background preloader

Squad: Collaborative Code Editor

Squad: Collaborative Code Editor

Treehouse: Learn Programming and Design AstroCappella - A Musical Exploration of the Universe AstroCappella — A Musical Exploration of the Universe Related Activity Editor's note: This activity is both on the Astrocappella web site and the CD-ROM featured in this article. You can read the lyrics to "Doppler Shifting" and hear it performed by the Chromatics at the same site. Here It Comes, There It Goes! An activity by Kara C. Activity Summary: Every student can demonstrate the Doppler effect! Objective: Students will perform an experiment in which they will demonstrate the Doppler effect. Materials for each group of students: 'splash out' ball** electronic noise making mechanism with pure tone (from Radio Shack, or other electronics store) 9 volt battery 9 volt battery clip jump rope masking tape Procedure: 1. 2. 3. 4. 5. Discussion: This is a demonstration of a phenomenon called the Doppler effect. The number of waves reaching an observer in one second is called the frequency. Now imagine an everyday-life example such as observing and listening to an approaching car. 1. 2. 3.

Cato's Hike Lite: A Programming and Logic Odyssey Program a Friend Activity courtesy of the Oregon Museum of Science and Industry’s Vernier Technology Lab Time: 10 – 30 minutes Grade level: 1 – 8 Summary Working in pairs, students learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. Learning objectives After doing this activity, students should be able to: Recognize that computer programs boil down to a series of yes/no commands.Break a task or process into little steps.Understand that making errors and correcting them is part of the iterative design process.Improve on a product or process based on observations and field testing. Standards National Science Education Standards Use technology and mathematics to improve investigations and communications. International Technology Education Association Standards H. Common Core State Mathematics Standards Numbers and Operations in Base 10; Understand place value [grades 1- 5]. Motivation Materials

Codea Free K - 12 Common Core Lesson Plans and Ideas Middle School Physical Sciences Scroll Up Scroll Down Waves and Their Applications in Technologies for Information Transfer back Integrate qualitative scientific and technical information to support the claim that digitized signals (sent as wave pulses) are a more reliable way to encode and transmit information. 2 Lesson(s) Engineering Earthquake Structures: Day 5 7th Grade Science » Unit: Waves and Engineering: Using Waves To Meet Societal Needs and Wants Leigh Roehm Saline, MI Environment: Suburban Big Idea: Students dig into the differences between analog and digital signals. Standards: Favorites (11) Resources (28) Reflections (1) Engineering Earthquake Structures: Day 4 Students test their prototype earthquake resistant structures, and are introduced to analog and digital signals. Favorites (14) Resources (17) Next Gen Science Kindergarten Counting & Cardinality Operations & Algebraic Thinking Number & Operations in Base Ten Measurement and Data Geometry First Grade Operations & Algebraic Thinking Geometry

Make iOS, Android and Flash Games with Stencyl Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly. Then use Stencyl's Actor Editor to tweak your Actors' appearances, behaviors and physical properties, and to get them ready for showtime. Browse Game Assets When it comes to game development, most of us aren't Jacks of all trades. But thanks to StencylForge, our integrated marketplace, we don't have to be.

Light-bot Hour of Code BotBat ChipBots Circuit Coder LEGO® MINDSTORMS® Fix the Factory ¿En qué consiste? – Programamos ¿En qué consiste?José Ignacio Huertas Fernández El proyecto comenzó hace unos años cuando nos encontramos con la herramienta Scratch gracias a la Campaña por la alfabetización digital promovida en el Reino Unido. La idea inicial fue trabajar con la herramienta Scratch en nuestras aulas para que alumnado aprendiera a programar a través del desarrollo de videojuegos, aunque posteriormente se han ido añadiendo más herramientas de la familia, como App Inventor, Snap o Scratch Junior, que permiten adaptar este trabajo a otros niveles y disciplinas. Gracias a este proyecto hemos transformado la forma en la que nuestro alumnado aprende informática y aplica estos conocimientos en su día a día, pasando de ser meros consumidores tecnológicos a creadores de aplicaciones.

Programming eBooks Programming iOS 11 If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.

Related: