background preloader

Unity Manual

Unity Manual

Art Assets – best practice guide Scale & Units Set your system and project units for your software to work consistently with Unity e.g. Metric. Working to scale can be important for both lighting and physics simulation;Be aware for example; Max system unit default is inches and Maya is centimetres.Unity has different scaling for FBX and 3D application files on import, check FBX import scale setting in Inspector.If in doubt export a metre cube with your scene to match in Unity.Animation frame rate defaults can be different in packages, is a good idea to set consistently across your pipeline – e.g. 30fps for example. Files & Objects Name objects in your scene sensibly and uniquely – this can help you locate and troubleshoot specific meshes in your project:Avoid special characters *()?” Sensibly named objects help you find stuff quickly Mesh Stairway to framerate heaven The method you use to construct objects can have a massive affect on the number of polygons, especially when not optimised. Textures Tiling textures ftw Materials

relativty/wrmhl: ⚡️ Super fast communication beetwen Unity3D and Arduino. Create Interactive experiences in a minute ⏱

Related: