background preloader


Facebook Twitter

David Kolb. In 1984, David A. Kolb, published a ground breaking book entitled Experiential Learning: experience as the source of learning and development (Englewood Cliffs, Prentice Hall, 1984). This book essentially exposed the principle that a person would learn through discovery and experience. The reason the theory is called "experiential" is its intellectual origins are taken from the experiential work of Lewin, Piaget, Dewey, Freire and James, forming a unique perspective on learning and development.

Experiential Learning Theory (ELT) provides a holistic model of the learning process and is a multi-linear model of adult development, both of which are consistent with what we know about how we naturally learn, grow, and develop. Kolb's Experiential Learning Cycle The most widely used learning theory is Kolb's experiential learning cycle. Teaching activities that support different aspects of the learning cycle Further reading. 15 Assessment Activities That Are Fast, Fun, and Formative. Assessment activities should be quick, enjoyable, and versatile. That’s because formative assessment is best when it’s ongoing and consistent. Teachers use it in their classrooms to provide critical feedback to students.

It helps them to monitor and modify their instruction methods and lesson plans to improve learning outcomes. That’s why we must use a variety of assessment activities and change them up frequently to stimulate both students and themselves. Here’s a list of awesome formative assessment activities that we like. They’re creative, low-tech, fun and engaging for students. 15 Formative Assessment Activities You’ll Love Using Formative assessment is an assessment that’s both for learning and as learning. 1. 2. 5x5 Journal: Journalling has been proven to be one of the best reflection tools around for learning. 3. 4. 5. 6. 7. What did we do in class? 8. 3-2-1: Have students write or talk about 3 things they learned, 2 things they still want to learn, and 1 question they have. 9. Using Technology Tools to Engage Students with Multiple Learning Styles in a Constructivist Learning Environment – CITE Journal.

75 Digital Tools and Apps Teachers Can Use to Support Formative Assessment in the Classroom. There is no shortage of strategies, techniques, and tools available to teachers who use formative instructional practice in their classrooms. Here is an extensive list of 75 digital tools, apps, and platforms that can help you and your students use formative assessment to elicit evidence of learning.

We didn’t just add any old tool to this list. Here are the criteria we used for those that made the cut: Supports formative instructional strategies and ways to activate learners to be resources for themselves and peersIs free or awful close to it (under $10 per year, where possible)When possible, both students and teachers can take the activator role (sometimes teachers need to get things started) The tools Animoto Gives students the ability to make a short, 30-second share video of what they learned in a lesson.Answer Pad Allows teachers to capture data from students using the web or the app.

Learn more. Verso. Annique Herbert TS Flowcart: Lucidchart. Kolb's Learning Styles and Experiential Learning Cycle. Kolb's Learning Styles and Experiential Learning Cycle By Saul McLeod, updated 2017 David Kolb published his learning styles model in 1984 from which he developed his learning style inventory. Kolb's experiential learning theory works on two levels: a four-stage cycle of learning and four separate learning styles. Much of Kolb’s theory is concerned with the learner’s internal cognitive processes.

Kolb states that learning involves the acquisition of abstract concepts that can be applied flexibly in a range of situations. “Learning is the process whereby knowledge is created through the transformation of experience” (Kolb, 1984, p. 38). The Experiential Learning Cycle Kolb's experiential learning style theory is typically represented by a four-stage learning cycle in which the learner 'touches all the bases': 1. 2. 3. 4. Kolb (1974) views learning as an integrated process with each stage being mutually supportive of and feeding into the next. Learning Styles Learning Styles Descriptions 1. 2. Socrative. 26 Teacher Tools To Create Online Assessments. How Should We Assess Corporate Learning In 2019? The Benefits Of Formative Assessment.

Corporate learning redefined: Prepare for a revolution. It’s a new age for learning and development. Online content, MOOCs, collaboration tools, and social media now fuel a training model where employees own their skills and experts share knowledge freely. Traditional employee training is being revolutionized by flipped classrooms, learning-centric models, and an explosion of content delivered over a variety of new online and mobile platforms.More than two-thirds of companies in our global survey see this trend as “urgent” or “important,” yet only 6 percent believe they have mastered the content and technology capabilities needed to make online learning an accessible tool and a compelling experience for their employees.By empowering employees to become equal partners in the learning process, HR organizations can foster a culture of development and growth—driving performance, engagement, and career development.

The need to rationalize learning and development spending Continuous learning and the move from “push” training to “pull” learning. Mind Mapping 101: What, Why, Who, When | MindMaps Unleashed. Mind Map Free Vector Art - (10940 Free Downloads) Teaching Strategies that Enhance Higher-Order Thinking. Remembering. Remembering is the lowest of the lower order thinking skills. Over the last few years, the role of remembering has been downgraded in education in favour of consulting Google, our phone contacts list or personal leaning networks accessed via social media. While I don’t condone the practice of requiring students to regurgitate facts for the sole purpose of passing examinations, the act of remembering is important to humans in a number of ways. There are jobs that require a good deal of memory.

Imagine a neurosurgeon pausing surgery to locate a patient’s spinal cord using Wikipedia. Or a bus driver consulting Google maps mid-route. Or a paramedic seeking instructions on resuscitation. There is evidence to suggest that an excellent memory is linked to a larger hippocampus, an area of the brain that governs remembering. These days, there’s very little literal need to exercise. There are certainly numerous excellent creative ways to learn in the 21st century. Blooms taxonomy. Digital Natives Verses Digital Immigrants PowerPoint Presentation - ID:4206252. Elearning examples — infographics, simulations, and online courses. Training design: 12 cool ways to use scenarios. 100 Great Game Based Learning and Gamification Resources | Knowledge Guru. 50 Great Sites for Serious, Educational Games. By Rose Jensen Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level.

Take a look at these 50 sites for serious and educational games you can play. No matter what you may be studying in college, there is a good chance that these educational games can enhance your learning or help you teach others. Business and Management From practicing your business skills to learning about book keeping in your courses at online colleges for accounting, these games will help you get a handle on your business school lessons. EVE Online. Games for Students These games bring powerful first-hand experience to students with games ranging from early elementary to high school and focusing on everything from science to civic responsibility. PowerUp. Training Games America's Army. Health and Medical Games Fatworld. Darfur is Dying. 100 Great Game Based Learning and Gamification Resources | Knowledge Guru. Gamification for Adult Learners. Employee performance and engagement can be improved by applying elements of gaming to the workplace.

Gamification is a big buzzword in the world of learning these days. But what is it, and what is the difference between “gaming” and “gamification”? Gaming, or game-based learning, is learning through the use of games—typically point-and-click games in which learners guide avatars (graphical representations of the user or a character) through activities or questions to gain knowledge or information. This can lead some skeptics to believe that games are not educational: they look too fun, so what educational merit could they have? However, those of us with young learners know of the amazing adventures to be had on educational websites like PBS Kids, FunBrain and BrainPop. We often think of gaming for young learners, but what about adult learning theory?

Leveling UpEnter gamification, which gets a bad rap because it sounds like gaming. Think about how we like to learn. Differences Between Games, Game-Based Learning & Gamification | Infopro Learning. In 2009 FarmVille owned the simulated farming world. Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis.Even more intriguing, 27.5 million users signed on every. Single. Day. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook.

The game taught a generation of Facebook users appreciation for the agrarian lifestyle and the virtues of patience and paying for faster crop growth. The game required players to wait for crops to grow and other actions which resulted in harvesting for money. Farmville had the option though, to purchase in game items and bypass waiting periods by spending real money. With these basic game mechanics and social integration Farmville was the most popular game on Facebook for over two years. Games Games are digital interactions that are fun and rewarding. Is Your Lesson a Grecian Urn? Differences Between Games, Game-Based Learning & Gamification | Infopro Learning. Differences Between Games, Game-Based Learning & Gamification | Infopro Learning. Games and Learning. Free Technology for Teachers. The History and Direction of Gamification | Your Training Edge ® A look back in the history books… When you stop to think about it we have been playing games in one form or another almost since time began.

The meaning and application of games has changed dramatically over the years and although the concept of ‘game’ is not new, the term of ‘gamification’ is. Perhaps one of the first forms of gamification could be noted as a toy introduced through the infamous Cracker Jack box way back in 1912. Nothing really happened over the next 68 years, up until 1980. It was then that Richard Bartle co-created MUD1.

This ‘game’ was a pioneer effort to introduce the first known massively multiplayer online game. It wasn’t until 2002 that another element of gamification came into play and that was in the form of ‘serious games’. In the past decade the gaming industry has transformed into a profitable empire, especially due to the wide use of the internet as a gaming platform serving a wide variety of devices. Let’s review some examples of Gamification elements: 20 interactive teaching activities for in the interactive classroom.

Interactive teaching is all about instructing the students in a way they are actively involved with their learning process. There are different ways to create an involvement like this. Most of the time it’s through teacher-student interactionstudent-student interactionthe use of audio, visuals, videohands-on demonstrations and exercises You encourage your students to be active members of your class, thinking on their own, using their brains, resulting in long-term memory retention. Not only the students' knowledge will improve, but their interest, strength, knowledge, team spirit and freedom of expression will increase as well. In this blog post, I will talk about the use of interactive methods for teaching, encouraging more dedication towards the lesson material.

We will see some interactive teaching tools, interactive teaching ideas, and interactive teaching games. Ready? 3 Effective interactive teaching strategies to encourage speech in your classroom 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. How Collaborative Learning Leads to Student Success. A team of three boys begins constructing an equilateral triangle, after which they will construct two parallel lines and a triangle circumscribed by a circle. One student holds the rope in place at one vertex of the triangle, while the other two slowly move in a circle, using the rope as a giant compass to mark out the other points of the triangle.

"Excellent work, fellas," Thomas says, nodding her approval. Photo credit: Zachary Fink College Prep is an elite, coed, nonprofit private high school, tucked into a scenic glen in the foothills of Oakland, California. The school enrolls students from almost 80 different schools in the San Francisco Bay Area. It's obvious that the school possesses opportunities and resources beyond the dreams of the majority of America's schools. The Sights and Sounds of Peer-to-Peer, Student-Led Learning Teachers at College Prep have strategies that facilitate this style of learning and promote a sense of shared responsibility among the students. Group vs. Collaborative Learning: Knowing the Difference Makes a Difference. Five years ago, I transitioned from a totally lecture-based classroom to a more student-centered, engaging one. Initially, I found that when students were placed in groups, they didn’t necessarily work together. What I discovered was that the activities needed to be structured collaboratively to promote learning.

Group work vs. collaborative learning Definitions of group work and collaborative learning abound, and they are not exclusive of each other. A major difference between group work and collaborative learning is accountability. Creating or converting activities to a collaborative format takes some preplanning on the instructor’s part. Comparison of collaborative learning vs. group work Evidence of benefits of collaborative learning There is a plethora of research stating the benefits of collaborative learning, but I felt it necessary to collect my own data to determine whether it was working in my classroom. Creating a collaborative culture in your classroom Set the expectations. 5-Minute Film Festival: 6 Interactive Video Tools for Engaging Learners.

It's no secret that I am a passionate advocate for using video in the classroom. When used well, videos can help students make connections to people and ideas beyond their usual frame of reference. That's why I've been really excited to see a wave of new (and mostly free or low-cost!) Tech tools recently that enable teachers to take favorite clips and make them more valuable for educational use. Whether you use videos to flip your classroom or you just appreciate the power of video to engage kids, maybe one of the tools in my playlist below will help you go deeper this school year.

Video Playlist: Tools to Enhance Videos for Learning You may notice my playlist below looks a little different this time; I'm embedding using a great tool called Huzzaz, reviewed below. There has been an error with the video. More Resources on Using Video in the Classroom Reviews and Guides for Interactive Video Tools Sources and Ideas for Using Videos in the Classroom. 5-Minute Film Festival: 6 Interactive Video Tools for Engaging Learners. Top 10 PowerPoint Alternatives Compared | Visual Learning Center by Visme. Effective Adult Learning Principles in The Digital Age.

Technology4Teachers | Kobus van Wyk. Raising Digital Citizens. 15 Top Resources On Digital Citizenship for 2014. A lot of the facts you teach your students will be long forgotten by the time they reach graduation, but the hope is that the practical lessons — the ones that can benefit them for years to come — are the ones that will stick. Digital citizenship is something that can equip students for a lifetime of safe, responsible Internet use. How can you mold your students into stand-up digital citizens?

Use these resources to help you plan your lessons. Ready-Made Lesson Plans to Launch Learning About Digital Citizenship Image via Flickr by hackNY Ready-made lesson plans about digital citizenship can serve as the perfect launchpad for discussing this topic in class. The following resources have what you need to help you organize your thoughts and present digital citizenship in an appealing way: In honor of Digital Citizenship week, Edutopia put together a list of the latest and best resources to help educators bring digital citizenship awareness to their classrooms. Furthering the Discussion. Teacher's Guide to Digital Citizenship.

What Your Students Really Need to Know About Digital Citizenship. What are learning skills? Skin inflammation and the associated disorders skin histology. Explaining the Flipped Classroom to Your Students – Tell Them WHY. 10 Edtech Tools for the Flipped Classroom. The Flipped Classroom Infographic: Turning Traditional Education On Its Head. Flipped Classroom. Lesson Plan: Flipped Day. Course Design: Planning a Flipped Class | Centre for Teaching Excellence. Writing Intended Learning Outcomes | Centre for Teaching Excellence. Blended Learning: Resource Roundup. Page not found | Center for Teaching Innovation. Models. Blended Learning and Technology Integration. What is Technology-Rich Instruction | Fuel Education. Creating a Blended Learning Environment - Duke Learning Innovation. Blended Learning vs Flipped Learning: Can You Tell The Difference? Growing Up Digital, Wired for Distraction. Classroom Management in the Tech-Equipped Classroom. Classroom Management in the Tech-Equipped Classroom.

Managing Technology in the Classroom. Focus: The Hidden Driver of Excellence. My Powtoons | Powtoon. Create Awesome Videos Yourself. Getting Comfortable in My Own Skin Students will investigate the integumentary system by predicting ... PowerPoint: First Aid Click-and-Reveal - Downloads. A Practical Approach to Chemical Peels. MERLOT II Peer Review. Teaching Methods for Inspiring the Students of the Future | Joe Ruhl | TEDxLafayette.

How Teachers Make Cell Phones Work in the Classroom. 6 Ed Tech Tools to Try in 2018. 22 Must-Have Tools. 27 Tech Tools Teachers Can Use to Inspire Classroom Creativity. 5 New Tech Tools for Students with Learning Difficulties. Tokens & Pricing. Pillars of Successful Tech Implementation. Lesson Plans - an overview | ScienceDirect Topics. How to Organize a Lecture: Use This Free Planning Tool | Top Hat. Technology At Work | Free Lesson Plans. The Future of Education - A Future Classroom. 50 Education Technology Tools Every Teacher Should Know About. Graeme Codrington on the Future World of Work. About Us. The Third Wave of the Digital Age: Graeme Codrington at TEDxSquareMile. FutureProof | Architechting futures through entrepreneurial education.

3 E-Learning Industry Predictions for 2019. Sign Up. 4 Changes That Will Shape The Classroom Of The Future: Making Education Fully Technological. EDUCAUSE Homepage | EDUCAUSE. 2015’s Top Education Technology Trends. Centre for Learning & Performance Technologies. L&D Best Practices Archives | Udemy for Business. Classroom tech: A history of hype and disappointment. Edudemic - Education Technology Tips For Students And Teachers. Learning Theories - Language and Learning. Welcome to OER Commons.