HAL Archviz Toolkit V1 — HOYT ARCHITECTURE LAB The most powerful set of tools available for Architects and Archviz Artists looking to add interactivity and value to their UE4 visualizations. The HAL Archviz Toolkit was created to help Architects and Archviz Artists quickly implement this extremely powerful set of interactive features into their archviz projects. All of which have been designed by architects and tested by our clients to operate smoothly in real architectural projects. As architects, we know how precious time is, so every tool was designed from day one to minimize setup time. The HAL Archviz Toolkit has also been setup to work intuitively with keyboard & mouse or Xbox 360 controller.
Ptex, the other side of texturing In May we published a piece on Ptex and UDIMs (UV mapping). This caused some interesting discussions, to say the least! Here is Part 2 of that article putting the case for Ptex, and perhaps addressing some of the issues raised in the original fxguide story. For this perspective on the issue of texturing we spoke to several members of Walt Disney Animation Studios. The good news is that, while UDIMs have proven to have been helpful for UV texture artists, Ptex is also set to improve and that Disney is looking to offer even more tools into the public domain to help that happen. One correction: In the previous story we incorrectly stated that "Ptex can be limited to 8k x 8k UV’s say 32k x 32k in Arnold."
Insane Bump This is a normal map generator from a single image, originally created by omaremad. Load a single layer picture, then choose filters/map/insanebump..., tweak the details, then hit OK. The normal/height/ambiend/specular maps for the picture will be created within the folder where the original picture resides. The script produces different files within the original image's directory: the _n is the normal map, the _s is the specular, the _d is the diffusion (just the color) the _a is the ambiend occlusion the _h is the displacement (or height map)
Puppeteer Created by Kira Komarov. 17 November 2011 Added some more to the animator itself so that notecards (card paths) are now hot-swappable. Changed TODO section to FAQ and added some information for attachments and linked primitives. Added to FAQ how to make a looped animation. 15 August 2011 Capa Langer mentioned that the puppeteer does not output lines for a few number of steps. Fill My Bookshelves script Break And Form 2.0 script Scripts This script allows you to break an object into pieces by detaching its polygons or slicing it into chunks (with or without volume preservation) and form this object again by manipulating the position, scale and rotation of each piece. You can also make dispersion of your object by making the frames go backwards.
UDIM UV mapping Texturing is central to 3D. From UV to UDIM to Ptex, it is easy to think one technology has just displaced another, but the reality is more complex. UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). While Ptex may still yet win the texturing heart of pipelines around the world, it has not yet become the dominant force. Ptex The Disney Ptex library became available to the public community of texture artists, lighters and modelers about four years ago. MainPage - gimp-plugin-insanebump - Main content page - Gimp Plug-in InsaneBump converted and improved from python script This is the main repository for the source code for the Gimp plug-in InsaneBump. This is a C language version of the Insane Bump plugin. I have converted the Python code to a C language program and all the needed libraries and tools to do so. I have improved upon this program by adding an AO adjustment and 5 Preview panes.
New 'Sansar' Video Glimpses More Virtual Worlds Made on the Social VR Platform – Road to VR Sansar is the next-gen virtual world platform from Linden Lab, the creator of Second Life (2003). Due to launch in Spring 2017, Sansar is a new take for the company on virtual worlds, this time built from the ground up with support for virtual reality. There’s no denying that Linden Lab did some things right with Second Life, a $500 million GDP in 2016 is a testament to that. But they also did some things wrong, even Linden Lab CEO Ebbe Altberg will admit. “Between the Creator and the Consumer, Second Life never really settled on which was our primary customer,” Altberg told Road to VR in an interview at the company’s San Francisco headquarters in January.
» Prism Prism is the render pass manager for 3ds Max, which was developed by me in Altspace. It significantly simplifies the process of creating and managing render passes. With the intuitive user interface you can quickly create an unlimited number of passes in a single output file. Library: Pixar One Twenty Eight - RenderMan Community Classic Textures from Pixar Created in 1993 this texture library includes 128 repeating textures, now available for free. Pixar One Twenty Eight includes: 15 beautiful bricks 13 fine fabrics 2 fences 3 floors 15 ground covers 8 marvelous metals 8 terrific roofs 9 sidings 2 animal skins 12 elegant stones 10 walls 28 exotic wood And more ... s nails, paper clips, & iridescent ribbon Cutting Edge in 1993
5 Tips for Better Materials Shading (the process of setting up materials) is an often over-looked step in the CG pipeline. I used to just play with the material settings until it looked a bit like what I was trying to make, and then move onto texturing thinking that that was all there is to it. A wood texture slapped on a diffuse shader. Bleh. Kitely Virtual World Build your own virtual worlds, tailored to your exact wishes. Create a cool and unique avatar to represent you. Personalize your avatar with clothes and accessories. You can even appear as a non-human creature if you want.