 10. Developing a Multimodal Interface for the Elderly. 0912f513f1f13d8ffa000000. Multimodal Interfaces for Augmented Reality. LecIV.2 notes. Multimodal presentation design Sarter. TurkPRL2013. Untitled. Welcome. Multi-Modal User Interaction, Zheng-Hua Tan.
Course purpose: The course will enable the student to understand the principles for multi-modal user interaction, in particular speech based interfaces, and to extend the methods for HCI GUI design to analyse, design and synthesise multi-modal user interfaces.
Course outline: Talking to Computers Introduction Basics about speech – a short introduction Template based approach – DTW Statistical model based approach – HMM Types of speech recognizers Applications Lip-Reading, Pen-Gesture and Speech Input Lip-reading Pen-gesture Perceptual user interface Eye Tracking and Applications Eye tracking Tobii eye tracker Applications Visual focus of attention Multimodal Fusion and Design Multimodal interaction design Multimodal fusion Decision-level fusion and combining classifiers Design guidelines Literature: · Mainly papers. Untitled. CS547 - Human-Computer Interaction Seminar Series. Upload stanfordonline Loading...
Working... ► Play all CS547 - Human-Computer Interaction Seminar Series. 83b053a58173975cf2ed71d0b61b5d3e8390. Designing Personalized Intelligent User Interfaces. 10 Theories. Taskanalysis. Intelligent Interactive Systems Group. Supporting Effective Collective Ideation at Scale Various online platforms for different domains--ranging from social development to product design--have emerged as a space where people can share their ideas and get inspired by ideas from other people all over the world.
The mix of perspectives and expertise among the participants allows creative solutions to emerge in a way unimaginable in the lone-innovator or small-group settings. We are developing an online platform that helps people discover and generate inspiring ideas together on a large scale. In recent work, we developed a crowd- and machine learning-based technique to generate a computational representation of the solution space, called an idea map, that encodes semantic relationships between ideas.
Intint-outline. Intelligent User Interfaces Table of Contents I.
What are intelligent interfaces? A. Introduction. MIT6 831S11 gr01. Intelligent Interfaces. Learning and emotions. Shazia Afzal & Peter Robinson This work explores ways of augmenting learning environments by incorporating emotional intelligence in them.
It is motivated by the importance of emotions in the learning process and the fact that as yet machine-learner interactions do not address this crucial link. Hybrid Learning and Continuing Education. Human-Experiential Design of Presence in Everyday Blended Reality. Augmented and Virtual Reality. Virtual and Mixed Reality - Systems and Applications. Human-Experiential Design of Presence in Everyday Blended. John Waterworth is a full Professor of Informatics and member of the Q-life research group at Umeå University in Sweden.
He has a PhD in Experimental Psychology and has carried out research on human-computer interaction over a long period - in the UK (British Telecom Research Labs), Singapore (Institute of Systems Science) and Sweden (Umeå University and the Interactive Institute). Recent research has focused on the subjective experience and psychological impact of using new information and communication technology on quality of life and health. Information Systems and Applications, incl. Internet/Web, and HCI.
Personal and Ubiquitous Computing. Copyright Information For Authors Submission of a manuscript implies: that the work described has not been published before (except in form of an abstract or as part of a published lecture, review or thesis); that it is not under consideration for publication elsewhere; that its publication has been approved by all co-authors, if any, as well as – tacitly or explicitly – by the responsible authorities at the institution where the work was carried out.
Agents for games and simulations. 1.Adobbati, R., Marshall, A.
N., Scholer, A., Tejada, S., Kaminka, G. A., Schaffer, S., & Sollitto, C. (2001). Gamebots: A 3D virtual world test-bed for multi-agent research. In Proceedings of the second international workshop on Infrastructure for agents, MAS, and Scalable MAS, Montreal, Canada.2.Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., & Brom, C. (2010). Dependence in games and dependence games. 1.Boella, G., Sauro, L., & van der Torre, L. (2005).
Admissible agreements among goal-directed agents. In Proceedings of 2005 IEEE/WIC/ACM international conference on intelligent agent technology (IAT’05) (pp. 543–554). USA: IEEE Computer Society.2.Boella G., Sauro L., van der Torre L. W. N. (2005) Reducing coalition structures via agreement specification. Context-aware systems. Based on the assumption that the scarce resource for many people in the world today is not information but human attention, the challenge for future human-centered computer systems is not to deliver more information "to anyone, at anytime, and from anywhere," but to provide "the 'right' information, at the 'right' time, in the 'right' place, in the 'right' way, to the 'right' person.
" This article develops a multidimensional framework for context-aware systems to address this challenge, transcending existing frameworks that limited their concerns to particular aspects of context-awareness and paid little attention to potential pitfalls. The framework is based on insights derived from the development and assessment of a variety of different systems that we have developed over the last twenty years to explore different dimensions of context awareness.
Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework. ACM K-12 Taskforce. (2003). A Model Curriculum for K-12 Computer Science: Final Report of the ACM K-12 Task Force Curriculum Committee. New York, NY: CSTA.Aristotle (350 BCE/2002) Nichomachean ethics. New York: Oxford University Press.Basu, S., Sengupta, P., & Biswas, G. (In Review). A scaffolding framework to support learning in multi-agent based simulation environments. Lee16. Decision Making in Intelligent User Interfaces. When to adapt: run-time adaptation implies some sort of monitoring of the user-computer interface, in order to assess the state of certain aspects of the interaction, called adaptation determinants (e.g. user’s sensory load, task’s requirements), on which the adaptation decisions. Introduction to intelligent User Interfaces. Search Results. Open Access This content is freely available online to anyone, anywhere at any time.
Article Audio-haptic interfaces for digital audio workstations We examine how auditory displays, sonification and haptic interaction design can support visually impaired sound engineers, musicians and audio production specialists access to digital audio workstation. We de... Open Access This content is freely available online to anyone, anywhere at any time. Bok%3A978 3 642 38844 6. Social Navigation of Information Space - Google Books. Usability and Internationalization of Information Technology - Google Books. Today, more and more Web sites are providing content in multiple languages for targeted countries, and more and more products are being designed for cultural differences in mind. However, the concept of cross-cultural design has not yet become a strong force in the practitioners' and educators' agenda. This book looks at techniques, software, tools, the current state of the art, and future directions that one needs to understand for a successful application of cross-cultural interface design.
Usability and Internationalization of Information Technology provides a bridge between theoretical foundations and practical examples, as well as guidelines for designing information technology for different cultures, languages, and locales. Written by some of the foremost practitioners from the United States, Europe, and Asia, the book is organized into three sections. Smart Learning Environments. Human-centric Computing and Information Sciences.
Human-centric Computing and Information Sciences. The range of possible applications for Ambient Intelligence and Smart Environments is vast and we can look at the future of the area with expectation and hope that it will bring to everyday life a range of available solutions. Here we list some emerging applications driven by the demand of users, companies and governmental organizations: ● Health-related applications. Art%3A10.1186%2F2192 1962 3 12. SAC12 HMMR. Swc2013 submission 11. ReineckeBernstein. Mavrikis puc 12. 12.McDuff etal AffectAura. A generative approach with semantic interaction descriptions. Context-aware systems. Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework. Lee16. Decision Making in Intelligent User Interfaces. Introduction to intelligent User Interfaces.
Comparing and Combining Eye Gaze and Interface Actions for Determining User Learning with an Interactive Simulation. Social Navigation of Information Space - Google Books. Usability and Internationalization of Information Technology - Google Books. Human-centric Computing and Information Sciences. Human-centric Computing and Information Sciences. SAC12 HMMR. Swc2013 submission 11. ReineckeBernstein. Mavrikis puc 12. A generative approach with semantic interaction descriptions. A generative approach with semantic interaction descriptions. 12.McDuff etal AffectAura. A generative approach with semantic interaction descriptions.
How to apply a design thinking, HCD, UX or any creative process from scratch – Digital Experience Design – Medium. Autonomous Robot Design Competition. Principles and Practice of Assistive Technology. User Interface Design and Implementation. Pervasive Human Centric Computing (SMA 5508) Common Sense Reasoning for Interactive Applications. Find Courses by Topic. Eric Sanderson: New York. Empathy – How to Improve Your Designs by Developing Empathy for Your Target Group. Usability Evaluation: The Encyclopedia of Human-Computer Interaction, 2nd Ed. The Encyclopedia of Human-Computer Interaction, 2nd Ed. The Encyclopedia of Human-Computer Interaction, 2nd Ed.