Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. The File API has changed Recently I have been touting how awesome and revolutionary the File API is through a few demo’s. After some feedback on webapps mailing list there have been some major changes to the API and how it works. I have updated my previous drag and drop upload demo to reflect the API changes, as of Firefox 3.6b3 the API supports both the original API and the updated one. The older model will eventually be dropped, it’s only in there for legacy purposes. To use the demo you will need Firefox 3.6 installed.
DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Play around with this DELIGHT Engine powered demo. P.S. Thanks to Crytek for the awesome sponza model.
Développer du homebrew en langage basic aujourd'hui... c'est possible #include "hardware.zxi"#include "sprite.zxi"#include "random.zxi"#include "test.zxi" dim joy as UBytedim frameTimer as UInteger const VisibleMinX as UByte = 16const VisibleMaxX as UByte = 256 - 16const VisibleMinY as UByte = 0const VisibleMaxY as UByte = 192 Room Escape Maker - Create Escape The Room Games For Free Basic information ROOM ESCAPE MAKER is a free online application to create Escape The Room games. Build challenging casual point and click games with puzzles, hidden objects, safes with combination locks, and much more. YOU are game designer. And for free :-) The community
Adventures in Phaser with TypeScript–Using Sprite sheets ( and Texture Atlases ) In my previous Phaser tutorial on particles I used a sprite sheet to provide particles in one of the examples, then realized I hadn’t covered how to actually use a sprite sheet yet, oops! So this tutorial is going to correct that oversight. A spritesheet ( also known as a texture atlas ), is simply a collection of images together in a single image file. Loading a single file into memory is often more efficient than loading dozens on small images.
PICO-8: FANTASY CONSOLE PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges. Creative Tools PICO-8 has tools for editing code, music, sound, sprites, maps built right into the console. Create a whole game or program in one sitting without needing to leave the cosy development environment!