background preloader

Motivation Design

Motivation Design

WebVisions New York: Flexible Systems and Techniques for Better User Experiences Posted by core jr | 25 Jan 2012 | Comments (0) How will our future change with technology? Designers and developers gathered last week to answer this question at WebVisions in New York City. Presentations and workshops during this 3-day conference explored the future of design, content creation, user experience and business strategy. Workshops centered on embracing new technology, designing for the user and collaboration. Much of the focus in the area of Interaction Design centered on responsive design and mobile first. As the field of User Experience (UX) grows many UX designers are still trying to define it. Hess is confident that her principles will stay true as technology evolves and experiences change because they are technology agnostic. Luke Williams, Fellow at frog and Professor at NYU Stern School of Business, wrapped up the conference with a talk on Disruptive Thinking. More from WebVisions New York City: » Progressive Enhancement and How Sci-Fi Creates Better Interfaces

design research cycle Chasing Wonder and the Future of Engagement New Research Shows Testing, Not Cramming, Key To Learning Turns out, studying for hours on end isn’t the best way to learn something new. Great, now they tell us. New research in the journal Science shows that when it comes to learning information, being tested is what really helps you retain information–not the hours of cramming. The researchers came to their conclusions by dividing 200 college students into groups and having each student read paragraphs on a scientific subject. (More on TIME.com: See 11 education activists for 2011) Another group was then immediately given a test on the information, followed by one more chance to read the information and then another test. When all 200 students were tested a week later, the students who had been tested immediately out performed the other groups. (More on TIME.com: See TIME’s graphic on worldwide testing) So if you’ve ever studied for hours and felt so confident you were going to ace that exam–and then didn’t–now you know why.

What Is User Experience Design? Overview, Tools And Resources - Smashing UX Design Advertisement Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? Is it easy to use? User experience design is all about striving to make them answer “Yes” to all of those questions. What Is User Experience? User experience (abbreviated as UX) is how a person feels when interfacing with a system. Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth. UX designers also look at sub-systems and processes within a system. Why Is UX Important? There was no science behind what we did.

phd - Yishay Mor A Design Approach to Research in Technology Enhanced Mathematics Education Yishay Mor A Thesis Submitted for the Degree of Doctor of Philosophy Institute of Education University of London This thesis explores the prospect of a design science of technology enhanced mathematics education (TEME), on three levels: epistemological, methodological and pedagogical. A review of existing literature establishes a need for a design perspective in TEME research, but at the same time suggests a need for a consensual epistemic infrastructure for the field: a shared set of rules, processes and representations which bound and support its scientific discourse. The three constructs identified at the epistemological level are operationalised as a methodological framework by projecting them into a specific research setting of the demonstrator study. The methodological framework is applied in the demonstrator domain to the question of learning about number sequences. Table of Contents Final version

Sculpting Flow and Fiero ccasionally, at some kind of conference or expo or gathering or what-have-you, somebody asks me to take off my goofy Magic-developer-dragon hat (you should check it out sometime?it's sorta like Mickey's in Fantasia, only "edgier," in accordance with our style guide) and speak in broader strokes about game design as an intellectual discipline. Today, I want to do something similar. Often here at DailyMTG.com, we talk about the process of making Magic. But we don't really say very much about game design more broadly. In truth, though, the field of game design is exploding. Game designer. We've come a long way from sixteen-pixel spaceships and line-dancing aliens. I'm often asked what are the best game design books I've ever read. Any summary I offer here of either of these books is going to fall wildly short of the mark, so I'm not going to even attempt to generalize what either is about. What a Feeling Everyone has to agree, though, that people play games for some reason. So, uh.

e-Learning.nl, de Nederlandse e-learning portal > Home UDL Guidelines 2.0 The goal of education in the 21st century is not simply the mastery of content knowledge or use of new technologies. It is the mastery of the learning process. Education should help turn novice learners into expert learners—individuals who want to learn, who know how to learn strategically, and who, in their own highly individual and flexible ways, are well prepared for a lifetime of learning. Universal Design for Learning (UDL) helps educators meet this goal by providing a framework for understanding how to create curricula that meets the needs of all learners from the start. The UDL Guidelines, an articulation of the UDL framework, can assist anyone who plans lessons/units of study or develops curricula (goals, methods, materials, and assessments) to reduce barriers, as well as optimize levels of challenge and support, to meet the needs of all learners from the start. They can also help educators identify the barriers found in existing curricula. Learn more about the UDL Guidelines:

Related: