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Motivation Design

Motivation Design
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WebVisions New York: Flexible Systems and Techniques for Better User Experiences Posted by core jr | 25 Jan 2012 | Comments (0) How will our future change with technology? Designers and developers gathered last week to answer this question at WebVisions in New York City. Presentations and workshops during this 3-day conference explored the future of design, content creation, user experience and business strategy. Workshops centered on embracing new technology, designing for the user and collaboration. Much of the focus in the area of Interaction Design centered on responsive design and mobile first. As the field of User Experience (UX) grows many UX designers are still trying to define it. Hess is confident that her principles will stay true as technology evolves and experiences change because they are technology agnostic. Luke Williams, Fellow at frog and Professor at NYU Stern School of Business, wrapped up the conference with a talk on Disruptive Thinking. More from WebVisions New York City: » Progressive Enhancement and How Sci-Fi Creates Better Interfaces

Multiple Intelligences by  Dr. Thomas Armstrong Multiple Intelligences The theory of multiple intelligences was developed in 1983 by Dr. Howard Gardner, professor of education at Harvard University. It suggests that the traditional notion of intelligence, based on I.Q. testing, is far too limited. Instead, Dr. Gardner proposes eight different intelligences to account for a broader range of human potential in children and adults. Linguistic intelligence ("word smart") Logical-mathematical intelligence ("number/reasoning smart") Spatial intelligence ("picture smart") Bodily-Kinesthetic intelligence ("body smart") Musical intelligence ("music smart") Interpersonal intelligence ("people smart") Intrapersonal intelligence ("self smart") Naturalist intelligence ("nature smart") Dr. The theory of multiple intelligences also has strong implications for adult learning and development. How to Teach or Learn Anything 8 Different Ways Resources Armstrong, Thomas. Click Here To Schedule a Speaking Engagement with Dr.

Cognitive Load Theory: What You Need to Know to Develop Instructional Tools that Work | iLite's blog A central piece in the puzzle of designing instructional tools is understanding how the human mind learns—how much information can a learner retain, and how should that information be presented? Investment costs in the design, production, and implementation of e-learning in particular makes the effectiveness of such tools even more crucial. A poorly designed course can confuse learners, missing the instructional mark and costing your company dearly. What you need to consider is cognitive load—in other words, how much effort your learners need to spend to really absorb your content. Intrinsic load Intrinsic cognitive load refers to the difficulty associated with a particular topic. Let’s say you’re designing an online training program for a new software that is going to be used in a financial firm. What can you do to lessen the intrinsic load? Extraneous load There are some basic rules to creating minimal extraneous load. Germane load

Chasing Wonder and the Future of Engagement 7 Helpful Instructional Strategies Instructional Strategies Interactive Strategy - Role Playing: - When students role-play they act out a certain character in a situation. It helps the students to understand and think about things from a different perspective. - I think role-playing is an excellent instructional strategy to use with students because it really helps them to get into what they are learning and be a real part of it. Experiential Learning – Field Trips: - Field trips take place outside of the classroom and provide learning opportunities within the community. Instructional Skills – Level of Questions: - Level of Questions promotes higher and deeper levels of thinking.

What Is User Experience Design? Overview, Tools And Resources - Smashing UX Design Advertisement Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? Is it easy to use? User experience design is all about striving to make them answer “Yes” to all of those questions. What Is User Experience? User experience (abbreviated as UX) is how a person feels when interfacing with a system. Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth. UX designers also look at sub-systems and processes within a system. Why Is UX Important? There was no science behind what we did.

Mycoted This Is Why You Should Take Notes By Hand Instead Of With A Laptop If you walk into any lecture these days, you see a majority of students staring at their screens. You hear a never-ending chorus of pounding keys. Yes, we live in digital age and I bet you can’t imagine not using your laptop for studying. Yes, laptops enable you to do more academic work and do it more efficiently. You can collaborate more easily on presentations and papers, get instant access to numerous libraries and sources online and take a huge amount of notes as you probably belong to the majority that types faster than they write. The truth is, those who type do take more notes compared to those who use good old pen and paper. Writing takes time and digestion is necessary Our brain uses two different types of cognitive processing when doing these two operations: typing and writing. When you take notes by hand, however, you obviously can’t write down every single word your professor utters. Longer notes does not equal better notes Laptops are overwhelmingly distracting

Sculpting Flow and Fiero ccasionally, at some kind of conference or expo or gathering or what-have-you, somebody asks me to take off my goofy Magic-developer-dragon hat (you should check it out sometime?it's sorta like Mickey's in Fantasia, only "edgier," in accordance with our style guide) and speak in broader strokes about game design as an intellectual discipline. Today, I want to do something similar. Often here at, we talk about the process of making Magic. But we don't really say very much about game design more broadly. In truth, though, the field of game design is exploding. Game designer. We've come a long way from sixteen-pixel spaceships and line-dancing aliens. I'm often asked what are the best game design books I've ever read. Any summary I offer here of either of these books is going to fall wildly short of the mark, so I'm not going to even attempt to generalize what either is about. What a Feeling Everyone has to agree, though, that people play games for some reason. So, uh.

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